D review by Al Giovetti


By Al Giovetti
Genre:graphic adventure
Release:August ,1996
Developer: Rozner Labs, Warp Incorporated Isle Studios
Lead Artist:
Publisher: Acclaim Entertainment Incorporated
Phone: 516-656-5000
Website: www.acclaimnation.com

Requirements:486 DX, 66 MHz, Windows 95, 8 MB RAM, 4 MB hard disk space, 1 MB VESA compatible SVGA, 2X CD ROM drive, sound card, mouse.

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D review by Al Giovetti


D has a dark and evil mood. Like many of the horror games of its type, Phantasmagoria and Dark Eye, but it lacks depth, purpose, and mostly good puzzles to carry it along. It takes about two and one half hours to finish the entire game.


Laura Harris, a college student, rushes to the Hospital where her father, Richter Harris, works and recently went berserk with a pistol killing people. Laura is immediately whisked off to another dimension. Laura finds herself imprisoned in a house, which metaphorically represents her fatherís demented mind. Laura must explore her fatherís mind to discover the answer to the mystery of her fatherís insane behavior. At the end of the game, the meaning of D becomes clear.

While you cannot die, the plot is time dependent, so if you do not solve the mystery within the allotted time, you fail the game and must start over from the beginning. Games with time dependent puzzles are often annoying, D is no exception.


Finding keys to locked doors comprise most of the puzzles. There is virtually no interactivity.


Graphics are grainy, dark, and indistinct reflections of photo realism. Good camera angles make for entertaining exploration. Graphics take a long time to load, but are a visual feast of rendered art.


Usually a graphic adventure allows you to skip animations that you have already witnessed by pushing the escape key or spacebar. In D you are destined to watch these animations over and over at a tediously slow pace at which everything in the game moves.


Nice music with a creepy and suspenseful ambiance. Voice actors make a stab at doing the game right, but unfortunately fall short of the mark.


There is no save game feature. Failing the game makes you start over from the beginning.


Resist the temptation to tell jokes. (There once was a godfather who christened his god children D-neice and D-nephew -Ed.) I give the game a D.


Mark Clarkson, Computer Gaming World, number 146, September, 1996, pg. 130, 1/5 (20%).
Zach Meston, Computer Player, volume 3, number 1, June, 1996, pg. 72-73, 5/10, (50%).


From: napalm-@home.com
I would appreciate it if you could send me the pictures of "D" that are on one of your reviews. They are not there when i try to download them.

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