By Al Giovetti
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by Susan Niles
INTRODUCTION This Walkthru has been written based on the *UNCENSORED* version of "Phantasmagoria" and is intended only as a guide to enable you to finish the game. If you follow it "verbatum", you will miss out on a lot of the small details and subtle changes that take place and add to your enjoyment of the game. It also assumes you have read the manual that comes with the game. Every effort was made to ensure the accuracy of the instructions contained in this Walkthru, but errors do occur. Please let me know if you find any so I can correct them at the earliest opportunity.
There are certain things you should do every day, and which are not included in this Walkthru. You will notice a fortune-telling machine in the Reception Hall. Check it every day and notice that it becomes more sinister as the game progresses. You might also want to periodically check behind the bar to see if anyone has been nipping at the absinthe! There are two paintings in the Conservatory on the third floor. If you periodically look at the large one, you will begin to notice subtle changes. And if you regularly inspect the rooms in the house, you will notice things appearing and disappearing.
Directions to the various rooms in the house will only be given the first time you visit them, so you may want to draw yourself a floorplan so you don't get lost. The same goes for the various locations on the grounds.
"Phantasmagoria" uses an interactive cursor, which basically takes the guesswork out of things because you no longer have the option to examine or pick up objects. Run your cursor across the screen until it either highlights or becomes a direction arrow. If it highlights, click on your left mouse button and Adrienne will do whatever is necessary for that action. If the item is necessary to progress in the game, it will appear in one of your inventory boxes. If not, Adrienne will put it back down. If your cursor becomes a direction arrow, click on your left mouse button and Adrienne will move in that direction. If you are told to "examine" "use" or *open* an item, simply run your cursor across it until it highlights.
Whenever you want to use an item in your inventory, click on the item to remove it and it will become your cursor. When you are finished with the item, you must return it to your inventory before proceeding. If you are able to talk to a character in the game, your cursor will highlight when you run it over that character and will remain highlighted until that person runs out of things to say.
CHAPTER 2 (Monday, October 17 - 10:00 a.m.)
CHAPTER 3 (Thursday, October 20 - 12:30 p.m.)
CHAPTER 4 (Friday, October 21 - 7:00 a.m.)
CHAPTER 5 (Friday, October 31 - 8:30 p.m.)
CHAPTER 6 (Saturday, October 22 - 9:20 a.m.)
CHAPTER 7 (Saturday, October 22 - 3:30 p.m.)
ADDENDUM My thanks to Nancy B. Linsley for providing me with a list of all videos she saw while playing "Phantasmagoria" so I could double-check what I already had and add the couple that I was missing. The only one I didn't manage to find was the wine barrel video in the basement.
When you have finished, you might want to go back and replay Chapter 7 without any of the *necessary* items in your inventory before entering the Dark Room, and you will have the opportunity to race through the secret passages while tripping over dead bodies with Don in hot pursuit ! You'll find Mike's body in the secret passages when you pull the lever to open the secret entrance to Marie's bedroom. You'll find Cyrus' body on the way to the Crypt, and Harriett's remains are in the Theatre. Unfortunately, the sleezy Real Estate agent is still alive !
DID YOU NOTICE ...
This walkthru is Copyright (C) 1995 by Susan Niles, and is not to be distributed or reproduced without the express written consent of the author.
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