StormForge Prototype Chassis 'Mech Lab
This is the storehouse for any 'Mech chassis that I think up and put into an image file for electronic viewing.

Key (If needed):
LA-Left Arm, RA-Right Arm, LT-Left Torso, RT-Right Torso, CT-Center Torso, HD-Head,
GR-Gun Rack, BR-Beam Rack, MR-Missile Rack, OR-Omni Rack
C-Clan, IS-Inner Sphere, HS-Heat Sinks, DHS-Double Heat Sinks, LgtAmp- Light Amplification, JJ-Jump Jets
Energy/Beam(Nrg)
Las-Laser, ER-Extended Range, L-Large, M-Medium, S-Small, PLas-Pulse Laser, PPC-Particle Projection Cannon

Missiles(Msls)
SRM-Short-Range Missile, SSRM-Streak Short-Range Missile, MRM-Medium-Range Missile, LRM-Long-Range Missile

Projectiles/Ballistics(Prj/Blstc)
LgtGRfl-Light Gauss Rifle, GRfl-Gauss Rifle, LB-Luxor Ballistic, uAC- Ultra AutoCannon, AC-AutoCannon, MG-Machine Gun

 
('Rack'-placed weapons can be allocated to the specified torso section(s) defined in the configs)

Crappy views of 'mechs done with stinkin MS Paint. Most customization stats derived from Mech 3's Mech Lab info... Configs revised using 'The Drawing Board' Any suggestions on changes to the actual configurations would be downright helpful.

All the appearances (framework, chassis, etc) of the revisions of old BattleMech designs (removed by 'The Lawsuit') could be tweaked to accomodate the original designs as well, so that they may be reborn and used in games based in the respective eras.

For those who dont know what 'The Lawsuit' was, check this link.
Also, any that do, it also lists 'mechs that I'm guessing have been removed by it.




A post-Clan invasion modelling of the Shadow Hawk. It uses a completely unique shoulder and upper-arm design, as well as having a remodeled lower-arm and 'over-arm' beam weapon mount, which is now more of a 'slip cover' weapon mount, and is more modular because of the general construction. It also protects the elbow joints of the arm because of the 'slip cover' design... Also, both arms utilize this 'slip cover' design... The whole of the legs is based on the 'Thor'-style Clan leg, with only a slight variation in the foot design. The torso has been made more of flat plates, making maintenance just a little bit easier, and it has a very thin 'waist' section... The Autocannon has been moved from being over the shoulder to under it, and the LRM that was sitting on the back is now fixed facing forward, and another has been added under the shoulder.

Shadow Hawk Mk II

SHD-2W (Primary Config, if Omni model)
Mass: 55 tons
Chassis: Lang T2-ES (Endo-Steel, 3.0T)
Power Plant: CoreTek 275-XL (8.0T)
Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Gyro: Standard (3T)
Cockpit: Standard (3T)
Jump Jets: Yes (4/2.0 tons)
Jump Capacity (Estimated): 120m
Armor: Maximilian 43/11.5 tons
Armament:
 1 Class 5 Luxor-Ballistic Autocannon (LT) (1*11.0T)
             (2T Ammo w/Case)
 2 Holly-5 Long-Range Missile Packs (MRs-RT) (2*2.0T)
             (4T Ammo w/Case)
 2 Martell Model P5 Medium Pulse Lasers (LA/RA) (2*2.0T)

 14 Double Heat Sinks (28/4.0 T)
Manufacturer: Lang Industries Incorporated
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

 A complete overhaul of the SHD-2H, this model integrates the latest technology into one the most versatile Medium 'mechs in the Inner Sphere's history.
 The most noticable difference with this model is the fact that the left arm has a twin laser on the othe arm, doubling the 'mech's energy loadout, and the new pulse-tech models increase firepower potential for the 'Shad.' Adding another LRM 5 and upgrading the AC 5 to a Luxor Ballistic cannon increases the 'mechs 'ranged support' capabitlity. An increased jump capacity inreases air maneuverability of the Shadow Hawk. Overall performance rating: definite improvement!

Alternate payload configs:

SHD-3W (Alt Config A, if Omni model)
Chassis: Lang T2 (Standard, 5.5T)
Power Plant: DAV 220-XL (5.0T)
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Maximilian 43/11.5 tons
Armament:
 1 Class 10 Ultra Autocannon (LT) (1*13.0T)
             (2T Ammo w/Case)
 1 Diverse Optics Sunbeam ER Large Laser (RA) (1*5.0T)
Extra Equipment:
 14 Double Heat Sinks (28/4.0 T)

SHD-4W (Alt Config B, if Omni model)
Chassis: Lang T2 (Standard, 5.5T)
Power Plant: DAV 220-XL (5.0T)
Cruising Speed: 43.2 kph
Maximum Speed: 86.4 kph
Armor: Maximilian 43/11.0 tons
Armament:
 2 Diverse Optics Sunbeam ER Large Lasers (LA/RA) (2*5.0T)
 1 Holly-20 Long-Range Missile Pack (MRs-RT) (1*10.0T)
             (2T Ammo w/Case)
Extra Equipment:
 12 Double Heat Sink (24/2.0 T)



A new 'Marauder' design style... Using the arms of the Mad Cat (known to Clansmen as the Timber Wolf) and the Avatar IS Omnimech as a basis for designing the ER PPC muzzle-pods. The legs are fairly creative, similar, while involving a more angular design, to the original Marauder legs, and using the Clans' 'domed foot actuator' design... The 'knee' joint is a variation of the Cauldron Born's design. The feet style has been borrowed from the new Uziel-type Inner Sphere 'mech... The torso uses the general shape of the Marauder, but makes it more angular, and points the 'laser whiskers' towards the front and makes them more like 'laser pods'... Added Jump Jet units to the sides of the torso above and behind the shoulders, and may be emptied for extra space in the left and right torsos (the construction may be used to install Heat Sinks, since the 'vent-like' jump-jet intakes may be effectively used in conjunction with them. The 'jet pods' may also be useful for mounting missile racks). The main cannon ontop of the 'mech is nearly untouched, but has been designed to incorporate more armor around the connecting ring to protect the ammo-feed.

Marauder Mk II

MAD-3U (Primary Config, if Omni model)
Mass: 75 tons
Chassis: GM Marauder-X (Standard, 7.5T)
Power Plant: Vlar 300-XL (9.5T)
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Gyro: Standard (3T)
Cockpit: Standard (3T)
Jump Jets: Yes (4/4.0 tons)
Jump Capacity (Estimated): 120m
Armor: Valiant Gauntlet Ferro-Fibrous/13.0 tons
Armament:
 2 Magna Firestar Extended-Range
             Particle Projection Cannons (LA/RA) (2*7.0T)
 2 Magna 400P Medium Pulse Lasers (LT/RT) (2*2.0T)
 1 GM Nova Autocannon (GR-RT) (1*9.0T)
             (2T Ammo w/Case)

 15 Double Heat Sinks (30/5.0 T)
Manufacturer: General Motors/Blackwell Industries
Communications System: Dalban Micronics
Targeting and Tracking System: Dalban HiRez II

 A remodel of the reliable MAD-3R Marauder, using the more advanced equipment and systems developed around the time the Clans invaded.
 Replacing the out-dated Hellstars with their superior bretheren, the Firestars, increases the already-impressive range. Exchanging the old lasers and Whirlwind for the newer-model P400 Pulse Lasers and the Nova autocannon allow for faster-firing suppression of enemy forces at range and in close. The addition of jump jets to this venerable machine give it greater maneuverability, allowing it to find a suitable firing position to rain down PPC bolts and uAC busts upon its opposition. Just as with the original, if used correctly, it can be a very effective fighting machine.

Alternate payload configs:

MAD-4U (Alt Config A, if Omni model)
Chassis: GM Marauder Endo-X (Endo-Steel, 4T)
Power Plant: GM 375-XL (19.5T)
Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Armor: Valiant Lamellor/14.5 tons
Armament:
 4 Magna 400P Medium Pulse Lasers (LA/RA/LT/RT) (4*2.0T)
 1 Class 10 Luxor-Ballistic Autocannon (GR-RT) (1*11T)
             (2T Ammo w/Case)
  (could add new GM autocannon model to use for this? GM Starburst?)
Extra Equipment:
 17 Double Heat Sinks (34/7.0 T)

MAD-5U (Alt Config B, if Omni model)
Chassis: GM Marauder-X (Standard, 7.5T)
Power Plant: Vlar 300-XL (9.5T)
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Armor: Valiant Lamellor/14.0 tons
Armament:
 2 Magna Firestar Extended-Range
             Particle Projection Cannons (LA/RA) (2*7.0T)
 2 Diverse Optics Extended-Range Medium Lasers (LA/RA) (2*1.0T)
 4 Magna 400P Medium Pulse Lasers (LT/RT) (4*2.0T)
Extra Equipment:
 20 Double Heat Sinks (40/10.0 T)



Description of Construct: This model of Warhammer has a similar design to the clan Grizzly, as their similar weights make for great compatibility... Borrowing its Gauss arm design for the Warhammer's PPC mount-toting arms, and the area around the cockpit, but being very square-designed, without all those curving plates which were said to be real hard on the maintenance... Taking yet another design tip from the Clans, it uses the basic side-torso design of the Clan version of the Rifleman, which is truly a unique design from its predecessor. The legs are simple designs using the upper legs of the Thor-like leg design, now becoming fairly popular with large man-walker 'Mechs (even the Shadow Hawk Mk II, a next-generation Medium 'Mech utilizes those leg designs...), with feet, yet again taken from the Grizzly design, as it has the 2-pronged fork design which the Warhammer is known to have. Similar, yet different, the next-generation Warhammer's design is newstyle, yet still reminds all of the classic...

A sketch of the original 3025 Warhammer design by 'Stride'... Go here for more images by Stride.

Warhammer sketch

Warhammer Mk II

WHM-3V
Mass: 70 tons
Chassis: StarCorp 100-2ESX (Endo-Steel, 3.5T)
Power Plant: Magna 350-XL (15.0T)
Cruising Speed: 54.0 kph
Maximum Speed: 86.4 kph
Gyro: Standard (4T)
Cockpit: Standard (3T)
Jump Jets: None
Jump Capacity: None
Armor: Leviathan Plus/13.0 tons
Armament:
 2 Diverse Optics Sunbeam ER Large Lasers (LA/RA) (2*7.0T)
 2 Magna 400P Medium Pulse Lasers (LT/RT) (2*2.0T)
 4 Magna 200P Small Pulse Lasers (LT/RT) (4*1.0T)
 1 Holly Short-Range Missile 6-Pack (MR-RT) (3.0T) (1T Ammo w/Case)

 19 Double Heat Sinks (38/9.0 T)
Manufacturer: StarCorp Industries
Communications System: O/P 3000 COMSET
Targeting and Tracking System: O/P 1500 ARB

Other Chassis version: StarCorp 100-2X (Standard, 7T)

 Warhammers are good at both long- and short-range combat, and this redesign takes that into account, and makes it even more effective at what it does best.
 Replacing the aging Donal PPCs with Diverse Optics Sunbeams greatly increases the effective range of the Warhammer without sacrificing too much damage at that range. The exchange of the Lasers and Machine Guns for Pulse Lasers enhances close-combat firepower. The reliable Holly SRM-6 was left alone, though, as it is still a worthwhile piece of equipment that gives just that little extra to the Warhammer's short range capabilities. A superior-rating engine was fitted into the new chassis, and vastly improves upon the slower VOX 280 in the old WHM-6R, making it easier for the Warhammer to close on its prey and bring all its weapons to bear. Increased heatsink count, and the use of Double Heat Sink technology, allow the new Warhammer to continue using its all-energy loadout for a much longer time than the old one could sustain its fire. The new Warhammer has surpassed its elder brother in every way.

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