Turok 2: Seeds Of Evil Walkthrough
By Al Giovetti
Turok 2: Seeds Of Evil Walkthrough v1.2
January 31st - Well, I just beat this game, and the time on the clock reads 64:35! The Primagen Key section is complete, I made a few changes in the Enemy and Boss areas (it's nothing to wet your pants over), added some more people to the Credits, changed the introduction to the Credits (it's humor-rific!). The next update will be an orgy of Multi-player goodies. Don't ask where I got that from...
January 20th - Although the Walkthrough, Weapons, Enemy, and Boss Section may be complete, there's still a lot more to do. In the next update, look forward to me finishing off the Primagen Key List and the Multiplayer Areas, which would finish this guide and boost it past version 1.0. Viva Multiplayer!!! Oh, BTW, would anyone care to give me the Primagen Key Locations for the following levels (be as detailed as possible): 2, 3, 4 (I know where to go, but where is the key for the block?) 5, and 6. Whoa, that's pretty much all of them, except for level 1...oh well :) Don't be surprised to find out you're not the first one to tell me. The next version should also have a very large Credits Secion update =)...
January 16th - I better write this quick, as my eyes are about to glaze over and I feel the fingers of a large coma gripping my throat. Lots of new goodies, including a walkthrough for level 4 (HOORAY!!!), the cheat everyone has been waiting for (HOORAY!!!), a ton of new weapons (HOORAY!!!), new enemies (HOORAY!!!), found the Tailsman in Level 5 (look in paragraph # 10 foe details), along with the Nuke Piece for level 5 (check paragraph # 9 for that), some people in the credits section (HOORAY!!!) and I made a new section, just...go check it out (HOORAY!!!). Sorry for the HOORAYS!!!'s, it comes with the job.
January 14th - If you think I'm doing a walkthrough for Level 4 you are INSANE! Let me spell it out for you: I-N-S-A-N-E. That level...I can't find goose dung in it. Therefore, I have skipped it and have gone on to greener pastures, namely Level 5, and I added a Walkthrough for THAT, along with a ton of new weapons, and I did a major overhaul in the Enemies Section. If anyone knows how to get the Tailsman in level 5, please tell me! BE VERY DETAILED. Oh, and the Nuke Piece too (short of exiting the level and coming back) :)
Jaunary 5th - Wow, Level 3 was EASY! I added that, along with a few more additions...
January 4th - After beating level 2, I scrambled to start the game over and write it down as I beat it. And it's all for you...YOU!!!! Do you see the dedication, the hard work? You better be grateful...oh, and I also added some new weapons. Try staying parasitically sustained to that for a few days, ok? Level 3 is brutal...Oh, I also added the BDAs in enemy section. What's that? Go look...Also, if you ask for the "good codes" YOU WILL BE IGNORED.
December 28th - Finished typing this guide up, collapsed into coma, vital signs missing, nurses are nice, though...
A "*" will appear next to the sections that have been updated, as of January 31st, 1999.
Note: The most updated version can ALWAYS be found at www.gamefaqs.com. Now, most other sites also have the most updated version, but if you're going to ask a question, be 100% sure you're not viewing a way outdated version. In other words - if you're not sure, check out Gamefaqs. All other two dozen or so of my FAQs can also be found there. Enjoy! Or not...
2nd Note: For now I'm focusing on the one player area, but when that's done (or near it) I'll start adding content to the other sections. --------
After the events in Turok 1, Joshua Fireseed (you have been keeping up on the comics, right?) threw the Chronoscepter directly into an active volcano so no one would ever be able to use it again. He unknowingly triggered a violent earthqauke that awoke a large derelict deep in the Lost Worlds. Inside, Primagen, an Alien that crash landed thousands of years ago, used his pyschic (or pyscho, however way you look at it) powers to call upon the dark forces in the Lost Lands to destroy the five enegy poles. These poles, once destroyed, will release Primagen so he can well...take over the Universe. Joshua Fireseed isn't about to let that happen without a fight, and a bloody one at that! Your job is go through six giganitc (which take up about 30 virtual miles altogether) levels and find them, and go inside the ship and kill Primagen. ---------
The controls are configureable, unlike the original Turok but not unlike GoldenEye 007. The default is identical to the orginal Turok. Some hated it, but most (including me) thought it was very original and useful, once you get used to it you'll never want to use anything else. Personally, I think it's perfect, it's the only type I ever use in Golden Eye. Here they are, the default controls...
Looking: Control Stick - You should know about this, you can look anyway you want! This is also the only way to aim.
Moving: C Buttons - C up for forward, C down for backwards, C left for strafe left, C right for strafe right. Simple? Yeah! You can even press C up and C right to go diagonally.
Shooting: Z button - In this game it's good to have an itchy trigger finger. But be careful, Acclaim took a hint from GoldenEye 007 and made enemies that can actually hear gunshots.
Cycle Through Weapons: A and B - B cycles backwards, A cycles forward. Simple, yes?
Jumping: R button - The longer you hold it, the higher you jump. For jumping on small platforms, which is not as common as the original, look down at a 45 degree angle, and use your shadow. The overhead map is also useful. You can also jump as a last ditch effort to avoid gunfire.
Overhead Map: L button - useful at first, but after you learn a level's layout, there is really no icentive to use it.
Changing Ammo Type: What if you want to use normal arrows instead of Tek Arrows? What if you want to use normal shells instead of Explosive? Press up on the D-pad.
Sniperscope: For those weapons with sniperscopes, press right on the D- pad, then hold R and press the C buttons (up and down) to focus the view.
Duck: Down on the D-pad. Not very useful, but it's there if you need it.
Strafing is an important skill to learn early! You must use it to avoid gunfire or to be in a shoot out fashion. For example, let's say there is a creature a few yards away and he's shooting energy balls at you. Hide behind a corner or a wall, when the firing stops strafe out, fire off a few rounds and see what happpens. If he doesn't die, strafe back into hiding and try again!
Conserve ammo! There is nothing more important than having enough ammo. As in the original, you're always like "I'm about to run outta ammo, what will I do?...NO!! RAPTORS!!" So explore around bushes, trees, corners, or plants to find ammo, they can be found in the darndest of places. If you can kill a creature with a simple pistol, don't waste ammo from your shotgun! Get my drift?
You know in the original how if you looked up, then let go of the stick it would switch right back to the default view? Well, you can fix that in the options menu! However, if you look up, then move backwards, it still goes back to the default view. To fix this, go left or right instead.
Use walls and boxes, along with the duck button to avoid shots.
Head shots will take down the most powerful enemies...after awhile...
When fighting the Undead, turn off the Blood (in the options menu) and they won't be able to toss blood...therefore, they can not harm you!
For Sniping, turn off the auto-aim option. If you don't, it will aim for the center of the body, which makes it impossible to peg an enemy through the eye (which is heaps of fun, especially for the awaiting victim).
It might be me, but the horizontel sensitivity on the control stick seems a bit...akward. Change it to +3 on the options menu. Works for me!
Guns, the Turok series is all about guns and they always will be. This time, Josh has some guns even more creative and destructive than the orginal! Hard to believe, but after witnessing them (or even maybe just reading this section), you'll be a believer.
Here's how I will do explain each gun.
Power: Simple enough...how powerful is it?
Usefullness: Will you use it a lot?
Best Against: No explaination necessary.
Worst Against: Ditto.
Notes: The first paragraph will be a description of the actual weapon and shots itself, while the second one will hold additional information.
# 1 - Talon Power: Small Usefullness: High Best Against: Anything on the same plane as the blade Worst Against: Small creatures underwater, anything with a gun Notes: This is a strap of leather attached to Turok's hand, and connected to it are several sharp, stubby spikes. When you attack with it, Turok will scratch with it, basically. This is actually one of the best weapons to use early on, especially when you're trying to stockpile ammo. The best method of attack is the "slash and back" method, which is quite useful against powerful enemies. Simply dash forward, slash, and before the enemy can attack or defend itself, step back!
# 2 - Bow Power: Meager Usefullness: Medium Best Against: Large, slow creatures. Worst Against: Just the opposite! Notes: Just your normal bow and arrow. Hold down Z and then let go and the arrow will not only fly farther, but it will cause more damage. When aiming, try to hit the enemie's head, because anywhere else will barely cause any damage. Remember - you can pick up spent arrows, even if they're stuck in someone. It's pretty cool to see an 8 foot beast running around with an arrow stuck in his forehead...
# 3 - .9mm Pistol Power: Above Average Usefullness: High Best Against: All around good weapon Bad Against: Large creatures in later levels. Bosses. Notes: If you've ever seen a real pistol, even a fake one, you should have an idea what this looks like. This gun should last you a long, long time. Very good gun for head shots, as it packs quite a punch and should knock down anything (within reason...). Although weak, a few shots will put your average enemy down.
# 4 - Flare Power: None Usefullness: High Best Against: Dark Walls Worst Against: Enemies Notes: A gun that looks similar to the Pistol, except it has a larger barrel and is a different shade of gray. The Flare is totally useless against enemies, it's purpose is to light dark walls so you can actually see what is there. Useful is dark caverns and hallways where death might be waiting around the corner! After each firing, a meter will start to fill up. When it reaches the top, you can fire one more. Each pod (what comes out of the gun) will stick to any wall, crate, whether it be underwater or above, and stay there for several minutes. During this time, it will give off a bright, green light.
# 5 - Tek Bow Power: Medium Usefullness: High Best Against: Anything that is tough Worst Against: Anything that is weak, or anything small and quick Notes: A bow and arrow made of steel and wood specially grown in the Lost Lands, the Tek Bow is also equipped with a large sniper scope. The Tek Bow uses special arrows tipped with explosives that, on impact, explode in a large blue flame, which is actually quite powerful. With the Sniperscope, you can zoom in and pick enemies off from afar, like GoldenEye. It may take a bit of practice to do this, though, because you have to press and hold several buttons.
# 6 - Shot Gun Power: Very High Usefullness: Very High Best Against: Large targets at close range Worst Against: Opposite of above Notes: You know what a Shot Gun looks like...admit it... Almost useless at long range, a huge benifit at close range. Great for amputating limbs, blowing off torsos, and yes, decapatating. You can also collect Explosive Shells, making it a very lethal weapon! The only con is it's rather slow reloading time.
# 7 - Mag 60 Power: Very High. Usefullness: Very High Best Against: Tough guys Worst Against: The opposite Notes: A more powerful Pistol An upgrade for the Pistol, the Mag 60 fires three bullets in less than a second. Although it seems somewhat weak when you use it, it takes a surprisingly small amount of bullets to lay the larger creatures down (Purr-Linn, for example).
# 8 - Shredder Power: Extremely High Usefullness: Extremely High Best Against: Things that won't die Worst Against: Anything that can be killed with something else. Notes: An elognated, alien looking weapon. It's gray. Upgrade for the Shotgun, this thing is TWICE as powerful. This will take out the most formable oppenents. When it hits something, flesh or otherwise, it will bounce off in a spray fashion and bounce around the walls like silly puddy. Lethal indoors! Also carries explosive shells. Too bad it doesn't have the same force as the Shot Gun (no blowing off limbs)...it's better at shooting from a distance, though. That's a plus.
# 9 - War Blade Power; Extremely High Usefullness: Very high Best Against: Everything Worst Against: Um......bosses? Notes: A huge blade with serrated edges. Upgrade for the Talon. This makes the Talon look like a butter knife! This thing can rip off limbs and heads with a single swing, killing the mightiest of prey. Not too good at hitting people with a gun? Use this. If the creature in question is taller than you, just aim up. It's very easy to take down Endtrails and other monstrosities with a single swipe to the face, which will send the head rolling like a bowling ball. My weapon of choice.
# 10 - Tranquilizer Gun Power: Medium Usefullness: Limited Best Against: Certain puzzles Worst Against: Everything else Notes: Medium sized rifle. It shoots darts coated in a sleep inducing agent, works almost instantly. That's about it... This will knock out medium sized creatures (Endtrails, for example) but it utterly useless against Purr-Linn and the like. If the creature wakes up, he'll want revenge, and will be a lot tougher, so watch out. Used in certain puzzles where a switch won't stay down. When the enemy is over it, stun it with this. Now the switch will stay down, allowing you to go through the door or whatever it opened. Other than that, it's useless. If you're desperate, you could make someone go night night and then use your War Blade...
# 11 - Grenade Launcher Power: High Usefullness: Limited Best Against: Large monsters Worst Against: The opposite... Notes: Long weapon, glowing lights on the side...nice explosion! If you've played the original then you have a pretty good idea what to expect, just watch out, they handled the way the grenade acts a little. After getting used to it, blowing off torsos and watching the fountain of blood spew out is common place. You can only carry 10 rounds at once, so make every shot count.
# 12 - Plasma Rifle Power: Very powerful (closerange), weak (longrange) Usefullness: High Best Against: Just about anything, really. Worst Against: Small creatures Notes: Gray, shiny weapon with a large sniper scope. The laser itself is green, when it hits something it explodes. It uses Plasma Paks for it's ammo, you get 150 plasma charges. Sounds like a lot? Wrong, each shot takes five off, so you get 30 shots. Fires a concentrated burst of laser, but it's effect dimishes the farther away your target is. In effect, this makes the Sniper Scope somewhat limited in use, but a shot to the head will usually put out anything in line with a Juggernaut (good thing, those bastards...). All around good weapon!
# 13 - Cereboral Bore Power: Extremly high Usefullness: Extemely high Best Against: Bad-asses. Worst Against: Um...? Notes: Round, it looks almost like a sea shell. The bores are blue and spiral through the air. Possibly the grossiest weapon in video game history, the Cereboral Bore has a tracking crosshair that is constantly darting around the screen, looking for potential victims. Upon finding a target, it will flash and remain on the enemie's head. When fired, a spiraling blue ball will quickly go to it's head, and land on it, drilling down to the precious tissue within. After a fountain of gore and sounds that make my legs weak, the bore will violently explode, just for that extra punch. Kills anything in one shot. However, the bore can not lock onto enemies without any intelligence, as it has no brainwaves to track. Do not stop playing until you have fired this gun!
# 14 - Scorpion Missile Launcher Power: Very high Usefullness: High Best Against: Huge creatures Worst Against: Wimps Notes: Remember the rocket launcher in the original? Think of that, but with a green outline and more moving parts. Has four turrets. If this isn't overkill then I don't know what is. First, the target will scope for enemies, like the previous weapon. When it finds one it will lock on. Upon firing, two missiles will be fired at once, blowing the creature in question into the air (it should be dead right now). Before landing, a second pair will fire, blowing it to pieces in mid-air. No, that's not rain, it's blood! :) Each shot only takes one unit on the ammo reader. It is powerful, but ammo is hidden well, so make sure to save it for something BIG!
# 15 - Charge Dart Rifle Power: N/A Usefullness: Limited Best Against: N/A Worst Against: N/A Notes: Long and yellow. The N/As are because, quite frankly, it has no power and I have not found a place where it helps tremendously (except for a few places in the Mantid Hive). However, I imgaine it comes QUITE in handy when you have no weapons. Oh, sorry, I forgot to tell you what it does. See, later in the game, creatures get larger, and the Tranquilizer becomes useless, so here comes the Charge Dart Rifle to save the day! It's pretty much just a huge cattle prod, but you can attack from a distance. Enemies will stand in place for about 60 seconds or so, defenseless. Holding Z will make your shots become more powerful, making the effect last even longer. Nice electricity effects!
# 16 - Flame Thrower Power: Medium Usefullness: Limited Best Against: Insect-like baddies Worst Against: Everything else, to be frank. Notes: Long and metallic. There's a nice pilot light burning at all times. Neat-o! Iguana proudly introduces the first Flame Thrower in video game history that shoots polygonal fire! Just be careful, it slows down the game a bit, especially in large rooms. Toast baddies and watch them run around the room, flailing their arms as the fire incenerates their flesh. It drains the tank very quickly, so be on the lookout for re-fills.
# 17 - Firestorm Cannon Power: Very High Usefullness: Extremely, Extremely High Best Against: Everything... Worst Against: Small, moving creatures. Notes: Remember that one guy's gun in the original Predator? The machine gun? Well, take that and add some serious lightening effects and a few moveable parts and you got the Firestorm Cannon. It uses Plasma Paks, the same as the Plasma Rifle. Once you get your hands on this, trust me, you won't be dieing as much! This gun can rip enemies apart in seconds, even the most awesome of them all. The catch? That's the beautiful thing, there is none. Each shot takes one unit of the ammo gauge, compared to the Plasma Rifle's five. Nice animation.
# 18 - Proximity Fragmentation Mine (PFM) Layer Power: Very weak Usefullness: Very low Best Against: Leave this one in the garage Worst Against: Anything that moves, really. Notes: Long, shiny... Listen to what it does, and tell me if this sounds cool. It lays a mine that will beep. When a creature gets close, it will beep very quickly, and then flash red. It will then rocket up to about one foot off the ground and explode, and shrapenal will go out and take out anyone's knees, leaving them crawling along the ground. The catch is, it can take up to 5 mines to take out someone's legs, which will take forever since 75% of the time it won't rocket up, even when the enemy is standing on the friggin' thing. Why it's not in Multiplayer we may never know.
# 19 - Sunfire Pod Power: Almost non-existent Usefullness: Very limited Best Against: Cave creatures Worst Against: Anything else Notes: A shiny sphere that can be tossed. Hold Z to throw it farther. Throw it at the ground and...FLASH! Enemies are blinded and paraylyzed for several seconds. But, the Tranquilizer Gun, and (when you find it), then Charge Dart Rifle is a lot better. The only great use it has is killing the Blind Ones, toss one and they will scream as their head explodes.
# 20 - Harpoon gun Power: Medium Usefullness: Limited Best Against: Underwater creatures Worst Against: Uhm... Notes: Skinny, always has a spear sticking out at the end. Really, it's just like having a Bow and Arrow underwater, and it's just as powerful. The sad thing is that the only underwater creatures are Leapers and a few Raptoids. So, I guess it does it's job quite nicely.
# 21 - Torpedo Launcher Power: Very high Usefullness: Limited Best Against: Underwater creatures; when you need to get somewhere quickly Worst Against: Er... Notes: Covers the entire bottom of the screen, torpedos are small charges with lots of bubbles coming out from behind. The main purpose of this, besides blowing enemies in half, is to increase the speed in which you can swim underwater. Just be careful when you stop, as you'll have a lot of momentum and will still continue to go forward.
# 22 - Assault Rifle Power: Medium Usefullness: Medium Best Against: Anything Worst Against: Anything Notes: Just like the Assault Rifle found in the original. IT CAN ONLY BE USED IN MULTIPLAYER! Fires three bullets at once, each the power of the Pistols. Since it's only used in Multiplayer, there's not much more to say.
# 23 - The Riding Gun Power: Extremely High Usefullness: Limited to level 2 Best Against: Anything Worst Against: Anything Notes: Lower screen is taken up by the Styracosaurus' head, while the upper left and right hand corners of the screen is taken up by the twin missile launchers and single gun. You can fire the side gun by tapping R, and fire missiles by pressing Z. Also, by tapping C up a few times while going forward, the Styracosaurus will charge forward and impale anything in it's way. Although powerful, the Riding Gun can only be used in level 2. The only con is that it is very slow and quite sluggish. On the plus side, you have infinite ammo!
# 24 - Razorwind Power: Extremely High Usefullness: High Best Against: Bad-asses Worst Against: Bosses? Notes: A circular object, with a hole in the center (this is where you grip it). The edge is covered in serrated edges. AKA "The Frisbee of Doom!", the Razorwind is tossed, then it will cut through anything in front of you, then return to you, hacking anything off on it's return trip. Although powerful, it is very difficult to aim at longe range (even with the Auto-aim ON!). Good for multiple oppenents, as well. But the strange thing is, wouldn't you figure that that your arm would be ripped clean off when you tried to grab it out of the air?
# 25 - The Nuke Power: It's off the damn scale Usefullness: Limited Best Against: Certain situations Worst Against: N/A Notes: A huge, spiraling, undulating gun with several pieces, it spins constanly, a sight to behold. It's purdy! Hold Z to charge it up. Once fired, a blue flash will emit from the end and form a ball of plasma about 30 feet away. Soon, it will start to gain energy and the ball will get larger, and larger...until...BOOM!!! The screen flashes white, then as you can see again, blue explosions are everywhere as blast waves emit from the center. Any creature within 500 feet will freeze, slowly turning black. After a few seconds, they will explode. It will send anything to Hell. CAUTION: Do not point at face. Keep out of reach of small children. --------------
This section isn't very fun to read...So unless you're stuck, I'd skip this section. Also, I DO NOT list the locations of ammo caches. You can do that on your own...or check out Faceless' FAQ over at Gamefaqs, he lists them all. NOTE: It is note the fault of the author if someone falls into a spazmic episode from hearing the word "go" 500 times.
P O R T O F A D I A
a. Activate 3 Distress Beacons
b. Rescue 4 Children
c. Activate the Warp Portals
d. Locate the Energy Totem and Defend it at All Costs
New Weapons: .9mm Pistol Shot Gun Flare Gun Tek Bow Enemies:
Raptors Raptoids Endtrails Compys Guardian Alien Gunner
R I V E R O F S O U L S
a. Destroy 2 Soul Gates
b. Banish the 3 Sisters of Despair
c. Locate and Defend the Energy Totem at All Costs
New Weapons: War Blade Mag 60 Tranquilizer Gun
Enemies: Gun Emplacement Endtrail (includes advanced type) Raptoid Raptor Small Spider UnDead Flame UnDead Leaper Guardian Alien Gunner (inlcudes advanced type)
Tailsman: Leap of Faith
Special Enemy: Sisters of Despair (3)
T H E D E A T H M A R S H E S
a. Rescue 5 Prisoners
b. Destroy 3 Ammunition Storage Facilities
c. Locate the Energy Totem and Defend it at All Costs
New Weapons: Shredder Plasma Rifle Grenade Launcher
Enemies: War Club Gunner Juggernaut Cave Worm Swamp Wasp Raptoid Raptor Endtrail Guardian Alien Gunner
Tailsman: Breath of Life
Level 4: Lair of the Blind Ones *********************************
L A I R O F T H E B L I N D O N E S
a. Seal Three Thermal Vents
b. Locate the Energy Totem, and Defend It At All Costs
New Weapons: Charge Dart Rifle Cereboral Bore Harpoon gun Torpedo Launcher Flamethrower Sunfire Pod
Enemies: Cave Worm The Blind One Flesh Worm Fireborn Raptoid Endtrail Small Spider Large Spider Leaper Skimmer
Tailsman: Heart of Fire
Special Enemy: Golden-Eye
Level 5: Hive of the Mantids ******************************
H I V E O F T H E M A N T I D S
a. Destroy 3 Queen Embryos
b. Destroy the Master Computer
c. Locate the Energy Totem, and Defend It At All Costs
New Weapons: Proximity Fragmentation Mine (PFM) Layer Scorpion Missile Launcher Firestorm Cannon
Enemies: Drone Soldier Worker Mite Gun Emplacement
Special Enemy: Queen Mantid
Level 6: Primagen's Lightship ******************************** P R I M A G E N ' S L I G H T S H I P
a. Destroy 3 Automated Assembly Plants
b. Purify the River of Souls
Enemies: Gun Emplacement Bio Bot Trooper Elite
Special Enemy: Mother
You just beat Turok II: Seeds of Evil, without using codes (hopefully). You need to pat yourself on the back for that one, it's not exactly the easiest game in existence. After doing this, feel free to turn on the Ultimate Cheat, run around, and kick ass. Ah, sweet sweets...
T H E E N D -------------------------
Since you can almost never collect the Primagen Keys the first time you enter a level, I have made this section. I tried to be as thorough as humanly possible, but it does help greatly if you know the layout of the level pretty well.
NOTE: I am assuming you have all the tailsmans, weapons, and have beaten the respective level (i.e. the stragedy for the Port of Adia won't work unless the level has been beaten, as un-locked doors will block your way).
Continue through the level until you get to the water room. Once there, jump into the water in the center and swim through the tunnel there. At the end, jump on the rocks, climb the ladder, and drop down onto the walkway. There will be an open door to your left, go in and through the Warp.
Keep going...pass the Warp Portal Machine...after that tunnel, look for some boxes behind the building you first see. Near these boxes, to the right, is a switch, activate it. In the next area are several Endtrails high hup, take care of them all and the door will un-lock. At the end is a Leap of Faith Tile. Step on it and it will carry you to the far-away ledge with the Primagen I Key!
Ok, run through the level until you reach the Warp Portal Machine that gave you the Leap of Faith Tailsman. Yes, this will take about 20 minutes to reach from the start, but...Anyways, once there, pass it, and go across the bridge. Go past the area with boxes and into the hall. There will soon be an intersection, just keep going straight. After awhile of this you will have to jump down onto a ledge you can't reach from anywhere else. You should recognize this place, it's where you flipped the switch to open up the exit portal. One of the barrels here will blow a hole in the wall, so do that and go inside. Follow the path and you'll find a Breath of Life Tailsman Tile. So, jump in the water and walk (it's like 1 inch deep, you don't swim) and then climb the ladder. Ignore the temptation to jump down into the water below and use the Leap of Faith Tailsman Tiles to "reach new heights." After about three or four of them you will have to jump over a ledge. If you miss and land in the drink, search around for a ladder (and a Golden Health! Whoohoo!), it will allow you start at the first Leap of Faith Tailsman Tile. Ok, after making the jump, go into the Raptoid infested area and fight your way through. At the end of all of this is a ledge with the Primagen II Key. - Submitted by CZelda55
Suggested Weapon (s): Torpedo Launcher* * - HIGHLY RECOMMENDED
From the start of the level, continue on forward. When you find the second Warp (for reference, it's behind a wall that a Purr-Linn busted through) go through it. Now, go forward and keep your attention to the right hand side of your screen, you will soon see a Breath of Life Tailsman. Leap into the water below it and search there for a tunnel. At the end you will find a large chamber with a lot of bored Purr-Linns, take 'em all out! You'll find two Juggernauts guarding the Primagen III Key...damn. To get out of this place, go through the entrance. However, it's touger than you think, as you must swim AGAINST the current. Very difficult (but possible) to do normally, but if you have the Torpedo Launcher... - Submitted by Jezreel L.
This one is near the start of the level, thank God. Go forwad and you will find a cliff with a path to the left and right, take the left route, behind a boulder, and you'll find a Whispers Tailsman Tile. Stand on it and it will carry you away to the other side. After a few more of those you will find a chasm, jump over it. Then you'll be in an area with several barrels and a hole in the floor, fall down. At the bottom are a lot of Blind Ones. However, the one you are looking for is in a REALLY dark corner. So, whip out that Flare Gun and use it to see a hidden tunnel with a switch. It will open a gate on the other side of the chamber, letting loose a few enemies. Grab the Cave Key inside and plug it into the stone, the wooden gate lowers. After a few more baddies and a Warp, you will be standing on the ledge with the Primagen IV Key. - Submitted by Jim Jaskunas
Ok, first off, make your way through the level until you get to the end. "NO!!!" I hear you scream in agony. It's not as bad as it sounds. If you know what paths to take then you could get to the end in about 10 minutes flat, and the numerous enemies that respawn are fun to battle with (Say hello to my LITTLE FRIEND, his name is...MR. NUKE!). The room you are looking for is the room right before the Master Computer, or where the Master Computer used to be that is. It has several platforms and poisonous water. Well, swim into the water and go down to the bottom and explore around, you'll find a secret tunnel that will lead to a Warp, take it. Follow the corridor and you'll be above the area where you got the Satchel Charges. Kill the Drone that's on the strange bridge (he'll push you off if you don't). Use the floating platforms to get over there...follow the path, through halls and caverns, fighting all the while. At the end is an Eye of Truth Tailsman Tile, and a path will be behind it if you have the Eye of Truth. Well, use it to go across and collect the Primagen V Key. Just watch out for the Soliders on the pillars...BWAHA! - Submitted by CZelda55
The Key is in plain site, it's one of the first things you'll see in the level. However, you can not retrieve it as a yellow force field is protecting it. In each area (a hallway leads from this room to an area) is a switch that will de-activate 1/4 of the force field, so you just need to find all four switches! Hooray! More...switches...Anyhoo, you can tell which area you haven't (or have) found a switch in by looking at the objects around the force field. If it's black inside, you found the switch. If there is yellow energy inside, you haven't. Each holder will point to the area in question. Finding the four switches isn't extremely difficult, it just takes time. One will be found by using a Leap of Faith Tailsman that is just off the beaten path (this was mistakenly put in the Walkthrough, hehe). Another one requires the Eye of Truth Tailsman, and it also off the beaten path. Another one is in plain sight. The last one is the most difficult, the path to it can be found in the last Totem Energy Pole Thingery Majigery. You know, the tower where you plug in the Ion Capacitors...the one behind the wall of lasers. Well, dive down into the water and explore around, you'll find a tunnel (if it's gated then check the other side). Follow it and you'll find the switch at the end. That's how you get the Primagen VI Key.
Each switch is guarded by a disgruntled Elite, so watch yourselves. Now, go kick Primagen's rump. ----------
Gruesome! This is one of those games that sends chills down your back...and the enemies play a large role in that, especially what happens when you kill them. Some enemies will die, with no arms, and in it's final death twitches will throw up a little blood before going to dino Hell. And yes, like GoldenEye 007, the creatures have a hit detection system. So, what does this means? It means that a head shot will really damage a creature, while a slug in the arm will barely phase it.
The first paragraph is a description, then the second is the rest of what there is to tell. BDA stands for Best Death Animation.
Each creature will get a rating. Here they are: Weakling - Weak, it takes tons of hits from this guy just to take off one health. Middleman - Not weak, not powerful...in-between. Bad-ass - Run, Billy, run, save yourself!! And in no particular order...
# 1 - RAPTOR (middleman) Your basic Raptor...you've seen Jurassic Park, right? This guy is fast, REAL fast. It moves so quick you barely have any time to react, which makes him particulary nasty in small spaces where manueverability is limited at best. A ShotGun blast to the face should decapitate him quite nicely, but that can be hard since he ducks and weeves more than most creatures. Since it has no longrange attacks, it's defenseless from a distance. BDA - Blow his head off and the body will run around for several seconds, blood spewing everywhere, before it realizes it has no head. It then collapses. _________
# 2 - RAPTOID (middleman) Looks like someone spliced human DNA with a Raptor's... More intelligent than the Raptor, Raptoids have very long claws on their arms, which they love to use to rip your face clean off. It's power is also similar to that of a Raptor, where a Shot Gun blast in the upper areas will put it out. However, as stated above, Raptoids are very intelligent and will dodge your shots the best they possibly can. Annoying in open spaces! BDA - Use Explosive Shotgun Ammo on his mid-section, his torso will be blown completely off and his abdomen will fall to the ground. You can even see the spinal cord sticking out! _________
# 3 - COMPY (weakling) Small, chicken sizes dinosaurs. Bipedal carnivore. Made a few appearances in Jurassic Park: The Lost World. Argh, these things are really annoying! They are so small you have to actually aim your gun DOWN at the ground and fire. They love to swarm around you in their little bands, nipping at your health. It's nice to scorch these little devils with a flamethrower. More annoying than dangerous...use your Talon. BDA - Use your Talon aand they will literally be ripped apart! _________
# 4 - ENDTRAIL (middleman) About ten feet tall with ripping muslces and larg scales, with an alligator-like skin. They carry a medium sized gun These, my minions, are one dangerous beast! Ignoring the fact that they have claws shaped like knives, they will fire bursts of gunfire from their handguns while rolling and reclining to avoid your shots. Ouchies. Just think Raptoid + gun. There is an advanced version that has an invisible mechanism. It causes them to become almost totally invisible, you can just see their outline, like in Predator (that's where they say they got it). A pain. BDA - Sometimes, totally on random, they will set their self-destruct machanism on. They will beep, then expose their entire body, then explode in a frenzy of limbs, body parts, and gore. _________
# 5 - SISTER OF DESPAIR (badass) Just your regular flying torso with a the backbone swinging obscenely underneathe... Whoever thought up this creature is a sicko...what else do you expect from Iguana? These guys..er...girls...er...things, fly around unpredicatably and will follow you everywhere. These will definitely will test your markmenship. The Magnum will puncture a hole in their little bodies...But if they're close, use the Shot Gun; it's bullets spray quite nicely. BDA - None _________
# 6 - WAR CLUB (badass) Think Purr-Linn with 100 pound fists They certainly aren't very intelligent, but they make up with the fact that they can flatten you like a pancake. Cliche, I know, but who cares? Just need to emphasize that...Watch out! When these guys begin to swing their mighty fist, get the Hell away and fire a few Tek Arrows their way. BDA - Use your Shotgun on his mid-section; it'll blow a hole clear through it (you can see through it!). The Purr-Linn will look down at it, then back at you, then collapse. _________
# 7 - CATAPULT (middleman) Another Purr-Linn Purr-Linn aren't exactly the brightest bulb in the box, if you catch my drift, so this guy is a genius to them! He will pick up rocks and hurl them at you. Powerful, but easy to avoid. BDA - See above _________
# 8 - GUNNER (badass) Purr-Linn coated with armor, plus a huge chaingun that it can barely lift. This one will require a bit more stragedy to defeat...Find shelter, then watch it shoot at you until it's gun jams. Quick! Run out in front and shoot it in the face with your most lethal weapon. Otherwise it will regain control of it's gun and rip right through your flesh... BDA - He only seems to have one; and it sucks. _________
# 9 - JUGGERNAUT (badass) Ooh! Purr-Linn meets Star Wars! They are armed with an "Ion Sword." They have glowing red eyes and gobs of armor. They tower above you. They are slow, but very powerful. Their Ion Sword is lethal against a soft body (i.e. you) so stay as far away from it as you can. Whip out your Shot Gun and aim for the cranium, this is a good way to get past it's large amount of armor. HOWEVER, it's Ion Sword can block your shots, so be careful. BDA - Sometimes you can blow the entire side of his body off; then blood pours out by the gallons. _________
# 10 - SWAMP WASP (weakling) Hornets, they are always found in groups. Remember the Dragonfly in the original Turok? Yeah, those annoying bastards...Well, think of these as their successors. The Talon is the best weapon to use if they are in range. They quickly become annoying, but they are nothing dangerous. BDA - Nothing cool. _________
# 11 - GUARDIANS (badass) Fat, strange, zombie creatures. The Guardians are armed with a blade capable of cutting you down with one swing. Judging by their waste line, they haven't had an intruder in their midst for some time. Use something powerful. like the Cerebral Bore. BDA - Take out their heads and they will just sit there for a second, then decide to lay down for a long nap. BDA - Um...nothing much. _________
# 12 - SKIMMERS (weakling) A strange humanoid-like creature with a lot of small arms They jump around eratically, spewing acid along the way. They sure do look strange! BDA - Nothing exciting _________
# 13 - GIANT SPIDER (middleman) No explanation necessary Stay far away, they spew noxious gas that will drain your energy at an astounding rate. End their chemical warfare with the Flamethrower...they burn quite nicely. BDA - Ah, listen to that nice crackling sound as the flames eat their outer-covering...they even twitch to add that extra disturbing touch! _________
# 14 - SMALL SPIDER (weakling) Ditto. Whip out the Flamethrower and waste these eight-legged montsers before they zap your health away! The War Blade is also quite handy. BDA - None _________
# 15 - FlESH WORM (middleman) Small worms with a sucker-mouth. Think of a leech that burrows through dirt... Again, more annoying than dangerous, the Flesh Worm will pop out of the ground when it smells your juicy legs. Once again, the Flamethrower is a good choice since it covers the entire field with fire. Otherwise, use the War Blade. BDA - None _________
# 16 - CAVE WORM (badass) A flesh worm who went on some steroids... Unlike their smaller cousins, the Cave Worm is VERY dangerous. It's recognizable by it's huge, lip like mouth which presents quite a large target. So unless you suck or have random muscle spazms, hitting this thing should be a cinch. However, it has a thick hide, so it may take awhile to kill... BDA - His death pose reminds me too much of the creatures in Tremors I and II _________
# 17 - FIREBORN (badass) These supreme beasts are awesome, a very well designed creature. It's fire red, with huge, thick arms with claws to match. This one just LOVES the warmth of lava, so it usually hangs out in hot locations. A nice target for the Tek Bow... BDA - You can blow them to Hell, and all that will remain is their feet, which will sit there as blood squirts out, their lower leg bone (forget what it's called) sticks out. Hit them and they will actually run around! Ok...that's a bit...odd. _________
# 18 - DRONE (middleman) Huge green insects with dual blasters. One is certainly a threat, as each laser blast can take off about 5 health points...three or more and you've got yourself a CRITICAL situation! Use your most powerful weapons on them. BDA - Explosive Shells or Grenades, it will cause their legs, arms, and lower torso to be blown off, then it will crawl around, looking for help, then collapse as a pool of their yellow blood forms. I almost feel sorry for them... _________
# 19 - MITE (weakling) Small, strange looking creatures who scuttle around the ground in large numbers. They are larger than you might think, though...hahaha, get it? 'might'? They all originate from a hidden nest, and a well aimed grenade will put a stop to their hatching. The noise they make is so disgusting...use the War Blade for those close encounters. BDA - None _________
# 20 - WORKER (middleman) Strange instects; they use four legs to walk and two to attack with. It's just like the regular working man. he has no intent on violence, but once he gets pissed, WATCH OUT! They like to travel in groups, get in a circle around you, and keep on slicing. The best way to take these pests out is with the Flamethrower, as even the mighty War Blade is too weak for these guys. Besides, what else will you use the Flamethrower on? BDA - None _________
# 21 - ALIEN GUNNER (badass) Huge, heavily built creature with a gun bigger than you. A few Shot Gun blasts to the face should put him out. His armor makes him very hard to put down. There is an advanced version, which will spin around and then fire a green laser at you. BDA - Not gruesome, but very disturbing (Well, ok, so everything in this game falls under that category). You can tear off most of his skin! Yuck! No blood at all, just muscle flying around. _________
# 22 - UNDEAD (middleman) Dead people. Skeletons with flesh strewen about them. Humanoid, but not human. They actually toss their own blood at you! This is very powerful. The way to get around this is to turn off the blood in the Option Menu, making them totally offenseless (is that a word? No? Well...um...I can make up my own words if I want to) BDA - None
# 23 - FLAME UNDEAD (badass) Much like the UnDead, but with glowing eyes, and they are much larger. Besides swiping at you, these god awful corpses will spew fireballs from their hands. Each fireball will take away 10 health, so STAY AWAY! The only thing going for you is that they move slow. BDA - None
# 24 - LEAPER (weakling) Small, hopping creatures with needle teeth. They're baaa-haaack! Use your War Blade to reduce them to quivering masses of flesh. BDA - Use the War Blade or Explosive Shells and reel back in laughter as their entire side is taken off, exposing their ribcage and making their internal organs spill out. _________
# 25 - SOLDIER (badass) Large, brown, roach like creatures. They have purple orbs on their soliders and dual guns. Their main attack is just shooting you, but if you anger them they will rear back and shoot a long stream of purple plasma balls at you...GET AWAY! This can drain your energy at a surprising rate. A pissed off Solder is the last thing you want to see. BDA - Sometimes, albeit rarely, you can blow off his entire side off. Look inside! Why, his blood glows in the dark...what the?... _________
# 26 - BLIND ONE (middleman) Fat, chubby, white creatures with clubs and axes. Some throw grenades, others fire off arrows. There are many varieties. Some toss grenades at you while others shoot arrows. It doesn't matter, they are all quite powerful, so you'll want to take them out very quickly! A single Sunfire Pod will take out an entire room of them. BDA - I'm still torn between the one where his lungs is ripped out and the one where his head, arm, and lower abodmen are literally torn off. _________
# 28 - BIO BOT (middleman) Humanoid creature that gets around on a large, single wheel. Has no legs, just the wheel. Up close they will scratch you with their claws, which causes very little damage. However, from afar, it will spray you in lethal amounts of blue lasers, quickly lowering your Health. Ouchies! BDA - He'll run around on his wheel, then collapse on it. Looks neat. _________
# 29 - TROOPER (bad-ass) Large, bio-mechanical creature with a squid face, purple eyes, and big guns. There are two varieties...one has a single gun, the other has twin mini- guns! Obviously, the latter can take your health down at a dramastic rate, but the former is also nothing to mess with. It has very heavy armor...use the Scorpion Missile Launcher. _________
# 30 - ELITE (bad-ass) Similar to a Trooper, but with more armor, yellow skin, and even larger guns. RUN!! Save yourself! It takes about two shots (each shot is three missiles) from the Scorpion Missile Launcher (sometimes only one), so you know this guy is tough! If you don't have that then...you're screwed, basically. _________
# 31 - GUN EMPLACEMENT (N/A) A gun, stupid. There are several different types (Cannons in level 2, lasers in 5, and mini-guns in level 6), but they are all very powerful, so you had better take them out quick. Hey, wait a second...Acclaim said there would be 41 Enemies! And in the Manual is another type of enemy...the Dog-like creature...what the...? ---------
Well, if you like bosses that take up entire screens, and take unimagineable numbers of bullets to kill, then you'll love these! Difficulty rating is in stars, 1 being pitiful and 5 being nearly impossible.
This guy is basically, well, a giant eyeball in the ceiling with tentacles all around! In-between phases it will send out dozens of strange, annoying leech creatures. Take them all out with the Mag 64 (it's faster than anything else!), then the next phase will occur.
Phase 1 - Several tentacles will come surround you from the strange green liquid that surrounds the center platform. Each hit from them will only take down a few points, so it's not a biggie. Take each one out with whatever you got, then they will all die...and...
Phase 2 - Near the giant eye are several strange objects that are spewing out acid. This stuff is quite potent, so strafe as much as you can. Each one will take about two Shredder Shots to take out. After they are all dead...
Phase 3 - A HUGE tentacle will come out from the wall. It's VERY powerful, so watch out! It's weakspot is the end of it, where it snaps at you. Also be careful, as the strange leeches are still crawling about. After the first one is dead, another one will come out, etc...After they are all defeated...
Phase 4 - There's nothing to get in your way now!! Open fire at the highly realistic looking eye until it explodes, and buckets upon buckets of blood rain from the open wound in the ceiling! It's vomit time! First boss: dead. Muahahha. _________
She has a variety of attacks, and it's easy to see what her weakspot is (you can tell because they flash when she first enters). But actually hitting it, that's the problem. There are respawning ammo and health around the arena, but don't wait for them, KEEP MOVING AT ALL TIMES! In- between phases she will be sucked up this large sac and will let her minions out to play; kill them and she'll come back.
Phase 1 - It's weakspot is it's forearms. The best way to hit them is with the Grenade Launcher; it will bounce off the floor, richochet off her legs, and hit them. The best part is, it only takes one grenade to end this phase!
Phase 2 - This time it's her abdomen, which is very difficult to hit since it's only vunerable in two different situations: When she raises it to let loose her poison balls, or when she turns at a steep angle. Oh, I forgot to mention her new attacks! She'll pause, stick her tail in the air, and spew out poison balls. Another one is rearing up and firing twin blue lasers at you, which hurt like Hell and it's almost impossible to avoid...use the pillars as shields if you can! She is also jumping about, attempting to squash you like a bug (that's called irony). When her tail is in view, shoot it with your most powerful weapon.
Phase 3 - Now it's her blasters! She fires very powerful lightening blasts, but it's slower and easier to avoid than the last. The best way to get her arms is with a few grenades, or get up close and scorch it with the Flamethrower (which will take about 5 seconds!).
Phase 4 - Final phase; she is now lying on the floor, totally defenseless, and her head is flashing. Hmmmmm...I wonder what her weakspot is now? Do you? I have no idea whatsoever (The sad thing is, people will actually e-mail me the answer). _________
The only boss in the game that does not have an in-between phase attack, Mother is the toughest boss yet! There are a few phases...here ya go:
Phase 1 - It will try to slap you with her very long tentacle arms, and that just happens to be her weakpoint! Her arms will take off 10 Health Points per hit, so you had better HURRY! Shoot 'em, shoot 'em! She'll also send out streams of strange little worm creatures that will slowly pick at your Health...The Nuke, if you have it, is pretty darn useful in this phase. Not only will it clear out the leeches, it will drastically hurt her! Her arms will be cut off, and then she'll grow them back and...
Phase 2 - Now her arms are connected to the ceiling and she's hopping up and down, attempting to smash you. Just run about aimlessly and pray to God she doesn't land on you. Again, her arms are the weakpoint again, but it's more difficult to hit since you don't get much time to aim. The Nuke is almost useless, so try not to use it here. The Flamethrower and the Shredder work very well. After awhile...
Phase 3 - I have no idea what's on her behind, but then again, maybe we don't want to...This time her head is the target. She'll slap you with her arms, but they only take off about 5. Haha...she has a new attack, though. She'll rear her head back and fire a blueish ray at you. This takes off a whopping 20 HP!!! Damn! The Nuke, again, is very useful here. After this she will crawl back into the hole she came from. Weren't you expecting a bloody death too? Oh the well...(yes, "oh the well", that was not a typo). _________
Primagen...the final boss. This fella is seriously messed up looking. An Alien-like creature (the series, Aliens, that is), a cockroach, and with some sick, sadistic grin. His voice scares me..."Pitiful fool!" In- between phases he will get in his aclove, tap on the computer, and send stream after stream of projectiles at you. To avoid them, shoot the flying ships, and stay away from the center of the arena to avoid the bombs (which will kill you instantly) that come from the hole in the ceiling, then quickly move forward to avoid the little pebble bombs that come from the explosion. Also, the good items reappear on the edge of the arena, but there is a red mat which will hurt you, so you must jump over it. Here we go, hardest boss in the game...
Phase 1 - The weakspot are the little tentacles that are over his head, coming from his back. The best weapon for this job is the Shredder, especially if you have some Explosive Shells. The energy bar at the top represents the health of one tentacle. When it's almost dead, Primagen will stop, hold his hands in the air, and make a strange sound that sends chills down my spine. Then, all of his health will be regained! To counteract this, continually shoot him in the head while he does this. Keep doing this until all of the tentacles are destroyed. Note that each swipe from his claws will take off 10 points, and he can swipe many times at once, so he could take off 20 or more if you stand still.
Phase 2 - Now his obscene lookin left arm, which looks different from the rest, is your target. The best weapon for this job, IMO, is the Firestorm Cannon. I don't know why, it just seems I can hit him better with it. While flying he will send down Fireballs, which take off five health, and he shoots them rapdily. His most lethal is the blueish ray, which will do nothing at first. However, after he hits you with it three times you will suddenly lose 30 points. Ouchies! Like before, shoot him in the head when he tries to regain his lost health.
Phase 3 - His head is the target...bwahaha. So, shoot it. His new attack is blowing you off the platform, and...his fireballs have shockwaves, so you really have to stay far away from them now. But, besides that, there's not much new here, but he still has the laser, so watch out. Note that the Nuke does not work on the Primagen, but it works well on the little airplanes, those annoying thingers...
After an extremely cool death scene involving the Energy Totems, all that remains of Primagen is a black mark on the floor. He-haw! That's what happens when you mess with Turok. ---------------
I thank all the following people, companies, or whatever incarnation of evil I may have listed.
[the following people sent in/reminded me to put up codes]
[following people did some...stuff]
This guide can not be copied without permission of the author. It can not be used as a means of profit. Basically, just don't put your name where mine should be (i.e. stealing). Copyright (C) 1998 marshmallow -----------
Well, that concludes it. If you have found anything I may have missed, any errors, typos, ect., then E-mail me at email@example.com. O.K., so bye! C-ya in the next guide...
Please send us your comments and suggestions.
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