By Al Giovetti
Fade to Black Walkthrough
FADE TO BLACK (c) Delphine
Solve by BONeHeAD
A FEW WORDS ABOUT KEYS:
There's a superlarge amount of keys to be used in this game. All of
them are necessary for finishing it successfully, and so here they
UpArrow - run ahead
Left/RightArrow - turn respectively
Down - duck (so you can't be hit).
RShift+Up - walk
RShift+Left/RightArrow - step left/step right (a bit like strafing in
RShift+Down - fast 180o turn.
PgUp/PgDown - small steps ahead/back.
I - calls Inventory screen. From here use Tab to move between objects,
Enter to select object for use during play, RShift to get some
useful (not) info on object. Use RShift to read incoming messages
also. I or Esc exits the inventory.
1, 2, 3, 4, 5 - quick inventory object select.
Space - open/use/operate everything that can be opened, used or operated.
Also take object from cabinet.
U - use the selected object.
Enter - reloads gun (as soon as you got the bullets).
J - jump. You can do this from standing or running position. Run to
AltG (or V) - gun out. By pressing this you go in aiming position.
RCtrl (or B) - fire. If your gun is not out, press B to throw a grenade
(if you have any).
Esc - menu. Use Left/RightArrows to rotate the caorusel, Up/DownArrows
to switch menu modes.
S - quick save.
L - quick load.
Numeric 1, 3, 7, 9 - different viewpoints. You can look round corners
and such stuff.
H - Far/Near view. Far view is a bit like Alone In The Dark.
K - the same, but works when you are shooting somebody.
CtrlL - frame rate increase/decrease. Try this if the game looks too
slow (or too fast? :) )
CtrlM - mouse on. (But you don't want to play this game with mouse,
CtrlJ - joystick on.
F7 - sreen resolution. 320*200 looks too shoddy, SVGA is too slow, and
320*240 makes the game look like a wide-screen movie.
ShiftF1/F2 - screen expand/shrink.
CtrlD - draft realtime rendering mode. Rubbish but fast.
F - Gouraud shading on/off. Everyhing looks OK, but Pentium is
These keys are taken from Hybrid Fade To Black dox (respect, copylefts,
etc.), but I made some additions and corrections, as some keys described
didn't work or worked improperly). Maybe due to a not very correct
crack or a different keyboard layout.
I've read this from the beginning to the end a few times, but still
there can be grammar errors and typos. I'm just 99,99% sure that this
solve *works*. If you find some glitches - sorry, but bear in mind that
I written it thru the couple of sleepless weeks playing the game and
typing this bitch all over. :) Thnx for your understanding.
Ooooff. Okay, now the solve...
Get out of your cell, kill floating ball. In corridor step on the plate
to open the door ahead, run before it closes. Step on the green plate.
The green forcefield will deactivate and the security droid will move
ahead. Wait until the droid passes the red plate and deactivates the red
forcefield ahead of you, then run.
Open the door, kill automatic turret on the right and duck. The Morph
guard will come down to get you - kill him (2 bulletts). Step inside
the teleport and use it.
At the second floor recharge your shields, open the door with a red cross
sign. Walk ahead and prepare to kill a giant spider that will drop down
at you. He takes about 6 bulletts (don't forget to reload your gun in
progress). Search the cupboard, get map scanner and hint. Read the hint.
Use the console
near there and exit to the corridor where you came from. Now drop down
to the door with a spoon and fork sign - prepare to kill the Morph on
your right. Go thru the door to the hall, open lockers, get mine and
recharger, proceed further and kill Morph on left. Search the locker.
Open door, there'll be a scared cook begging you to not to kill him.
It's a shame that you can't kill this swine, 'cause as soon as you
enter the fridge room (door on the left) he'll let the two Morphs on
you. Kill them, use the code console. Make your way back to the starting
corridor, prepare to kill one more Morph. (It'll be a good idea to
Go to the second corridor again (where the spider was)
and go thru the door near the locker. Ignore the Morphs, you can't kill
them all. Here do everything fast - use lever, run thru newly opened door
and kill Morph inside. As soon as the door closes you'll be safe. Go left
and prepare for an explosion. It's a good idea to use your portable
recharger now. Push the red button, go ahead to another door, use
console near there (I don't know if this is necessary, but it's fun).
There's a Morph generator in there, so watch your back. Go thru the door.
In hall kill Morph behind the bars. You may also shoot the half-dead
human there, or you may leave him for some extra thrilling moments (but
you were warned! :) ). Search lockers, read the new message. Open door
ahead - from here you'll be in the same corridor. Go thru the left door
to the first corridor, kill Morph, go to new door (against the kitchen
door). In small room be ready to kill the Morph as the door opens. In
console room go thru left door, kill Morph, use code console. Go out and
to the opposite door, kill Morph there, approach the left door slowly
and it will open. Jump over the electric floor and kill two Morph guards.
Use right teleporter, push button to turn off electric floor, kill
Morph, get into the room with some funny "human" stuff (TVs, etc). Get
key from locker, return all the way, use left teleporter, in hall go
thru the big door behind the column, use console, exit thru the second
Now the second teleporter in the corridor is active. Recharge
here. Use 2nd teleporter, kill floating drones, use the console to
activate the cartrack. Follow it thru the door (it opens for cartrack
only). (If you fail to match it - open the door near the cartrack
operating console and find the second console there to return the
cartcrack to its place.) In small corridor push button, use nearest
teleporter. Up there kill Morph, run thru the dark hall with 2 turretts
on walls (they'll shoot, don't mention). Open door, ignore the console for
now. Open next door, kill security droid. Run ahead the corridor and open
the door at the end. This is the warden's office. Stand before the
glass walls that go round his desk and use a bouncing mine to finish him.
Be ready to kill a guard appearing behind you and get his key. Then open
the locker in the office and get the hangar key. Get out, go to the room you
came here thru, use the console, exit and run thru the hall with shooting
turretts again. Use teleporter, in the same small corridor use teleporter
on the right (it was inactive). As you land shoot the floating drones
immediately, then go into the shuttle.
Read all the messages you receive - they contain some info about
how to complete this part and what to do after what.
In the new room recharge if needed and take the door to the right. Kill
Morphs (they are different here, a bit harder and punky-colored :) )
and go to door straight ahead. In first locker take explosive
bulletts and change to use them (they're infinite, but twice more powerful
that normal bulletts). Proceed all the way ahead until you find a room
with a console and a recharger. Recharge (if needed) and use the console
to access the cells. Proceed to go ahead, kill Morphs and droid guards
until you find the door that you cannot open. From here return to the
corridor and take the door near the one you visited. Jump between the
mines, open door, kill Morphs, use farther console of the two.
From here go back to the starting hall, kill guards if any. Open the
far door and proceed ahead carefully - prepare to kill 2 spiders coming
at you from each side! After you done it take the door to the left,
then in small corridor turn left. Go thru opened door, step on the
first floor switch, then on the second, then go one step back - this
should desactivate both of the forcefields, red and green. Jump over
the second switch now and take plasma bulletts from locker (for use
Now return all the way back to that room with a door you could not open
then - it should work for now. Turn around the corner - here's the
professor you were looking for. (Also search the locker for heat-seeking
bulletts. Pity they're not infinite). Use console to turn off the
forcefield, go near the old man and move ahead slowly. From here you must
only walk, not run, or the professor will not follow you. Open the second
door in this room, not the one you came here thru, kill Morphs (if any). In
the washing room turn left, kill guards again, open door in the end of the
corridor and guide the old man to the teleporter slowly. As he leaves
he gives you the data cube containing powerful computer virus to
destroy the security net.
With said cube return to the room with two consoles, but now use second.
Select data cube in your inventory, step near it and press U. Now, RUN!
Ignore all the flying balls, guards and creatures, just run to the
MARS MINING FACILITY.
From the room you appeared at turn right and kill Morphs: they are more
tougher now, and some of them are unarmed - they just run at you screaming
"Die, human!" (damn scary, if you got the full CD version with speech) and
try to slice you with their bladed hands. Blimmin' krewel. :)
Okay, first of all clear the big green hall you are in now of Morphs.
If you lose too much energy, the recharger is hidden behind the secret
door just opposite the door you came out from. Then find a train of
cartracks and push the button near there to activate one cartrack. Follow
it everywhere - there are 4 doors that open for cartracks only. Kill
everybody behind the doors, search all lockers to obtain a huge amount
of keys to different sectors. Behind one of the doors there's a console,
operate it. Also you should find a radiation shield and a recharger
somewhere there. With the keys open all of the doors you can in the
hall and find 3 pieces of some blue mineral called Risidium. It's simple,
there are no monsters there, you must just switch a few floor switches
and all. In one of the rooms with Risidium there's a spider hanging out
behind the forcefield - kill him before you step on the floor switch, or
he'll let loose on you. In the same room there's an another door - if you
open it the sign "Radioactive area" starts to flash. Use your radioactive
shield (it's nice to recharge before), then use 4 bouncing mines to kill
the Morph miner hiding behind the right corner. Go to corridor and take the
right door avoiding that nasty creature hanging on the wall - it has damn
long claws. Open door, kill droids and Morph guard. Step on the floor panel
and read the message given by the computer. From it you'll understand how
to operate the drilling machine - just use Risidium on small slot on the
machine's left side. It'll move, follow it. You'll have to recharge it a
few times. As soon as the machine reaches the end of the corridor, the
labaratory door will open and let it in - you must slip inside too.
In this room you can discard that power-hungry radioactive shield.
Search the locker straight ahead for station coordinates document. As
you read it, you'll recieve a message from your friends - read it and
you're teleported to the next level.
VENUS SPACE STATION.
Don't bother killing that blue Morph - they appear always and always,
better run to the door to your left for safety. In the corridor visit
the door near the console - it's radiation everywhere, so kill those
drones quickly and sneak to the right for safe room. Look right and
kill the Morph who's mucking with the code console. Recharge, use console,
get everything from the lockers. Go to the opposite side of the room, open
door, in the hall ignore the first opening door on the right, but use
the teleporter. Go ahead, then to the right thru door avoiding turret
shots and the electric floor. In next room search the nearest to enter
locker, ignore the second and sneak past the mine. Run thru the door
and do not stop when the guards will run at you - instead step on the
two floor swiches ahead of you, they'll activate forcefields which will
kill the Morphs. Go right, thru two doors, sneak between the bouncing
mines. Go to the far end of the room, search the locker for area scanner,
kill two Morphs appearing at your back. Now return all the way to the
teleporter and use it.
From the same hall where teleporter is walk right to the curvy corridor
ending with a door. There'll be two Morphs - one in front of you and one
back - so be prepared. Open the door, ignore the "Radioactive room"
line, it's just a fooling. From the very beginning of the room turn
right into the small corridor near the red forcefield. Step on the floor
switch, exit - the forcefield's gone. Go there, kill guards, search both
lockers for two keys. Exit the way you came here thru. And now visit
the big door on the right side of the hall. It's the door to that top
deck part (or something like that, don't remember :) ) and it has a
kind of bridge behind it. This is the most tricky part of the level -
you must walk between the lasers that shoot thru that whole area. I
can't help you much here, it's all a business of steps and jumps: watch
the lasers, time carefully between shots and save at *every* single
move. At the deck you may ignore the door on your right - there's a
couple of grenades in there, but you'll have to deal with two Morphs.
Stand before this strange stand, take your gun out and aim at the console
on its right side. Shoot it twice - the forcefield will die and you will
release this thing that was hidden inside of the stand. (Jeez! It's a
flying head! What a nice hairstyle! :) ) This, hmmm, thing will fly ahead to
the left door, and as the door opens you must run inside the room. Kill
the guards or ignore them - it's necessary for you to not to lose that
flying head from your sight. Follow it up to the space shuttle - and the
It's the hugest and hardest level of the game. Check everything twice
you won't get into that "I-forgot-to-take-that-thing-and-now-I'll-have
to-return-all-the-way-and-lose-energy"-kind of problems. :)
From the room you landed in run to the door on your right. Nevermind the
shooting turret - there are 3 blue forcefields on this bridge that restore
your energy to the full, use them carefully. In the next hall search the
*far* locker, the one near the wall with a red and blue stones in it.
Approach this locker from its farest side, or you'll wake up one of the
Golems (green stone guys) that stand in this hall - they are slow but
invulnerable to shots. With the key you found in the locker return to
the starting room (recharge with the blue force if you need). Use right
In this room search both lockers, nevermind the floor switch, but do *not*
touch the button on the wall! Be sure to take the gem from the second
locker, they are important. Walk out the door, run ahead from the shots,
open next door, here are 2 rechargers. Behind next door kill 4 guards
and enter the basin room. Open the door and in the blue room search both
lockers. As you approach the second one (with a switch) turret will start
to shoot, push wall button to stop it. Again, make sure you took a colored
gem. Exit to basin room, push wall button. Now the floor switches in
the corridor are active - step on one of them accurately and the red
forcefield will appear. Go back to the starting point of the corridor
to the basin room - there are two wooden statues in there (maybe not
wooden, but they sure look like :) ). Push first the right, then the left.
Be ready for some action - there will be a Golem coming alive behind the
left door. Run ahead to the first floor switch and stand on it to keep
the forcefield active. The stupid Golem will follow you and burn in the
field, leaving his eye (yekk!) behind. Step out the switch and take the
eye. Return to the basin room and approach the basin from the back side -
the hand will appear out of the water, apparently attemting to make you
give something to it. Pity you don't have any spare change :) so you
must give it the Golem's eye - it will be quite satisfied. If you check
out your inventory now you will notice a new item - pyramid code.
Now return to the same corridor and approach the wall just against the
room where Golem was hidden. Aha! A secret passage! Kill droid, avoid
bouncing mines, take another crystal from locker, jump away from the
forcefields and exit to the old room with teleporter. Use it.
In the landing room now use the second (left) teleporter. In rooms
ahead shoot 3 Morphs. Run thru the corridor full of bouncing mines, trying
(as much as possible) to avoid them. In the bird hall kill guards. Here
you must get one paralyzed bird (as said in hint #3, as I remember).
To paralyze it use any of the 4 floor switches - step on them to activate
the stun guns that are hidden behind the crystals in walls. As one of the
birds gets stunned pick it up and pay your attention to the wall painting
which describes the evolution of Morphs. Remember it. Now visit the door
on the left side of the hall. Here kill 2 blade-handed Morphs, avoid Golem,
and proceed to the end of the curvy corridor to the door. Open it. If you're
lucky, the 3 Morph guards in there will be busy trying to kill one Golem -
they won't pay attention to you and you may kill them one by one. If you're
not lucky, the guards will notice you and you will be caught in a hell of
a crossfire. Anyway, after you finished the Morphs, approach the group of
icons to your right - these are the same as the wall painting in the bird
hall, but in a wrong combination. All you need to do is to place them so
that the evolution line of the Morphs is correct. When everything's done
right, the door near the one you came here through will open for you. Kill
spider, search locker for another crystal. Exit thru another door and
return to the landing room.
From here run to the same very hall which you visited the first (with two
Golems). Go thru the first door on the left, here look at the mosaic on the
floor carefully, remember it very good. Use teleporter, jump over the
fields, and you are in the oracle room. Here you need to "follow
the way of the oracle" - it means that you must walk the same way the
mosaic on the floor of the previous room lies. It's simple, you just
need to remember the exact appearance of the mosaic. After you are done,
an another flying head will appear and tell you to free the bird. Do so
(just [U]se the bird) and it will thank you and give you a crystal code -
it's a model of six different-colored crystals you need to have. You
already got 4 and there will be 1 more - return to the hall
with 2 Golems and search the second locker for a crystal. Be careful, at
the same time the Golem behind you will come alive and the wall gun will
start to shoot paralyzing shots. After you took a crystal approach the
wall panel on the left side of the hall - it's the exact copy of the
pyramid code. Look at the code in your inventory and place the buttons
under the icons in the same position (ie, push the first and last buttons).
Now enter the second door (right) in this hall (be quick, the paralyzing
gun will shoot at you and the another one Golem will come!). Use teleporter.
In dark hall run ahead, avoid paralyzing shots and keep left. Here be aware
of two more Golems - they are brown this time, and a little harder. Run
around the hall to fool the Golems and win some time, then run ahead, to
the corridor on the left side, open the door. Here is the final part of
this level. In this hall you must place all the crystals you have to their
slots according to the code. One crystal is already at the place, use it
for orienation. Do it fast, 'cause the Golems are coming. When you did
everything right the pyramid will appear just ahead of you. Admire this
beatyful view for a while and exit thru the door on your back, 'cause the
Morph guards will start appearing from the corridor. Behind the door
turn left for another door, recharge there, take heat-seeking bullets.
Now exit and proceed ahead the long corridor. When you are near center
another monster will run at you. I'm not quite sure what he is, but he's
invulnerable like Golems and *fast*. You need to overrun him and head
for the teleporter in the room ahead. After you succeeded go ahead, listen
to what flying head will say and enter the teleporter.
As you appear shoot Morph just ahead of you, the droids should kill
themselves so don't waste time and bullets for them. Kill another Morph
around the corner. Now approach this strange horny shuttle with a floor
panel near it, push controls, and...
...you're flying! Now you control this bumpy piece of aircraft. Here
everything is pretty easy - you just fly ahead wasting other pilots like
you. Try to not bump into the walls and pipes - it's pretty dangerous to
your health (bear in mind that you can't recharge here). It's pretty
boring arcade part of the game so save often and go where the road tracks
you. (In the room with 4 teleporters take the left one for shortest way.)
When you appear in a dead end just approach the wall ahead of you...
...and return for the game proper. Kill Morph, then flying droid. Open
door on the right, use middle teleporter, step on the switch to stop the
shooting turret. Go right, kill droid and blade-handed guard. Open door
on your right in the same corridor kill Morps, search locker avoiding those
tentacles on the wall - jump over the floor switches to fool that creature.
Exit and go straight to the corridor ahead (where the blade-handed guard
was). Visit the top room (second incubator), kill everyone, get key from
locker. Exit, proceed right, in next corridor open the left door, get one
more key (beware of the Morphs!). Exit, skip the left corridor (with
forcefield and electric floors), and return to the first corridor. Now
visit the door on the opposite to the enter side. Kill 2 flying drones,
go ahead and up the corridor with many floor switches in it. Avoid all
of the switches - they enable forcefields that may be dangerous for you.
There will be a door on the right side of the corridor - enter it. As
you approach the locker 2 Morphs will appear behind you - kill them, then
shoot the button to kill the forcefield. Take everything from the locker,
exit and proceed ahead the corridor. Kill the guard to your left (behind
the forcebars), then run to the right part of the corridor - there's an
invisible switch that turns the bars out. Go ahead, enter right door. Here
you need to perform a tricky task: to jump between forcefields over
electric floors avoiding bouncing mines (gulp!). But before you must turn
off 2 big forcefields that block your way. To do this, step first on the
floor switch that is nearest to the wall, than on the neihbouring one.
This makes your way clean - but for a limited time: if you get captured
between two forcefields you'll have to start it all over, so save like
After you jumped well, open the door, enter the hall (the forcefield may
appear behind and kill you). Shoot all the Morphs (there are lots of 'em).
You are advised to ignore the door on the left side of the room - there's
nothing crucial for completing the game in there, but you may inspect it
freely if you want. After you've finished, open any of the two right doors,
kill 2 blade-handed guards. Proceed thru, to the left, kill Moprh and
run ahead to the strangely-shaped teleporter - another invulnerable steel
creature will chase you! Don't forget to *use* the teleporter! :)
EARTH BASE: THE COMMAND ROOM.
You appear in a hell of a crossfire - start shooting immediately. It is
advised to use armor-piercing bulletts (one more clip is in the locker
to your right). After you shot all the Morphs, the giant hulking security
droid will come to get you. You can't kill him, so just overrun him - run
straight behind the boxes (visit the right door if you need recharging).
In next room, kill machine gun drone, proceed ahead thru the door. Talk
to the wounded guy in the corner - he'll tell you where to get the key
to the command room. Use teleporter in that room and ignoring the next
shooting, run left, thru the door. Kill 2 Morps there. Proceed until you
find a room, where 3 Morphs hold captured one human. Kill the guards and
talk to the human - he'll give you the key. Exit thru the another door in
this room (the shooting is over now), use teleporter again, open left door,
there go right and talk to commander. He'll tell you to find Sarah (one
of those you are saving) in the next level. Open second door, use right
teleporter - off you go!
EARTH BASE: DORMITORY.
The first thing you see here is a human guard. But don't let your eyes
deceive you - approach him and he'll turn to an alien. Take a look at the
beautyful realtime morphing (great job, Delphine) and beat this sucker
down. Proceed to the door ahead and shoot your way thru the following
rooms (this part of the game is mostly point-and-shoot, no puzzles). In
one of the rooms you'll find one human in uniform, talk to him and he'll
give you the access key. Proceed to the next door, kill Morphs that hide
in the toilet :) . Go ahead - there you'll find Sarah. She'll ditract the
attention of the guard and you must shoot him fast. Approach her and
she'll teleport away without even saying thanks or bye (those women... :)).
In the tiny room turn right - go thru this corridor, kill guards and use
As you possibly know already, John (the leader of the human rebellion
against the Morph empire) has set the bomb in the reactor room of the base.
Sadly, he couldn't initiate it. Now it's your job. Run ahead, ignore giant
droid, open next door. In corridor jump between the direction arrows - they
move you fast to the direction they show at, and if you won't be careful,
they'll throw you right into one of the mines. Open door, overrun another
droid, get into the door on the right of that corridor, shoot machine gun
drone in the green room. There are 2 doors in this room - one of them is
marked "Airlock 1" and the other isn't marked in any way. If you go thru
the second you'll get the opportunity to recharge, but generally "Airlock 1"
door is a little shorter way. Anyway, you'll apperar in the one of the 2
very similar corridors - they both have 2 doors, mines, floor arrows and
You must first visit the farest room - you can see the door to
it behind the forcefileds. Jump over the floor arrows, then use the first
door's frame as a safe cover, wait until the forcefields move away, then
run ahead and to the door (it's a great idea to save before). In the next
hall you see a lot of arrows on the floor - some of them are useful and
some of them push you into the deadly forcefields. There are also some
moving arrows - they change the direction where they move you continously.
It's all too difficult to explain, you need just to get the idea of it
and jump carefully. Your goal is to reach the control panel on the deep
side of the hall.
After you've done it and used the panel, return to the
corridor, and now to the first door. Be careful, as you enter the door
*jump*, not run - there's an invisible switch on the floor that turns on
the forcefield ahead of you. Enter the door marked "Reactor area" - as
you walk in you may notice the title "Destruction process initiated" on
the screen - it means that your job is done and must get a hell outta here
fast. Don't waste your time with the droids - just run to the left side of
the reactor room and approach the teleporter. You'll be gratified for your
work and taken out of this place.
THE MASTER BRAIN.
In the starting room kill the machine gun drone, then use teleporter.
Up there, jump between the forcefields and electric floors. In the hall
kill Morphs and proceed ahead slowly, so that you won't activate the mines.
Keep the left side. Somewhere there in the hall there's an another type
of Morph - it's like one of those miners with bladed hands, but it's half-
invisible that makes that creature a real pain in the ass. (If you let it
get close to you, you'll certainly appreciate that cool "liquid metal"
look of that gyu, the problem is that this may be the last thing you'll
In this hall there are 2 doors to visit. The first one is just opposite
the entry - it has a hole near it and if you won't be careful these
tentacles will rip you in pieces. Behind this door there's nothing
important but power-ups, so visit it only if you require recharging. The
second door is right-back - enter it, proceed thru the corridor killing
those half-invisible guards. Enter the door in the end of the corridor,
step on the floor switch and rush ahead while the forcebars are off. You
must sneak past all the moving forcefields and jump over some floor arrows
that guide you to the opposite direction, and you must do it *fast*, 'cause
those bars won't be inactive forever. If you'll get stuck in the middle
of that corridor you will start all over (so save before you go).
In the next corridor jump over the arrows and enter the door on the left.
Here you encounter the invisible labyrinth - it's made of glass and you
can hardly see where you can go where you can't. Make one step ahead, then
left, back, two more left, and now proceed ahead and right, to the right
forcebar. Step near that yellow forcebar and jump thru it (you'll lose some
energy, but there's no other way. Don't stop running ahead, 'cause the
field will drag you back again - turn right, run to the door and enter it.
You must do it all fast, if you won't the Morph blob that appears behind
you middleways will kill you in one bite, but as you enter the door, you
In that room kill all guards, run ahead and open next door. Here, step
ahead, jump over the floor switch, recharge, and jump over the next switch.
In the next room run ahead, nevermind the shooting turret. Open the door
to your left, avoid the moving forcefields and proceed ahead to the
After you used the teleporter, go ahead and open the door. Kill all the
Morphs (there's usually lots of 'em), run ahead and use the teleporter.
(It's not really a teleporter, this thing just opens the second door in
this hall.) Open this door (right side if you face the entry) run ahead.
As you enter, the first human will start to morph into that bloody clawed
steel monster. Overrun it and stopping nowhere follow Sarah (she standed
at the back) thru the corridor. Open doors, rush into the space shutlle...
You just saved the human race! The game successfully over!
(Here you should imagine another brilliant finihing animation, that
couldn't make it thru the CD-rip :) .)
Done by Bonehead // Nobody's Business
(c) moral rights reserved