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Final Fantasy VIII (8) Walkthrough
by Stewart Bishop
TABLE OF CONTENTS : |
Copyright 1998 by Stewart Bishop
This FAQ may be reproduced electronically, altered or unaltered as long as this disclaimer remains intact. If this document is altered in any way, shape, or form, you must give credit where credit is due, as well as state that the file is in actuality an altered work of the original. This FAQ may NOT be used for any profitable or promotional purposes _what-so-ever_ in *ANY* way unless I am contacted beforehand.
This is for the trial version.
All questions, comments, additions, submissions, flames, etc. should be sent to Stewart Bishop (Gawain@The-Pentagon.Com). If for some reason you have contributed to this FAQ and I have not acknowledged or given you credit, please correct me at the above e-mail address.
Final Fantasy VIII is copyrighted by Squaresoft and Sony Computer Entertainment.
Brave Fencer Musashiden is copyrighted by Squaresoft and Sony Computer Entertainment.
************
INTRODUCTION
************
Well, folks, FFVIII won't be around here in America till next year, but fear
not, we _will_ get it (NO ONE will stop us!)! Until then, you can be like me
and play the demo over and over and over and...need I continue? Well, this is
a FAQ/Walkthrough for the Final Fantasy VIII Trial Version that was included
with Brave Fencer Musashiden, another great RPG from Squaresoft (A great way
to get away from Zelda, if you can). I will be using this as a basis for my
FAQ for the US version of the full Final Fantasy VIII game.
Controls: How DRAW Attacks Work: (NOTE: This is not a real enemy [At least I don't think it is, it might be in
the complete version ^_^])
Shinra Soldier:
Available spells to be drawn: Fire 3, Quake 1, Bolt 2, Barrier (NOTE: These
aren't real spells [might be in the complete version]).
Let's say you want to draw Barrier and use it on yourself...
First, you would select the DRAW command. After doing this, select the Shinra
Soldier that you want to draw from. A menu will pop up with the options, "Fire
3, Quake 1, Bolt 2, and Barrier). Select Barrier, then choose yourself. You
will cast "Draw Barrier" which will be cast on yourself, with no expense of
MP. Quite a unique system, no? ^_^
What Happened to Limit Breaks?:
Well, they are here, in one form or another. When Squall or Zell is at a low
enough amount of HP for a certain amount of time (I think time has something
to do with it, maybe not), you will be able to switch from ATTACK to another
attack, which will resemble a limit break.
***********
WALKTHROUGH
***********
BOSS FIGHT: ELVORET
Winning Stances:
Squall: Slashes his sword, then turns around, his back facing the camera.
Zell: Jumps about while pulling his arms to his sides (kind of like Crono,
only with both arms).
Rinoa: She nods her head, lowers her left arm, then turns around, her back
facing the camera.
Magic Casting Stances:
Squall: Places his sword to his side, raises his left hand to his face, and
thrusts it outwards in an open palm.
Zell: Pulls his arms towards his body, then thrusts them outwards with two
fists.
Rinoa: Raises her left hand, brushes it across her face, and thrusts it
outwards.
******
SCRIPT
******
Controller: Move in 8 different directions.
Analog: Use analog controller
Analog Button: Toggle on/off analog use
Triangle: Cancel, Walk
Circle: Switch command in battle
X: Select
Start: Pause
L1: Toggle on/off target window in battle
L2+R2: Run away while in battle
By selecting the command DRAW, your character can select a certain opponent to
DRAW a power from. After selecting the enemy, a menu will pop up showing the
available magics that you can absorb from the certain enemy. After you've
selected the spell, you must then select a target for whom to cast the spell
on. This entire process requires no MP on the drawers part, but there is a
chance that the draw may fail. Let's take this for an example...
///////////////////////////////////////////////////////////////////////
I may have made an error or two in certain parts, or left out something
entirely. If you have this information, feel free to send it to me at
Gawain@the-Pentagon.Com
///////////////////////////////////////////////////////////////////////
Squall: Seifer, what are the orders?
Seifer: We, the B squad, are to secure the Central Square.
Zell: How many enemies?
Seifer: Huh? A whole lot obviously!
With too few enemies, I'll die of boredom.
Squall: To secure the Central Square...Is that it?
Seifer: Enemy reinforcements are close by. That means more battles for us.
Too bad for those who are scared.
Zell: Who do you mean?!
Seifer: Who knows...
The Central Square...
Come on.
Seifer: There should be enemies around here.
Squall: Who exactly are these enemies?
Zell: Yo, are you serious!?
The Galbadia Army of course!
Seifer: Don't worry about it Squall.
Anyone who gets in our way is the enemy.
Zell: (In Battle) Squall! Press R1 just as you strike!
(If you talk to him) Seifer: Having fun Squall?
In a battle: Soldiers: The special team, SeeD?
Young boys and girls?
They're from Garden!?
Seifer: The Central Square is up ahead.
Come on you Galbadia wimps!
Don't bore me, show me your faces now!
Seifer: The enemy's nearby, huh?
Stay sharp, Squall.
Well, why don't you check out the area for enemies.
(If you talk to him again) Seifer: Stop being so careless and scope the area
for any enemies.
(If you go the wrong way) Seifer: Don't go off on your own!
Squall: I think they're gone.
Seifer: It seems...that way.
Ok then, we'll wait for the enemy.
...'Wait'...what a boring word.
Squall: Sounds like it's starting.
Zell: Looks like this is for real now.
Seifer: Bring it on.
Zell: Squall, check it out.
That dog's licking Seifer.
Seifer: Get out of here!
Shoo!
Seifer: Hey! Galbadia Soldiers!
What are you waiting for!
Come to Papa!
Squall: Where are they...?
(If you talk to Zell) Zell: What the hell!
This is REALLY boring...
What's going on!?
(If you talk to Rinoa) Rinoa: ...
(If you talk to Seifer): ...
...!!!
Making us wait...
I can't take this anymore!
What is this, some kind of dog training!?
Squall: Hey...the enemy.
Zell: Where the hell are they goin'?
Seifer: That's where we're going.
Zell: But that's against orders!
Seifer: Weren't you just complaining about how bored you were?
Zell: Squall!
Squall: I stand behind the squad leader's decision.
Seifer: Squad leader's decision?
You must want to create some havoc too, huh?
Squall: Yeah, it's a perfect chance to put our training to the test.
Thanks to you,
I feel like I can
kick anyone's ass.
Seifer: You just thank me when that time comes.
Zell: Give me a break...
You guys get along.
You guys are buddies, man.
Listen, this isn't just a battle.
It's also a test, an important one.
Let's not go off tryin'
to do our own thing.
Seifer: Then you stay here.
I don't need anyone who lacks interest.
(After dog barks) Seifer: Huh? You want to go?
Probably a lot more useful than a certain someone...
Zell: What did you say!?
Squall: Don't take it seriously, Zell.
So Seifer,
if we're gonna go, let's hurry.
Seifer: The enemy is heading for the facility up in the mountains. We, the B
squad, are to secure the summit.
Let's move!
Squall: Alright.
Zell: @#...Ok.
Dollet Soldier: ...What business do they have with the atenna now...?
Dollet Soldier: I...as a child...used to play at that antenna facility...
...At that time,
it was already closed
down, and...
Ugh..
I was careless...
Dollet Soldier: Ahhh! Y-You're...!?
Squall: We've been dispatched by Garden. We're SeeD trainees.
Seifer: Any news on the summit?
Dollet Soldier: The Galbadia Soldiers
have entered the antenna facility.
On top of that...that place has always been a nesting ground
for monsters.
If you guys are going up there, be careful.
(After being dragged off screen by monster) Dollet Soldier: Ahh!
(After battle) Squall: Monsters, huh?
Zell: That sucks.
Seifer: All the more fun for us. Come on, let's go.
Zell: ...Fun, pu-lease...
(Talk to soldier after battle): Uh...ugh...
Soldier: The generator is up and running!
Soldier: Cable disconnection confirmed! Beginning the exchange process!
No problem with the boosters!
Seifer: What the heck are they doing?
Squall: Repairs...?
Seifer: Well, whatever.
This is your first battle, right?
You scared?
Squall: ...I don't have time to be thinking about fear.
Seifer: I love battles.
I fear nothing.
After each battle, you move one step closer to the goal.
Squall: ...Goal?
Seifer: It's when your dream comes true.
Squall: Huh!? Dream?
Sorry, but I'm gonna
have to pass on that subject.
Zell: What are you saying!?
Let me in on the battle plan!
Seifer: ...You were here...
One of these days,
I'm going to tell you
about my romantic dream!
Zell: So, what the hell
were you guys talking about!?
Squall: ...A subject I don't like talking about.
Ok, let's go.
Seifer (yelling to soldiers): You cowards!
Squall: ...up there?
Squall: I think we can take this lift up...
Wedge: Lieutenant Biggs!
There has been a report of a monster-like shadow on the top of the
antenna.
Lieutenant Biggs!
Biggs: Be quiet!
I'm busy!
This goes like this...
Uh..., why are these parts so old and crummy...
And why am I doing all the repairs!!!
AHHH!!!
Wedge: Sir, I'll check around while the repairs are being done.
Biggs: Let's see...Hmmm...
Put this here...and...
...Do this, and...
There, it's complete.
Squall: What are you doing!?
Biggs: HUH???
What do YOU
think you're doing here!
Hey, HEY!
What's going on with the soldiers down below!?
Wedge!
Do somethin' about this mess.
W...Wedge?
AH...
I...ah...have
no more business with this antenna so...
I'm...ah...leaving...
Seifer: No way!
Biggs: Ah......Ah, ah......AAAAAAAAAHHH---------!
What are you doing------!
Seifer: Shut up!
(In battle) Biggs: You little BRATS!
(In battle) Wedge: Lieutenant...
Finished, sir?
The enemy! Here!?
(In battle) Biggs: Where have you been!!!
You're getting no pay!
(In battle) Wedge: Hee...Why'd I come...?
(In battle) Biggs: What's going on?
(In battle) Wedge: AHHHHHHHHH!
(In battle) Zell: What the hell is that!?
(After battle) Dollet Soldier: Are you from the B squad?
Squall: I'm...Squall from B squad.
Dollet Soldier: Who's the squad leader?
Dollet Soldier: SeeD and SeeD trainees
are to withdraw at 1900 hours.
You are to assemble
by the shore!
Seifer: Withdraw?
Dollet Soldier: I only came here to deliver this message...
And I'm sure you can appreciate that this withdraw is a direct
order!
Seifer: @#$%....
What time do we meet?
Dollet Soldier: As I said,
SeeD and SeeD trainees are to withdraw at 1900 hours.
You are to assemble by the shore!
Seifer: 1900 hours...
that's in only 15 minutes!
15 minutes...Come on!
Zell: Off on his own again!
He's selfish...
I don't like him!
Biggs (sprawled on ground): Get those stupid kids!
Go, go!
Move it, MOVE IT!
(In battle) Zell: Let's get outta here!
(???): L2, R2 buttons to escape.
Copyright 1998 by Stewart Bishop
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