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Dune Walkthrough

    "Of Spice And Fremen"

    Dune Walk-through by Michael Simpson and Michael Gater

    Introduction

  1. Welcome to Dune, Paul Atreides. As you know, Dune is the only planet in the universe that contains Spice. He who controls the Spice Controls the Universe.
  2. Since you have just arrived here, it would be nice to Visit your father, Duke Leto Atreides, and mother, Jessica.
  3. Talk to Leto in the throne room and he will tell you to find Gurney Halleck, long-time friend of the family and your Weapons teacher. Find Jessica and talk to her. She will tell you the name of the Sietch (Fremen home) where Gurney is located (Carthag-Tuek).
  4. Take an Ornithopter to Carthag-Tuek and talk to Gurney. He will tell you of the necessity to enlist the Fremen if you are to stand a chance against the Harkonnens.

    Chapter One: The Search For Spice

  5. Talk to the Fremen chief and have his troop start working for you and have them specialize in Spice production. When you talk to Gurney, he will suggest visiting the sietchs and then returning to the Palace.
  6. Use the Ornithopter to travel to the sietchs with Gurney and enlist as many troops as you can ( The Fremen at Carthag-Timin will say that you cannot appreciate there abilities at this time). Have the Fremen troops specialize in Spice production. Return to the Palace after visiting the Sietchs and talk to Duncan and Jessica to find out why Spice is so Valuable.
  7. Find Leto and talk to him to learn about Stillsuits. Gurney will tell you that the Fremen in the sietch where you met knows of a Stillsuit maker. Fly an Ornithopter to Carthag-Tuek and talk to the Fremen chief. He will tell you to fly eastwards (but make sure you have someone with you) to find the sietch. Fly eastwards and you will find Tuono-Tabr and the Fremen stillsuit maker.
  8. Talk to the Fremen chief and he will describe stillsuit properties to you and will have some sent to the Palace. The chief will also tell you of 2 more sietchs to the north and east of his sietch. After enlisting his troop and having them specialize in spice production, fly to the 2 other sietchs and enlist the troops for spice production.
  9. Both troops will tell you that their area needs to be prospected before beginning to harvest spice. Talk to Gurney and he will state that there must be someone who can prospect and that you have probably already visited them. Maybe they are the Fremen at Carthag-Timin.
  10. Fly back to Carthag-Timin and talk to the Fremen chief again and you will be able to get them to work for you this time and they will give you a Spice-Density Map which will prove of Great value as the game progresses. At this time when you talk to Gurney he will suggest going back to the Palace. Take an Ornithopter to the Palace.
  11. As you enter the Palace, Gurney will mention that the Palace is now stocked with Stillsuits. The Duke will tell you about Jessica's "Sounding" ability and will suggest that you talk to her about it. Talk to Jessica and she will suggest exploring the Palace to locate hidden rooms.
  12. Ask Jessica to come with you to locate any hidden rooms. Jessica will eventually locate a passageway that will lead to the Communications Room. At this point. talk to Jessica and the storyline will continue on its own for a few screens.
  13. Find Duncan and talk to him. He will tell you about Spice Harvesters and how they can increase the production of Spice. Talk to Gurney and he will suggest Looking at the Dune Map to see which Sietch had the Harvester (it was Tuono-Tabr). Take your Orni to Tuono-Tabr and talk to the Fremen Chief. He will tell you that they found the harvester north-east of the sietch.
  14. Fly north-east in your Orni until Gurney spots a new sietch (Tuono- Harg). There you will find two harvesters but no Fremen. Gurney will suggest flying to the two nearest Sietchs to tell the fremen troops to pick up the harvesters (do this by Changing occupation to "Go and Search for Equipment").
  15. After the troops are "searching" fly back to the palace and talk to the Duke. He will give you a short speech and will ask you if you have seen the message in the communications room. Go to the communications room and read the message from Emperor Shaddam IV.
  16. Reading this message will start the Spice shipment phase of the game. The Emperor will now call every 4-7 days for the spice shipment. Make sure you do not put off sending these shipments or the Emperor will send his henchmen to Dune to kill you for not sending the Spice shipments (which is why you are there).
  17. Talk to Duncan and he will tell you that the Fremen from Tuono-Tabr (where you got the stillsuits) told him about a rich spice area. Fly to Tuono-Tabr and talk to the Fremen chief and he will tell you of vast spice fields to the south and of a sietch to the southeast. Fly southeastwards until you come upon Tuono-Timin. There you will find the grieving Harah and another harvester.
  18. Talk to Harah and she will tell you she knows of 3 more sietch locations (Habbanya-Timin, Habbanya-Tuek and Habbanya-Tabr). Ask Harah to come with you. Fly to the new sietchs and enlist and equip troops (don't forget to send a troop to "search for equipment" to get the harvester at Tuono-Timin). The Fremen at Habbanya-Tabr will say "What's the Point". Harah will tell you that this fremen is hard to convince and that you should try later. Don't forget to have the Prospectors prospect the new areas.
  19. Go back to the palace and talk to Duncan. He will tell you about Worm danger. Jessica will warn you not to let Harah distract you and will tell you to spend some time in the desert ALONE. Tell Gurney and Harah to stay in the Palace and then go outside away from the Palace and wait for morning/evening. You will then receive your first vision, from Leto.
  20. Go to the throne room. The storyline will continue on its own from there (Jessica will notice that you have had a vision, The Duke will request that everyone meet on the Balcony, Harah will mention Paul might be the One, and Leto will notice Gurney missing).
  21. Talk to Jessica and she will tell you about your new powers. Talk to Leto and he will suggest having Jessica help you to find Gurney. Ask Jessica to come with you. This time you must talk to Jessica in every room to see if she "feels" anything. Jessica will find a hidden door opposite the Communications room and in there is where you will find Gurney.
  22. Gurney will urge you to tell Leto while Jessica will stay with Gurney. Go talk to Leto and he will tell you to go talk to Thufir Hawat in the communications room. Go talk to Thufir and he will tell you to read the message before you continue. The message will be from the Emperor asking for the first shipment of Spice.
  23. (THE FOLLOWING STEPS WILL BE THE SAME EVERY TIME YOU GET A MESSAGE FROM THE EMPEROR ASKING FOR A SPICE SHIPMENT):
  24. Go talk to Duncan, He will ask you if the Emperor has asked for the spice shipment and ask you if you want to Accept, Argue or Refuse. Accept, unless you want to die Prematurely (although it is a Cool Death Scene). He will then tell you that he should go with you to the communications room. Tell Duncan to come with you and go to the communications room. When you enter the communications room with Duncan, you will see the Spice shipment being sent off to the Emperor. Talk to Duncan until the Emperor sends back a message telling you when the next shipment is expected.----

    Chapter 2: The Search for a Fremen Leader

  25. Ask Thufir to come with you so he can disable the trap where you found Gurney. After entering the room where Gurney is, talk to Thufir. He will disable the trap, find the Armoury and ask to talk to you in the Armoury. Go into the Armoury with Thufir and talk to him. He will say "We need to be ready to stand against the Harkonnens and use Fremen to help" and "You need to find a Fremen Leader". Find Harah and talk to her. She will say that she has heard of a Leader but can't remember his name.
  26. Take Orni to Sietchs to see if you can find out more about the Fremen Leader. One of the Fremen chiefs will tell you the Fremen Leader's Name: Stilgar. Harah will then remember where he was born and can lead you to the sietch which is located far west of the Palace. Fly due west of the Palace until you come upon a sietch (Sihaya-Clam). It will be abandoned. Talk to Harah again and she will say you have to fly northwest to find Stilgar. Fly northwest until someone spots a sietch. This sietch is called Ergsun-Timin and here is where you will find Stilgar.
  27. Talk to Stilgar and ask him to join you. The storyline will take over for a bit here and you will get the name Maud'Dib. Rally (enlist) the Fremen troop here and start them on Military Training. Send the troop to search for equipment. Talk to Stilgar again and he will tell you of other sietchs in the area. Visit these new sietchs (Ergsun-Clam, Ergsun- Tabr, Ergsun-Tsymyn, and Ergsun-Tuek), rally these troops as well and send them off to find equipment. Fly back to Habbanya-Tabr. You can now enlist the "No Point" troop, with Stilgar's presence.
  28. Now is a good time to revisit all the Fremen chiefs and see how things are going with them. They might even give you clues as to where other sietchs may be located. Also make sure the Prospectors are kept busy..... Remember, Spice is the most important thing in the Universe.
  29. Fly back to Palace. When you enter Throne room, the storyline will start. (Fremen will help fight Harkonnens and Jessica will notice your eyes turning blue). Find Thufir and talk to him. He will suggest starting to train Fremen to fight.
  30. Find Gurney and talk to him. He will say that he can train the Fremen. Ask Gurney to come with you and bring him to a sietch where he can start training armies and leave him in a Sietch that has an Army troop in it, obviously in Stilgar's home area. You will then receive a vision stating that something terrible has happened at the Palace.
  31. Return to the Palace, visit the Communications room and read the new message. The message will be from the Baron, then Feyd telling you of what they had done. Go talk to Leto and he will tell you about his Punitive Expedition. Go back to the communications room and talk to Thufir. He will say it would be best to start attacking the Harkonnens near Stilgars home territory where they will be weakest.
  32. Go talk to Duncan and he will tell you about Villages and items that you can buy from them. Harah will mention a Tale of a village in a "Fish's Mouth". Stilgar will mention seeing a fish in your Ornithopter. Look on the Dune map and find the outline of a fish and fly to the Mouth. There you will find Oxtyn-Pyons and a smuggler from which you can buy items such as a harvester or ornithopter.
  33. Talk to Harah and she will want to go back home. Take her back to Tuono-Timin and tell her to stay there. She will thank you for bringing her back home.
  34. Talk to Stilgar after moving away from Harah and he will tell you that there is someone that you should meet. Fly to Oxtyn-Tabr to meet Chani. Talk to Chani and she will tell you how Beautiful the desert is at night. Tell Stilgar to stay in the Sietch and ask Chani to follow. Get away from all equipment in the area and wait for evening. The storyline will take over from here for a bit. (Chani will tell you that she has fallen in love with you and that she will want to stay with you forever. Stilgar will appear and tell you that he thinks you will make a great Fremen leader especially with a Fremen female at your side).
  35. Talk to Chani and she will mention other sietchs that she knows about. Fly to the new sietchs, enlist the troops, have them specialize in Army, Equip troop and send them to the sietch where Gurney is so that he can train them.
  36. Now is a good time to revisit all the Fremen chiefs and see how things are going with them. They might even give you clues as to where other sietchs may be located. Also make sure the Prospectors are kept busy..... Remember, Spice is the most important thing in the Universe.
  37. Soon you should be receiving a vision from Jessica. Fly back to the Palace. Jessica will meet you in the stillsuit room and tell you the Duke is Dead. Go to the Communications room and talk to Thufir to find out the details. He will tell you the Duke's Ornithopter was shot down and that there must be some other form of transportation. Talk to Stilgar and he will suggest going to another room to talk.
  38. Go to another room and Stilgar will tell you that the Fremen use Worms to travel and will suggest you try it. So head on out to the Desert (one or more steps away from the Palace) and Call a worm. Talk to Chani and she will say it would be a good idea if you told Thufir about this. Go back to the Palace and talk to Thufir. He says "Now only if we had some other kind of weapon to use against the Harkonnens, Maybe something located right here in the Palace".

    Chapter 3: Vegetation on Dune: The Fremen Dream

  39. Find Jessica and talk to her. She will say that there still might be something else hidden. Ask her to come with you (you should leave Stilgar in the room and take Chani and Jessica with you) and explore the Palace again, talking to Jessica in every room. You will eventually find a room to the right of the room where you found Gurney. Enter the room and talk to Chani, she will tell you about her father (Liet Kynes), Chani will suggest going back to Oxtyn-Tabr and that you should bring Stilgar also. Jessica will want to stay in the greenhouse.
  40. Fly/Ride to Oxtyn-Tabr, talk to Chani and she will say that Daddy's sietch is westwards. Fly/Ride westwards until you find Sihaya-Tuek. There you will find Liet Kynes. Talk to him and he will show you his experiments. This should be the first time you will see a Cache of water in a Sietch. (Now would be a good time to save your game, and check your Charisma [indicated on the Dune globe with "See Results"]. Talk to Stilgar and he will suggest drinking the Water of Life. To be able to Drink the Water of Life, your Charisma must be 50 or greater. (If your Charisma is not high enough, you will have to refuse the offer and wait until Jessica explains the Water of Life to you -- only then will you be able to drink with confidence).
  41. Talk to Stilgar. He will say the Bulbs can be used against the Harkonnens because they destroy the Spice and that is the only thing the Harkonnens are interested in. Go into the Greenhouse, talk to Kynes, he will say that he could use some help from troops and he knows of a few sietchs nearby.
  42. Go to the new sietchs, enlist the troops, have them specialize in ecology and send them to Sihaya-Tuek to help Kynes. Now would be a good time to check on the rest of the Fremen and see how they are doing.
  43. You will eventually receive a vision that a sietch has come down with a terrible disease. Go to the sietch with the disease, talk to Chani and she will stay to cure the disease. Continue to check on the rest of the Fremen troops and keep the Prospectors going to unprospected areas. Soon you will receive a vision that Chani has cured the Fremen. Talking to the Fremen will inform you that Chani has disappeared. After getting message from Feyd (telling you he has kidnapped Chani), talk to Thufir and will suggest having your army troops use Espionage to find Harkonnen Fortresses and eventually you will find Chani in one of the Fortresses.
  44. Through espionage you will find the locations of the Harkonnen fortresses. By conquering the Harkonnen fortresses you will come upon the one which holds Chani prisoner. You will not know which fortress is holding Chani until you attack it.
  45. After rescuing Chani it will be important to remember where the following characters are located: Jessica, Gurney, Thufir, Stilgar, and Chani. It will be necessary to gather these characters together for the dramatic climax.

    Chapter 4: Battle for Arrakis

  46. Eventually you will be able to contact Fremen on the entire planet. Continue using espionage to find all Harkonnen Fortresses. To attack a Fortress, it is a good idea to have at least 4 Fremen troops Expert in Army and equipped with Kyrs, Laser Rifles and Wierding Modules.
  47. Start with the Fortresses near Stilgars Home territory. and work your way towards the Palace. (Tip: After conquering a Fortress, there will usually be a Fremen troop working for the Harkonnens. You can Rally them to work for you. Have them specialize in Army, equip them, and send them to Gurney for Training. [also you may want to have 2 forces (4 troops per force) working in opposite directions so that they will eventually meet at the Harkonnen Palace]).
  48. If you're concerned that you might lose a battle, you should save before attempting and then save again if you win. It is also a good rule to outnumber Harkonnen troops 2 to 1 if possible, although it is not required. Atomics will give a decided advantage, but will only be found in fortresses near the Harkonnen Palace.
  49. It is important to use espionage to find all of the fortresses. If you miss one, you will be set up for a surprise attack, and even if you are not attacked, you will find it difficult to launch an assault on the palace if Harkonnen forces are hiding out in an unkown fortress.
  50. Talk to Stilgar after taking each fortress and he will eventually tell you that there are no more fortresses left to take over. He will suggest Bringing Thufir to a Sietch close to the Harkonnen Palace. Go to the Atreides Palace, talk to Thufir (he will say "We are almost ready for the Final Attack"). Ask Thufir to come with you, and bring him to a sietch close to the Harkonnen Palace. Talk to Thufir at the sietch and he will say he needs to stay for awhile. Tell him to stay.
  51. Eventually he will ask you to bring Jessica, Chani, Stilgar and Gurney to the sietch also. Find them and bring them to the Sietch. After everyone is there the Storyline will take over. Talk to Thufir and he will say you need 10,000 Fremen, split into the three sietchs around the place, equipped with Atomics to attack the Palace.
  52. Once you have enough men surrounding the Palace, Thufir will tell you to tell Stilgar to give the order. Talk to Stilgar and accept the attack order. The Troops will converge on the Palace and you will soon receive a vision stating that the Shield is down and the Harkonnen forces have surrendered. Now you can go to the Palace. Enter the Palace and the storyline will take over from there. Congratulations, you have won the game.
  53. Long Live Emperor Paul Atreides and Empress Chani!!!

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