By Al Giovetti
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Ultima Underworld 2: Labyrinth of Worlds Walkthrough
Version 1.5 by Mitch Aigner
Throughout this text, the following abbreviations will be used to reference which level of which world something is on:
Worlds: Britannia (B1 - B5)
Okay folks,... here we go.
It starts with a Hint Sheet, to answer the most Frequently-Asked- Questions while giving away as little as possible. After that, you are on your own.
•HINT SHEET (what to do if you get stuck) and FAQ's
•SUMMARY: •GENERAL NOTES: •YOUR MISSION: •THINGS TO DO:
•POTIONS: •GEM ENTRY: •TRAINERS: •ARMOR/WEAPONS: •THINGS TO KEEP AN EYE OUT FOR: •RINGS (magical): •RUNES: •UNLISTED SPELLS •SHOPPING: •CHARACTER CREATION
•BRITANNIA •PRISON TOWER •KILLORN KEEP •ICE CAVERNS: •TALORUS •SCINTILLUS ACADEMY •PITS OF CARNAGE •TOMB OF PRAECOR LOTH •ETHEREAL VOID •ENDGAME:
•GEM LOCATIONS: •GUARDIANS' POWER LOCATIONS: •INTERESTING THINGS •SECRET DOORS •REALLY SECRET ROOMS: •COOL WEAPONS AND OTHER STUFF •BUGS: •UNANSWERED QUESTIONS:
Ultima Underworld 2 - Komplettl”sung: =====================================
Let me just start off by making some comments on the game. While the game was reasonably easy, there were some parts which required some thought. Thus, by reading this solve, it is assumed that you are a fairly good adventurer, since this is more of an overview designed to help you rather than coach you step by step. I am not responsible for ruining the storyline for you, so be warned before you read on. I was going to include the end game save but the file was a little huge so I didn't bother. Besides, I find people who just look at intros and endgames before deleting a game are severely retarded loosers. Anyway, enough chatter, now let's journey into the Labyrinth of Worlds:
This is where you start off. There's a hidden door in your room, which if you haven't found that yet then do yourself a favour and do a del *.*. This secret door leads to the surrounding circumference of the castle which can be used as a shortcut, and the sewers are located at the NW corner. However, before venturing into the sewers, you should talk with everyone in the castle for clues. Dupre will hand you the key to enter the sewers. You will be coming back to the castle over and over to train and this is where major plot events occur.
Some items of interest: On level 3 in the Eastern region, are 2 gazers. Defeat them, and you'll find a moonstone, which will be very helpful once you acquire the gatespell runes VAS,REL and POR. On level 4 is a reaper. Kill it and you'll find the key to the armory on level 2. Level 5 is where the big blackrock gem is located. This is your portal to other worlds. You will need to find 8 blackrock gem keys, let Nystul treat them, and then use them on the big gem. Each time you use one, a face on the gem lights up, allowing you access to a different world. There are 8 worlds in all.
The ideal order in which to visit the worlds are:
1) The Prison Tower (8 small levels)
2) Killorn Keep (2 medium levels)
3) Ice Caverns (2 huge levels)
4) Talorus (2 large levels)
5) Pits of Carnage (3 huge levels)
6) Mage Academy (8 medium levels)
7) Ethereal Void (we're talking 4 dimensions!)
8) Loth's Tomb (4 large levels)
You will be visiting and revisiting many of these worlds several times. It's not just a one shot affair.
This world is very simple. Make your way to the top and find Bishop. On level 6 is the main goblin villain. Defeat him and earn a pair of franzium gloves used to pass through the forcefield on level 8. Another pair which you'll need to give to Bishop can be acquired by talking to the smithy on level 5. A troll on level 6 becomes your friend if you release him. Ask him to go to the lower levels and beat up all the goblins. The blackrock gem is found with the goblin villain on level 6. Bishop will tell you to see a lady sorceress in a castle in the sky. This castle is Killorn Keep.
Before talking to the mage Altara in the NW corner of level 1, you'll need to gather information from everyone and talk to Mystell. Mystell will then lead you to try to spy on Altara. However prove your virtue to Altara and she will help you till the end. First she will give you a jeweled dagger to kill the listener who resides in the lava in the castle sewers in the SE corner of level 4. Then she will ask you for a dread spider egg and an amethyst rod to create a powerful staff. The egg can be found in the NE corner of the 4th level of the castle sewers. The rod is found in a glowing room on the first level of Talorus. After you give her these items, including the black pearl she gives you, you will get a staff which must be used at a certain place in each world to destroy the guardian's power there. For the prison tower, use the rod in the place where you found Bishop. On level 2 of this keep, you'll find the blackrock gem guarded by some headlesses. You will need to come back when you get the runes VAS,EX, and YLEM for the spell Portal. This will let you pass through to the blank space on your map on the SW corner of level 1. Use the Map Area spell Wis Ex to see your surroundings. By going to the second level, from the stairway you will find come upon a guard. Kill him and enter the room where you'll find some brain creatures. Use the pearl-tipped rod here, to rid the guardian's power of this realm.
Just slide your way to level two, the stairs are in the SW corner. On level 2 you'll find the blackrock gem in the southern region. It's on a brown patch surrounded by ice. Be careful not to slip into the river when you try to get it. You will also want to make your way to the dam control to access the lost city of Anonondus (sp?). You can talk to Beatrice the ghost here to learn more about this place. This is where you use the rod. She will tell you about filanium deposits in the SE region. You will need this later. If you're having trouble getting to the dam control lever, then just remember that you'll need to change the maze twice, once to get the key, and once to get to the door. By only using the oppositely facing controls you can do this. It's not difficult to figure out the note that you'll find. If you want to make high jumps then cast UUS POR, which is leap. A side note: I don't have the manual. I found these spells out by trial and error. There's a doc file out somewhere which gives the meanings to each rune. There is also a trainer for the game which includes some spells and rune definitions. Unfortunately the lamer who put those in there simply took it directly from the Underworld I doc file which came out a year ago. Needless to say, the list is far from complete and many don't even work for this game.
This particular adventure reminds me of a classic Star Trek episode. What you'll need to do is help the Taloroids, by making some modifications in the Bliy Skup Chamber. To do this you will need the Information crystal on level 2 (the levels can be accessed by either purple pad on the E and W sides) with the signature E0Y2. You will also need the controller crystal found in the sub room with Futurian. There's also a note there which tells you which one to pick up. Lastly, you'll need the delgnizator on level 2 in the room with the Vorz Skup Ductsonore. With these three items go and kill Bliy Skup Ductsonore and the doors will open. Enter them and use the rod here. Now put the Information Crystal on the purple pad, the controller crystal on the yellow pad, and then put the delginizator on the center blue circle. Activate the machinery by pulling on the pullchain. Now go to Historian and collect your reward (the blackrock gem).
Pits of Carnage
This is a barbaric realm, where your might is what determines your status. You can fight some battles in the arena to improve your reputation amongst the people. However the major item of interest on level 1 is the blackrock gem held by Dorstag, the ruler of the realm. He is the undefeated champion and has a damn good aim with a crossbow. Be sure you're ready for the fight before you challenge him to an arena match. After attaining the gem, go to the Northernmost room, where you'll find a trapdoor above you. This is where you use the rod. There are also some plants on the ground. Eating these before sleeping will allow you to see your dreams in the Ethereal Void. More on that later. On level 2 in the SE corner is the mage Zoranthus. He will ask you to trade a sceptre of deadly seeker for a djinn air bottle. The Sceptre belongs to a daemon in Red Hell accessed by the red moongate in the Ethereal Void (in the Dreamworld).
This whole world is just one big fat test. There are eight sections to the test, one for each level. I honestly found it pretty straightforward, and so I don't think it warrants any major hints. On the 5th level is another moonstone. You should have 2 by now. By placing one anywhere then you can go there instantaneosly by placing the gate spell on the other stone. This will save you alot of time and trouble. On the eight level near the locked door to the secure vault, is a pentagram. You'll find many runes here including Hur and Wis. Use the rod here. Open the secure vault with the key found under a bed in a room on that level. You'll find a grey moongate which will let you enter a certain area of the Ethereal Void. Make your way through the water till you until you find the other end. However before passing teleporting go back and continue the path you were on even though there is no floor there. You will not fall since the floor is hidden. It's a good idea to cast Night Vision here. Anyway, you'll find a chest with basilisk oil and if you continue along the corner across the void and through the force field you'll come upon another room which looks empty. However there's a hidden panel on the center of floor which holds the VAS and TYM runes. With these you can cast the best spells such as Fly (VAS HUR POR), Freeze Time (AN TYM), Gate (VAS REL POR), and more. Do not drink the basilisk oil, you'll need to drop it in the muddy filanium deposits in the Ice Caverns. So go back there and do that and take a mud bath. When you leave, it should say you're skin is oily. Now is a good time to go to the dreamworld on the Ethereal void.
If you arrive here by eating a plant then you will not be able to interact with anything since you will be asleep. Therefore you must either go through the blackrock portal or use a trick I figured out, which I will discuss later. Anyway what you have to do here is ultimately get to the shrine of spirituality. The way to do this is to pass through realms of 4 colors. Then you will be able to get to the shrine which holds the blackrock gem. Use the rod at the shrine to destroy the guardian's power in this realm. The red realm or the Red Hell as it is called is where you'll find the Sceptre of Deadly Seeker. You must cast Iron Flesh (IN VAS SANCT) when you immerse yourself in the lava there to bake and seal the oily mud on your skin. Trade the sceptre with Zoranthus (see pits of carnage above) and take the bottle you get to the Sigil of Binding which is accessed by the white moongate. You'll know you're there when you see a big skull above a pentagram. Smash the bottle on the pentagram and the air daemon will enter you. If you want to finish this part fast which is not recommended since there is alot of fun stuff to see in this world, then you can use the trick of the moonstones. After eating a plant from the pits of carnage and sleeping you will often end up directly in the shrine of spirituality. But since you can't access your inventory, you won't be able to take the gem. However, if you have both moonstones then keep one on the ground before sleeping, so you can get back. Now keep the other item active and ready to throw (it will take the place of the mouse cursor). Press F10 to sleep and in the shrine you can release the stone. When you wake up from the dream into the real world, then you can cast gate on the moonstone in front of you to get back to the dream world fully conscious and take care of business. Just remember to use F10 to sleep rather than using the bedroll or you will not be able to throw the moonstone. I did this both ways, and it is worth it to do it the long way since you'll see things that I guarantee will amaze you. There's one cool maze using ancient wizardry graphics and stick figure monsters where you have to make your way to the guardian's head.
Tomb of Praecor Loth
The first level is where you'll find the blackrock gem. Use a pickaxe to make your way through the boulders till you get to it. It is also here where you must use Altara's rod. You might also want to pick up the bones that are lying there to give to the ghost Tryestro on the second floor. However, the hints he gives you are pretty much worthless. Anyway also on the first level are several map pieces of level 3. Collect them to make your life alot easier on that level. In the southernmost section of level 2 is Helena, Loth's wife who will ask you to go to level 4 and talk to Praecor Loth. Level 3 is a large labyrinth. However, if you got all the map pieces from level one there should be no problem figuring out what to do and where to go. Level 4 is the domain of Praecor Loth. To get to him you will need to pass three Liches. The first isn't too difficult to kill. Open the door with the key you found in the secret room on level 3 (near the water to the NE). The Second liche can fly so watch out. After defeating him make your way to the orb on the eastern side of the room by casting Portal (VAS EX YLEM) to get to bypass all the teleportation areas. When you reach the orb on the pentagram, remove the candles and the way will be clear for you to go to the 3rd liche. After defeating it, go east and through the water fall and swamp and pull the chain you'll find. Now you can go to Praecor Loth. He will give you a horn which you'll need to blow to shatter the gem. However if you don't have the air daemon inside you then you will not have enough power to blow the horn.
Go back to Killorn Keep and you'll find now that it is under the rule of Mors Gotha, one of the Guardian's main agents. She has a spellbook which you'll need to give to Nystul so he can cast the proper spell. You can either take the Spellbook and run away or kill Mors Gotha. It doesn't really make a difference though since she won't die, (the guardian will come to her rescue). After giving Nystul the spell book he will ask you a couple of questions. If you don't know what the answers are then this would be a good time to talk to Nell. When everything is all set and ready, then make your way to the throne room where everyone will be waiting. The finale will occur at this point.
Note: I purposely left out the parts when you revisit the castle since this is where the major plot events occur, and so the fun would really be ruined. Besides there's no thinking to be done just talk to everyone every now and then, especially Miranda. For example everytime you finish a new world,it would be a good idea to go back and talk to everyone in the castle. Otherwise certain events will not occur until you do so, thereby preventing you from making progress. Good luck.
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