Return to Krondor article by Al Giovetti


Previews and Reviews
By Al Giovetti
Price: $50
Genre: fantasy role playing adventure
Release: September 1997 (was December 1996)
Developer: 7th Level
Lead Artist:
Music Composer: Chuck Mitchell
Licensee: Raymond Feist
Producer: Craig Bolin and Andy Ashcraft
Publisher: 7th Level
Phone: 800-884-8863 extension 501
Requirements:Windows 95, DirectDraw, DirectSound, Direct3D
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Return to Krondor

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  1. Read the Return to Krondor Preview
  2. Read the Return to Krondor Review
  3. Read the Return to Krondor Cheats
  4. Return to Krondor Hints
  5. Return to Krondor Walkthrough


Raymond E. Feist was born in Southern California and still resides in San Diego. Raymond Feist has written five works on the worlds of Midkemia. Betrayal at Krondor was set during the riftwars which were wars between different fantasy worlds joined by rifts in space and time.

The rifts allowed peoples of each world to slip through and travel in space and time. Some travelers guarded the access to the rifts to take advantage of the adventure of visiting other times and places. Merchants used the rifts to trade new and exotic goods and amass fortunes. And rulers, both evil and benign, used the rifts for conquest, plunder, and alliances, but mostly to do what leaders do, amass more power and wealth.

Ray signed the agreement with 7th level to produce the sequel, now known as Return to Krondor, on November 15, 1994 in Las Vegas Nevada. The game has progressed from their with many watching the developments in a newsletter called the Monthly Midkemian and other sources which occupy the web. When many Return to Krondor and Midkemia in the sequel game, they will not recognize the location since the new game will use all new graphics which go beyond the 1993 Betrayal at Krondor (BAK) graphics and interface.

Almost always the old guard of game reviewers and fans cringe when any company claims, as 7th level has, that ". . . Return to Krondor a new standard of production quality in role playing games." Certainly, these same reviewers and fans hope that their fears will be unfounded and the resulting game will build upon the solid foundation of the past as a springboard to a truly innovative and technologically rewarding future.

By stepping up the action in Return, 7th Level President and CEO George Grayson, who The Computer Show interviewed recently, is gambling that the faster action will capture a larger audience than those who might be alienated by changing the pace they have been used to while playing these types of games. The award winning turn-based, above and behind the main characters' perspective combat system seen in the original Betrayal will be replaced by a "fully controlled 3D combat system and camera angles for tactical advantage," in Return.

Company Line

Game Play

Combat: Mary Crisp, 7th levels Director of Marketing, told us about the combat system as well: "The combat system bears some superficial resemblance to the system used in BAK since both are 3rd person, turn-based. However, the tactical options have been enhanced dramatically allowing characters to choose from three differing attack styles, three types of defense, and over 60 spells. Critical strikes, parting attacks and magic potions are all supported. Combat also features a unique fate system that adds drama and an individuality to each battle. There is no grid or hex map displayed in RK, instead a system of smart cursors will allow the player to command his characters simply, often with a single click."

Return is divided into nine chapters similar to the original Betrayal at Krondor, see article on Sierra's upcoming Betrayal at Antarra, . The chapters form the basis of this award winning system, where the entire environment changes as the chapters unfold. Characters, non player characters, towns, trees, and monsters are affected not only by the actions of the protagonist but also by the passage of time and the effects of the dynamic events of a living world which the game player only plays one role.


The basic premise of RK center around the mysterious disappearance of an important artifact of the Ishapian Church, called the Tear of the Gods. At the center of the intrigue in Return is the retrieval of a this powerful religious artifact. The Tear of the Gods is lost by the Ishapian church, while traveling by ship. The priests charge Prince Arutha with the task of Tear retrieval, and thus the prince and the game players are drawn into the intrigue.

Mary Crisp, 7th level Communications Manager tells us that , "significant portions of the story deal with subjects Feist is only now revealing in his recent books and touch on the basic nature of reality within his world of Midkemia. RK takes a more story and art intensive approach than Betrayal at Krondor and the gameplay, too, will be more story driven."


3D graphics:

Mary also went on to tell us, "Real-time 3D models are projected over a pre-rendered 2D backdrop creating a sense of perspective and an unprecedented realism."


Voice Actors

Music Score

Sound Effects


Compare to

Multi-player Features

There are no multiplayer options.

Future Plans:


We are waiting for this one with great anticipation.

Cheats, Hints, Walkthrough


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Raymond E. Feist Links
Comprehensive list of links:

K. Brown, Computer Gaming World, number 144, July, 1996, pg. 43
Kevin Perry, All About Games

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