Starship Titanic Walkthrough


By Al Giovetti
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Starship Titanic Walkthrough

by Jeff Veasey


  1. I. Introduction
  2. II. Non-Gameplay Frequently Asked Questions --SPOILERS BELOW--
  3. III. Gameplay Frequently Asked Questions
  4. IV. Walkthrough
  5. Introduction
  6. Mother
  7. Disarming The Bomb
  8. Upgrading to 2nd Class
  9. The Broken Elevator
  10. E-Mail
  11. The Parrot's Pistachios
  12. Upgrading to 1st Class
  13. Chevron TV
  14. The Titanic Titillator
  15. "Don't Touch That"
  16. Making Music
  17. The Parrot's Chicken
  18. A Change in the Weather
  19. Putting Titania Back Together
  20. Going Home
  21. V. Fun Things to Talk About
  22. VI. Conclusion/Administrivia
  23. References
  24. Letters

    General Advise

    an adventure game by Douglas Adams for Windows 95 Copyright 1988 Simon & Schuster Interactive and The Digital Village --------------------------------------------------------------------------

    FAQ/Walkthrough Version 1.5 Copyright 1998 Jeff "CJayC" Veasey, Last Updated 4/10/98 This file was written for (and the latest edition can always be found at) GameFAQs --------------------------------------------------------------------------

    New in This Version (1.5, Second release): Sections II and V Rewritten introduction

    I. Introduction ############### Welcome aboard the Starship Titanic... The Ship That Cannot Possibly Go Wrong.

    Unfortunately, something has gone very wrong, and it's up to you to not only find out what has gone wrong, but to fix it and get back home in one piece.

    This document covers a few trivial points, answers a few Frequently Asked Questions, and provides a full walkthrough of the game. Everything beyond section II can be considered "spoilers" which may just ruin the game for you if you're not careful.

    If you've got questions that this file doesn't address about the gameplay, contact me at, and I'll see what I can do! This doc will probably keep expanding over the next few months, so keep checking back if you're interested.

    II. Non-Gameplay Frequently Asked Questions ###########################################

    "So, is Starship Titanic a text adventure?" No, it's a graphic adventure with a text interface for talking to various characters in the game. I'm surprised that someone hasn't come up with it before, to be honest. It is possible to complete the game with only typing four or five sentences total, but only if you use a walkthrough such as this one. Part of the challenge of the game is asking the right questions of the various Bots to figure out how to solve the various puzzles and problems.

    "Where can I find more information about the game?" Try the official website,, or the the site of its creators, The Digital Village, at Simon & Schuster Interactive, who distributes the game, can be found at

    "Will reading the book ruin the game for me?" Not really. The book doesn't give away any of the game's puzzles, but it does make things a lot clearer (i.e. you have a very good idea what happened to the ship). The book's plot is quite different from that of the game, although the basic premise of the ship and its inhabitants is identical. BTW, although the game was written by Douglas Adams, the author of the book is actually Terry Jones, who performs the voice of the Parrot in the game.

    "Who is this Douglas Adams person, anyway?" He's the author of The Hitchhiker's Guide to the Galaxy, which initially started out as a BBC radio program before spawning a 5-book trilogy, TV show, a text adventure game from Infocom, a comic book, a movie (coming soon), and a whole slew of other neat-o stuff. The Starship Titanic concept began as a single paragraph in one of the Hitchhiker's books, and evolved into the game several years later. He's also quite tall. --SPOILERS TO FOLLOW-- --IF YOU'RE NOT STUCK IN THE GAME, IT MIGHT BE A GOOD IDEA TO STOP READING--

    III. Gameplay Frequently Asked Questions ########################################

    "How do I find my room?" Use your PET to look at your Designer Room numbers; it'll tell you what elevator you have to take, the floor number to take it to, and your room number. When you stand in front of a door, the Designer Room Number panel of your pet will tell you which room it is. In SGT class, you can look up and click on the doors to discover what room it is.

    "What are those little dials on the side of the PET?" The top dial is the robot's disposition towards you, and indicates whether or not the Bot is likely to help you out. The middle dial is the robot's Cellpoint settings. This appears to be the functionality of the robot, and determines what the robot is capable of. The bottom dial? I don't know.

    "What do the sculptures do?" They adjust the robot's settings. Each sculpture corresponds to a different robot. The parrot can give you hints on which is which, in case you can't tell just by looking at them. When you approach a sculpture, the PET will move to the Robot Talk panel, and the dials become visible. To make a robot more helpful, just adjust it. The DeskBot, BellBot, DoorBot, and LiftBot all have two controls (Disposition and Cellpoint), where the BarBot has all three. The Maitre'D bot's has no settings, but he's in shambles anyway. The sculpture in the middle of the room? I don't know. You can't approach it, so it just may not be anything.

    "Why won't the Bots behave or help me?" Check the dials on the side of the PET; if they're in the red, the Bots are probably not helping out too much. Adjust them in the Scupture room.

    "Are there any hints in the game?" If the BellBot is in the right mood, just saying "Help" will give you a hint. The BellBot gives both general and room-specific hints, so ask in different areas when you're stuck.

    IV. Walkthrough ###############

    Introduction ------------

    Look at the computer, open the CD Tray, and put the Staship Titanic Disc in the tray. The ship will crash into your house, and the DoorBot will ask if you will help. Answer whatever you like, take the photo of your house when prompted, and once you're in the elevator, press the top button. Once in the Embarkation lobby, go to the plinth, and press the button for the opening credits. Finally, go to the DeskBot, answer all her questions, and get your Super Galactic Traveler class room.

    Mother ------

    Requirements: SGT Class Go to the Parrot Room, grab the parrot, then leave the room. You'll be left with a feather. Go to the service elevator (it's in the Embarkation lobby), and head to the Bilge room. Here resides the Mother Succ-U-Bus, who's not feeling well. Activate it, put the feather in the tray, and press "Send". Surprise, it's Brobostigon! Grab Titania's Olfactory Center and the Blue Fuse.

    Disarming the Bomb ------------------

    *Note: This section appears to be optional - Let me know if you find otherwise. Requirements: SGT Class Just off Titania's room, there's a bomb with a friendly red button to press... You pressed the button, didn't you? Okay, well, there are literally millions of possible combinations, and having the bomb taunt you while you try them doesn't help much. Or, maybe it does... Prehaps you should listen to the taunts now and then. Remember, "NOBODY LIKES A SMARTASS".

    Upgrading to 2nd Class ----------------------

    Requirements: SGT Class Go to the appropriate elevator and head to your floor (either read it from your Designer Room Numbers or just select My Stateroom on the Remote Thingummy in the elevator). To find the room, just look up and click on the various doors until you find the correct one. You will probably need to use the small elevator to get to your room. Once in your room, use your PET to Deploy the personal maintenace hub, horizontal worksurface, the horizontally mobile storage compartment, and the fully recumbent relaxation device. Inflate the bed, operate the visual entertainment device, get on the bed, and look at the TV. Turn it on, and turn to channel 3. Exit the room and head back to the hallway. Go to the Succ-U-Bus, and press "Receive" to get your magazine. Head back up to the Top of the Well and the Embarkation lobby, go to the DeskBot, activate her, and give her your magazine.

    The Broken Elevator -------------------

    Requirements: 2nd Class Head to the bottom of the Well, and collect the LiftBot head. Find a TV (Either in your room or in the Parrot Room if you're still SGT class), and check channel 5. Note the floor displayed on the screen, and head to the elevators. You'll find that one of them isn't working (probably #4). Take the elevator next to the broken one to the floor you saw on the TV, and enter the broken elevator. Take the sphere (it's really Titania's Eye) and replace it with the LiftBot head.

    E-Mail ------

    *Note: This section appears to be optional - Let me know if you find otherwise. Requirements: 2nd Class (Well, kind of) Head to Titania's room, and enter the FuseBox room. Open the fusebox, turn the red switch sideways, remove the red fuse, and leave. Head to the Creator's room, note the locations of the three busts, and throw the lever at the front of the room. Whoops! But, now you can see the message behind each head ("THIS", "THAT", and "OTHER"). Now you can head back to the FuseBox room, look at the computer, and read everyone's e-mail. The usernames are "Leovinus", "Scraliontis", and "Brobostigon", and the passwords match the word that was hidden behind their statue. Of course, you can probably just enter all three passwords for each username until you get their e-mail.

    The Parrot's Pistachios -----------------------

    Requirements: 2nd Class You'll notice the parrot whining about pistachios occasionally, so it's time to get him some. Well, you can't get the pistachios to the parrot, but you can take the parrot to the pistachios. Head to the Parrot Room, grab the bugger, go to the Succ-U-Bus, turn it on, and put him in the Succ-U-Bus tray. Drag the Designer Room Number for your 2nd Class Room onto the Succ-U-Bus (you'll hear a tone), and press "Send". Head to the appropriate elevator, the appropriate floor, and into your 2nd Class room. Go to the Succ-U-Bus, press "Receive", and take the cylinder. The parrot will be freed, but at least he's in the room. Go click on the bowl of pistachios (next to the right-hand bed), and the parrot will eat them. Click on the handle to release the bowl, and take the bowl, which just happens to be Titania's ear!

    Upgrading to 1st Class ----------------------

    Requirements: 2nd Class Getting an upgrade to 1st Class is simple; just ask the DeskBot! Of course, she may not be too cooperative, so head to the Sculpture room and examine the statue that looks remarkably like her. Adjust the two sliders until the top two settings on the side of your PET are both high (yellow) instead of low (red). This will put her in a much better mood, so head back to the Embarkation Lobby and ask the DeskBot for an upgrade ("Can I have an upgrade?").

    Chevron TV ----------

    Requirements: 1st Class Find the nearest TV, and tune to Channel 4. This must be one of Titania's eyes, and it's staring at the ceiling in one of the First Class staterooms. Re-create the designer room number you see there in your PET by holding the SHIFT key on your keyboard and clicking on the pieces of the room chevron (it's upside down). Save this chevron, and head to the indicated floor using the LiftBot. (It appears to always be Floor 7, Elevator 2, Room 3, but your mileage may vary). Enter this room, and click on the four center lights. You'll notice that one of them is loose, so give the BellBot a call. Have him "Get the broken light", and you'll discover that it's another of Titania's eyes!

    The Titanic Titillator ----------------------

    Requirements: 1st Class, Blue Fuse (see "Mother") Jump in the Pellerator, and head to the bar. Look at the TV, and take note of the drink recipe. You see, there's a piece of Titania on the bar shelf, but the BarBot can't do anything but make the drink on the TV. Ring the bell, and take the glass the BarBot sets on the bar. You can ask him about the different parts of the drink recipe, which should give you an idea of how to get them.

    ** Crushed Television ** Head to the Parrot Lobby, and summon the BellBot. Ask him to "Throw the television down the well", and he'll gladly comply. Take an Elevator to the bottom of the well, and get the rushed Television.

    ** Pureed Starlings ** Head down (up, whatever) to Titania's room, enter the FuseBox room. Plug in the blue fuse, turn the blue knob sideways, turn the yellow knob sideways, and remove the yellow fuse. Head for the Pellerator, take it to the Promenade deck, and go to the fan. Turn it on, set the speed to "Fast", and watch the carnage ensue (I can't believe I just said "ensue"). Head back to the top of the well, and take an Elevator to any SGT Class floor (28-38). Go to the restaurant, click the switch for a chicken, and put the chicken under the leftmost dispenser. While it's dispensing, hold the empty glass under the chicken to get a glass full of Pureed Starlings!

    ** Lemon ** Go to the Parrot Lobby, and grab the perch stuck in the bags. Take the Pellerator to the Promenade deck, and go to the Hammer Dispenser. Use the perch to press the button (you'll hear a tone, and it will take a three times), and grab the hammer. Go back to the Top of the Well, and take an elevator to any SGT Class Floor. Enter the small room at the end of the hall, look at the glass-encased stick, use the hammer to break the glass, and take the stick. Go back to the top of the well, and take the Gondola to the Arboretum. Open the arboretum, use the long stick to knock down a lemon from the tree (just swing it at the trees), and take it.

    ** Mixing the Drink ** Finally, head to the bar via the Pellerator, and ring the bell. Give the BarBot the lemon, the TV, and the glass of starlings. He'll ask "What's This", so answer "Pureed Starlings". Ask him to "Get the vodka", and he'll make the drink. Unfortunately, this kind of shorts him out, but he can still "Get the vision center" for you, and you can take it from the bar.

    "Don't Touch That" ------------------

    Requirements: 1st Class The parrot obviously doesn't want you touching the broken light fixture next to the Succ-U-Bus in the parrot room, so there's no better reason to mess with it. Take the Gondola to the Arboretum, and head to the Pellerator-looking area opposite the real Pellerator and grab the hose. Head back to the Parrot Lobby and over to the light. Use the hose on the light, and you'll be left with the other end of the hose. Turn towards the Succ-U-Bus, give it the other end of the hose, and he'll blow. Turn back towards the light, and you'll see something rise out of the fixture. Grab it; it's Titania's nose!

    Making Music ------------

    Requirements: 1st Class If you've been to the First Class Restaurant, you've probably noticed the horrible music there. Time to do something about it, so head to the Music Room. Take a look at the chairs, note the settings, and duplicate them on the control panel and press the red button to make some beautiful music. If you don't have it right, the music will stop rather abrubtly partway through instead of going all the way to it's end. Turn around and head to the phonograph, and press "Record" (that's the Circle button). Go back to the control panel and play the music all the way through. Go back to the phonograph, stop it (Square button), play it to make sure you've got it (triangle), and then stop and eject the cylinder (square twice). Take the cylinder, back up, and take the phonograph ear, which is really Titania's ear.

    Take the Pellerator to the First Class Restaurant, head over to the Maitre'D Bot, rip out his remaining arm, and poke him in the center of his buttocks (no stick required) until he gives in. He will allow you to sit at Scraliontis' table, where you can find a napkin, the Green fuse, and the Maitre'D Bot's other arm, holding the key. Go to the music system, and unlock it with the arm holding the key. Eject the cylinder (square twice), set it aside, and replace it with the one you recorded and press "Play" (triangle). Head back to the Maitre'D Bot, who will be relaxed enough to let go of Titania's Auditory Center!

    The Parrot's Chicken --------------------

    Requirements: 1st Class, napkin (see "Making Music") The parrot wants a hot chicken, so let's give him one. If you haven't already, go to Titania's FuseBox room and turn the yellow knob sideways and remove the yellow fuse. Also, you'll need a Designer Room Number saved from the Parrot Lobby if you don't have one yet. Take the elevator to any SGT class floor, and enter the restaurant. Flip the switch for a chicken (if you already have a cold one, give it to the Succ-U-Bus first). Use the chicken on your napkin to get a plain chicken. Use the chicken on the middle dispenser to coat it with mustard, and send it to the Parrot Lobby using the Succ-U-Bus (drop in basket, drop Designer Room Number of Parrot Lobby on Succ-U-Bus, press send). Next, take the elevator back to the Top of the Well, and head to the Parrot Lobby. Now is a good time to save your game. Go to the Succ-U-Bus, activate it, press "Receive", grab the cylinder, use the chicken on the napkin again, and head to the cage. Lure the parrot all the way to the left side of the cage, and let him make a grab for the chicken. As he's enjoying his dish, quickly grab the perch, which is really Titania's central intelligence core! If you miss, just restore your game and try again; it really _is_ possible to do it.

    A Change in the Weather -----------------------

    Requirements: 1st Class, both Maitre'D Bot's arms, Green Fuse (see "Making Music") According to the DeskBot, the RowBot's voice is kind of funny, so let's investigate. Head down to Titania's Room, to the FuseBox room, open it, and stick in the green fuse. Go back to the Top of the Well, and take the Gondola to the Arboretum. Approach the now-working Arboretum, and change the season to Autumn. Surprise, it looks like another Titania part! Use the long stick to knock it free, and grab Titania's speech center. Next, change the season to winter. Turn around, and, surprise, the entire place is frozen over! Head over to the area opposite the Pellerator, turn around, and approach the other RowBot. Click on his chest to reveal two switches; when you hold one down, the other goes up, and you need them both to be pulled down. If only you had another hand... Oh wait, you do! Use the Maitre'D Bot's arms on both switches so they're both held down at the same time. The RowBot will stop singing, and you can take his mouth, which is really Titania's mouth! To get back, you'll need to change the season from Winter to any other one.

    Putting Titania Back Together -----------------------------

    Requirements: All 11 parts of Titania Two eyes, two ears, nose, mouth, core, and four centers. I'm not quite sure how I got her working normally, just through trial and error on my part, I guess. FYI, the core pieces were:

       yellow    red
       blue      green

    Your mileage may vary. Once Titania's working again, the room behind her will open up, allowing you to enter the Bridge.

    Going Home ----------

    Requirements: Working Titania Enter the Bridge, and go to the hanging helmet. Use the photo from home in the slot, and use your PET to activate the Navigation control. Better go pick up that degree in astronomy, eh? No, it's not really that hard. Titania's navigation controls can be used to triangulate a position based on the photo from your house. You're going to pick three stars in a relatively small triangle, so go to the photo, pick a star (it will be highlighted with a cross), and return to the starview. Now, look around the starview until you find the star you just highlighted (it will be marked with a yellow diamond). Line up the cross and the diamond until the coordinate light starts blinking, and press the "L" button to lock the coordinate. Now, switch back to the house and pick another star. Back to the star map, find the second star (you only have two degrees of freedom, so controls get weird here), and press "L" to lock the second coordinate. Now, to finish off the triangle, pick a third star in the photo, find and lock it using "L", and finally press "Set Destination". Exit from the helmet, and head to the wheel. Press the "Go" button, and you're off to home!

    V. Fun Things to Talk About ###########################

    After hacking through the executable, I found the word lists for the game. I haven't tried nearly all of these, but I bet asking about at least some of the following can give you some pretty interesting answers... Enjoy!

    (Note: the "*"'s are my own, for the tenderhearted, not to mention avoiding unwanted search engine hits... Use your imagination for the actual words)

    Interesting words and phrases in the word lists:
    42 98129812
    a game of nib a john
    air miles alcohol
    aldebaran all wearing womens clothes
    allenoid alligator
    alqhamra amphibian fanciers club loyalty card
    an acolyte anphosterous
    answers on a postcard please as to what
    are we all doomed are you mad
    are you the messiah arthropodsmagazine
    asgons tregeriasis bastard
    bazonium bbibbet
    been to a concert bellbotixcorporation
    big bang burger bar bizarre name
    blabbering on about blarghish lottery
    blerontin girls weekend fellowship blobby blobby blobby
    borg brain-pickler
    bread pudding byzantine numismatist
    can i have a paper in the morning caprifornium
    carb gorgefist cheer me up
    cheesecake ciceley neckflap
    coaches of nib corn fritter convention
    crap crap name
    did little red riding hood wear a hood
    did the tin man have a heart dixie lee bone
    do bears sh*t in the woods do you ever dress up
    dodgyelectronstainremover does the pope wear a funny hat
    douglas adams dumbass
    e=mc^2 enersher real seat belts
    ferme la bouche flashbacks
    flatterday gigabucklottery
    great britain guinea-pigs
    have you taken leave of your senses heard of the album
    high tea company hiker
    i am a smartass i am bored
    i am fed up with this i am real bored
    insurance is the earth round
    is not the captain supposed to go down with the ship
    is the end nigh is the pope a catholic
    is there a therapist on board is wrestling fixed
    it is a quantum paradox through which history has been squeezed
    jellyfishtrainer kazoo
    limpetigo little boys room
    little girls room mad bad and dangerous to know
    make like a tree and leave mayan arrivan onwhen
    mclevity meaning of life
    meringue and high tea company milliway
    mindreader mucal-salvage plant
    mucor accelerator neville sinkmeister
    nib no claims bonus
    nubianoracle nubiansausagefillers
    other cats to whip other fish to fry
    pelvicplating p*nis
    perch care the low-cost way pesky bird
    philosobot pizzabot
    planet earth pluvian wart-hog
    pocket-sized elephant tetherer pogon
    pretend you just summoned yourself printf("hello world\n");
    puppies restaurant at the end of the universe
    sh*t name Shorbert
    shrinkbot similar in size to the left earlobe
    starlight under fives sculpture competition
    strange-force technology tarbert
    tell bob terminator
    terra firma tharpoid
    that b*tch the boring bot
    the cheeky bot the end is nigh
    the gat the john
    the states the sub
    theoretical therapist
    this game is crap this game is tedious
    tlaserver toad baitingbaiting
    toastrack tra la la
    transtentorial herniation uncleharry
    undercover operation united kingdom
    ursorian piccocat v*gina
    ve haf vays of making you talk vivian iridium
    we are all doomed what in the name of god
    what is pi to 100 decimal places
    what is the maximum air velocity of an unladen swallow
    willan oneat willan ontake
    williams willing watchen
    worlds lobster wrestling finals you are the messiah

    VI. Conclusion/Administrivia ############################

    LEGAL NOTICE: This FAQ cannot be reproduced without first contacting me by mail or e-mail and receiving a written reply allowing you to do so. Also, it cannot be reproduced in any way other than electronically, and cannot be reproduced electronically without being shown in it's unaltered, original form and entirety, including this disclaimer. This FAQ is not to be used for profitable/promotional purposes (this includes the FAQ being sold, added on, or 'given away' as a bonus, free or not), nor can it be used to get prizes or to receive recognition from game magazines, contests, etc. It is for private and personal use _only_. If you want to reference it or use any part of it in a guide of your own (even if you are a magazine or publishing company) you must contact me by mail or e-mail and recieve a written reply giving you permission to go ahead. In addition, allowing you to use any part of this FAQ does not give you ownership of this document. You may put it up on your site, etc. as long as you do not alter it in any way. This FAQ was created and is owned by me, Jeff Veasey . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. --EOF--



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