Drakan: Order of the Flame Walkthrough


By Al Giovetti
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Drakan: Order of the Flame Walkthrough

by by Dan Simpson (manymoose@hotmail.com, ICQ: 185116)


  1. Introduction
  2. Walkthrough
  3. 1. The Beginning of the Game, Ruined Village
  4. 2. Wartok Canyons Area
  5. 3. The Wartok Mines
  6. 4. Grotto
  7. 5. Islands
  8. 6. Ruins Of Alwarren
  9. 7. Islands Revisited
  10. 8. Succubus Lair
  11. 9. Volcano
  12. 10. Rift World
  13. Miscellaneous Tips
  14. Items
  15. Enemies
  16. Final Words...
  17. References
  18. Letters

    N O T E S

    The Complete Walkthrough, Version 1.0 (9-14-99)

    The most recent version of this FAQ can be found at:

    I am now finished writing the Walkthrough! Yay! Any update after this is most likely to be fixing an mistakes that I find. Hehe. Or maybe discussing this new patch that is coming out. But I am finally through the game!

    If you are a webmaster and wish to post this on your web page, please email me first. And if you do post this FAQ on your site, please make an attempt to keep it up to date. There is nothing worse than getting emails from people who saw an old version asking about things that are already in the newer versions. Well, maybe there are worse things, but it IS annoying!

    There is going to be a patch to Drakan released some time soon.

    This FAQ looks smashing in Courier New at about 9 points. (If you look up directly under the word "notes" above and see something other than a straight line, then you might need to change your font!) Contents:


    This is mostly a step-by-step walkthrough similar to the walkthrough I wrote for The Legend of Zelda (NES). I think this format works well for this game. Also note that this was written using the Normal difficulty setting. However, since the only difference between the difficulty settings is how much damage you take (-25% for easy, +28% for hard), this shouldn't have any effect at all on the Walkthrough.

    Also note that I don't use the "proper" names for most of the creatures. usually call them what they look like. This is because the manual doesn't actually list all the monsters, so I had to make new names up. If you want to see the "proper" names you can check down at the Enemies section below.

    1. The Beginning of the Game, Ruined Village

  1. Get the Mithril Short Sword

    Hint: Do a Quick-Save (simply press 'Q') after you win every Battle.

  2. Be careful when you first start out, a Wartok will try to sneak up on you. Don't forget to equip your sword! (use the mouse wheel, or press '[')
  3. Go north and then east. There is a Wartok here. Go into the house to get a Health Elixer.
  4. Now go all the way west. You will see a ruined house there, but don't bother going inside. Instead go north and slide down to the beach. A little to the Northwest is some treasure: a Mithril Short Sword, and 3 Health Elixers.
  5. Now swim along a little to the west (make sure to come up for air!) and then go back on shore and head south to get Duncan's Battle Axe (durability 15/150).
  6. Go back to where you got the Mithril Short Sword, and there is a little cave just to the south of that. Go in there. There are some Spiders in there so be cautious.

    Spiders: Kill them is pretty easy, just crouch (R-CTRL) and attack if they get too close. No strategy involved, really.

  7. You will find yourself at an underground lake. Swim across it to a new small room that has a pool.
  8. Dive into the pool, and swim through to a new area.
  9. Get out of the water and find the passage (hard in the dark) and go down it. There will be some spiders here.
  10. Eventually you will reach the end of the passage, and then you flip the lever to get into the Tavern Basement. You start at the last step in the next part, Tavern Key. So immediately you can get the Key.

    Tavern Key

  11. The Tavern is just to the south of where the Man died.
  12. Ignore the upstairs in the Tavern.
  13. On the back of the stairs, open a door to the cellar.
  14. Smash any barrels you find for Health Elixers.
  15. Jump onto the boxes to get onto the ledge, to get the Mace.

    Hint: The sword that you start with is the only item (until you get the Mourn Bringer or Rune Blade, but that will be awhile!) that does not get damaged over time, all the other weapons/armors/etc. will. So if you don't need to use the Mace, DON'T! For example if you see a Barrel that you want to smash, use your original Short Sword on it.

  16. Flip the lever (ENTER) to open the portculis.
  17. Use the crouch attack on the Spiders.
  18. On a table to the left (from where you entered) is a key, use ENTER to get it.

    Find the Rusty Chainmail

  19. From the dead Man, go West until you get to the Area with the Scavengers in it.

    Scavenger: Sneak up to it, then let it come to you, crouch and attack with the Mace. It should only take about 3 attacks.

  20. There is a little cave further to the west that has the Chain Mail in it (15/100 durability).

    Hint: After you get a new item like the Chain Mail armor, you need to open up your inventory (press 'I') and equip it. (double click it)

  21. Go out of the cave and up the ledge that leads southward. There will be another Scavenger up here.
  22. Jump into the river and swim westwards until you get to where you can stand up in the water, then head north. There will be a Wartok here. Kill him to get the Invisibility Potion. Go into the shed (or is that an outhouse?) to get 2 Health Elixers.
  23. Climb up the ledge to the South West, and then slide down the other side to get back to the area where we found the Chainmail.
  24. From here go back to the Tavern.

    Priest Book

  25. Head south past the tavern to get to the Priests house.
  26. Beware there is a scavenger (fast bugger!) along the path. Scavenger: Sneak up to it, then let it come to you, crouch and attack with the Mace. It should only take about 3 attacks.
  27. Further along the path you will find a Wartok killing a human. Wartok: Sneak up to it, then attack as much as you can!
  28. Head south and cross the river.
  29. Atimar's (the Priests) house is not the one immediately across the river, his is the house just to the east of that. There is another Scavenger between the houses.
  30. Go up to the door and use your key (ENTER) then enter to house.
  31. The Book is just on the table inside.

    Find the Soul Crystal

  32. As you exit there will be two Wartoks.

    Hint: If it looks to you like a Wartok is yelling and flailing his arms around that means that he is calling for his other Wartok buddies to come and help him kill you.

  33. Head back north across the bridge.
  34. Go East, there should be about 3 Wartocks along here.
  35. As the path curves, go north. There will be a larger Wartok here with a Potion of Life.
  36. Head north across the bridge and into the temple.
  37. Use the book (ENTER) on the pedestal which is on the temple (you must do this while standing on the north side of the temple).
  38. Step onto the steps and the Game will take over and show you some interesting exposition.
  39. Go down into the pit.
  40. After you go through a little tunnel you will emerge into a room with many Swinging Axe Blades. Walk right up to each blade, wait for it to go by, then run past it. Careful! Each blade goes at a different speed. You may want to save it after you pass each one. Also be careful that you stay on the path, it bends to the right, then bends back (sort of like a crescent moon).
  41. Walk through the tunnel into a Domed Chamber.
  42. At the opposite end of the dome you will find a Statue and a Floor Switch. Push the statue onto the switch.
  43. Now on the two sides of the chamber are two more Floor Switches, go over to those and step on them. The lights should go out leaving only a purplish color in the center of the room. Also the pit in the center of the dome will be filled.
  44. Go into the center of the room, and get Heron's Crystal off of the front (that is, facing the entrance) of the weird Purple thing.
  45. Now the pit will reopen, but now as a Staircase, go down it.
  46. Finally step onto the platform at the end of the tunnel, and it will raise you to a new cave.

    Awaken Arokh

  47. Exit the cave and cross the suspension bridge. Your map will be updated (which is what that flashing map icon means).
  48. On the other side you will find a Wartok. (or two)
  49. Head east, and then south. You should arrive at a place with a few stacked boxes and a torch. From there take the new path to the north.
  50. There should be about 3 Wartoks here (on mine they appeared to have killed a fourth one). Don't attack their barrels, as they are explosives!
  51. Continue north to the Giant Bare Tree Thingie (whatever), and push it over. If you are lucky, it will fall on the Wartock on the other side and kill him. (well that's what happened to me!)
  52. Jump onto your new bridge, and CAREFULLY cross it.
  53. Head north. There will be another Wartok here.
  54. Go into the cave, there are about 2 Wartoks in here. Go through the cave.

    Hint: Don't try to run away from Wartoks, they are much faster than you!

  55. Once through the cave there is another Wartok.
  56. Head east through the northern path, and you'll get to see a broken suspension bridge.
  57. Careful while crossing this bridge, as you may have noticed, it is quite broken.
  58. There will be a Wartok immediately off of the bridge, and there are several others camped out close by.

    Hint: The Thrust (Tap Forward, Attack) makes an excellent first attack against Wartoks, it can remove their weapons (or limbs) and slightly stuns them as well!

    Hint: If Wartoks hear something, they will go out to investigate, whether they know you are there or not. So if you stay still they may wander around then head back to their camp, and go back to sleep. Very useful. Then you can sneak up on them and attack.

  59. Go to the East Bridge and cross it (you'll know it because there is a skeleton skewered by it).
  60. Now go north, drop off the little cliff and then go up the side of the mountain to the East. There is a Wartok here.

    Hint: If you are having trouble going up a mountain-side try doing a little jump.

  61. Head east to the next bridge. There will be about 2 Wartoks around. Do NOT attack the 3 barrels there, one of them is an explosive!
  62. Cross the Bridge. Careful, this bridge isn't completed either.
  63. Now go North-East. A Wartok here will push a boulder in an attempt to kill you, but on my game he merely managed to kill another Wartok. Notice the pretty waterfall. Ooh... Pretty.
  64. The path we want to follow is close to the river, and heads south. It's very dark and hard to see, but this path leads to another bridge.
  65. Cross this bridge as well, and once again there's a big hole in it. You'd think that the people here would have taken better care of their bridges!
  66. There is a Scavenger to the right after you get off the bridge.
  67. Further to the West (right of the bridge) is a Cave and inside is another Scavenger who has killed a man who had a Health Elixer and a Worn Chain Mail. Cool.
  68. Go back out of the Cave and head up and east.
  69. You will soon see a Red Cave that looks very suspicious. There are quite a few Scavengers around here.
  70. Walk through the little stream and over to the Cave. Go inside. Your map will be immediately updated to show this cave.
  71. In the hallway just past the Main Hallway will be a trap near the floor. Just as soon as the axe moves out of the wall and away from you, run after it. Then when you get about halfway you will need to jump because the axe will swing back out.
  72. Now the hall will turn, and the next hallway has 2 such axes. One on the floor and one higher. Get as close to it as you can get (use the Sneak) before making your move. After the low one has passed run out about halfway and crouch, let the one move above you, then run out again and jump to get over the low one.
  73. For the next hallway, it is actually safe to stand in the corner of the hallway that connects to this hall (NOT the corner near the Axe!). This allows you to look and see what you need to do. This time there are again 2 traps, and again one high and one low. However, this time they swing at the same time. Again run past the first trap, and then quickly crouch+run on the second trap. It should pass harmlessly overhead. Then stay crouched and do a few rolls forward to the end of the hall, and a roll left to get to safety.
  74. You will now be in a weird Reddish room with blocks missing from the floor. Did I mention that if you fall down into that pit you die? What you have to do is to jump across the pit to get to the other side. There are some blocks left that you can use to jump across, but they will fall down if you wait too long. Once across, IMMEDIATELY turn to the right and run into the cave, if you wait even for a second the blocks will all fall down and you will die!
  75. Run into the next chamber, but don't jump down the cliff. You will be in a room with the statue of a large Dragon. Follow the path to the right of the entrance to the chamber to reach the bottom of the room.
  76. Walk up to the Thingie in the Center of the room, and watch the little cutscene. Congratulations you now have a Dragon!

    2. Wartok Canyons Area

    Find the Grimstone Mines Part One

  77. You are now in a small cave, leave the cave and it will be daylight and raining, there will be two Wartoks out here.

    Hint: When fighting on the back of your Dragon, realize that Arokh does not automatically move his head around as you move the mouse (while Rynn does). To move his head to hit the enemies better, use the Right Mouse Button. Also realize that the amount of life you have is shared, so if you have a sliver of life while on the Dragon, you both have a sliver of life. Finally the meter on the right is for your Dragon-Flame, and naturally replenishes itself.

  78. To the south, across the river, is a small ruin that has a Health Elixer. There will be about two Wartocks around this.
  79. Go a little to the east to the small cabin there, get off your Dragon and go inside. There's a man there who managed to avoid the Wartoks, and he will get you a better sword, IF you clear out a mine full of spiders, which is just a little to the south.
  80. A little further east you will find three big Wartoks (well...technically this is a normal Wartok, and all the smaller ones are called Orcs, but since they are related, I call them both Wartoks!), and another ruin.

    Big Wartok: Attack first with a slicing motion (the normal attack works fine) with your Sword. You do this to try to get rid of their weapons or a shield if they have one. If you can try to kill them on your Dragon, but realize that it will take two shots of flame to kill them. Plus they tend to run for cover when you start shooting at them.

    Hint: Careful! There is a Giant Cannon Thing just to the north of this area, and it will start shooting at you if you get too near it. (and there is yet another one to the east of that first one)

  81. Check out the ruins for another Health Elixer. (there is a small cave nearby which is the exit from the Spider Cave, and no you can't go very far in it)

    Clean out the Spider Caves

  82. Check your map to see where the Spider Cave is. It isn't all that high up on the mountain. Fly there, get off of your dragon and go inside. (use ENTER to unlock the door)
  83. Once inside just wander around and kill Spiders. You'll know there are Spiders because you can see the Reds of their eyes.
  84. Walk out onto a ledge, then push that big Post Thingie down, and cross it like a bridge.
  85. Kill the spiders here, and then head south into the dark. There will be some more spiders. And a Bow! Make sure to secure the area (i.e. kill all the spiders) before trying to grab the bow (ENTER), because you are vulnerable while you grab things. Don't forget to take the Arrows too.
  86. Head east into more spider killing fun. (the Spiders Nest!)

    Hint: Be very careful in this area. Just when you think there are no more Spiders around, they will drop on their Spiderline from the Ceiling to kill you. Also you can kill that weird moving thing on the wall.

  87. Continue through the cave (to the south) until you get to the barrels. Secure the area. Smash the barrels to find two Health Elixers. Continue up the passage, killing all the spiders that you find.
  88. You will find yourself in a nicely lit room that is also conveniently located above the Nest. Move to the other end of the room to find yourself a new Chain Mail.
  89. Jump onto the low box, from there to the higher box, and from there to the very convenient board with the explosive at the other end. The Explosive will fly up and blast the ceiling killing the spiders.
  90. Now head down the SE passage. There will be a set of boxes here and a ledge. Jump onto the boxes to get onto the ledge. This leads to the cave by the Man's Cavern (you know... the guy who sent you up here!). Leave the cave and go West to the man's cabin.
  91. You get a Rune of Stone, and an updated map. You have to use the Rune on a certain ledge to find out where the Sword is. (it's to the north)

    Get the Short Sword of Flame

  92. After coming out from the Cabin, I was attacked by a Crow Dragon.

    Crow Dragon: These nasty creatures fly around and shoot you with Green Fire. Get on your Dragon quickly and blast them away. (just hold down the Attack key) Crow Dragons firing range is ever so much shorter than yours, but don't let them get too close, or they'll blast you away!

  93. Fly up to the ledge which should now be indicated on your map (it's to the north in any case). Use your Rune of Stone in the center of the monoliths where there is a little indentation for it, and a cave will open up. Go inside.
  94. The cave will wind its way for a little while (don't worry, you won't get attacked until a little later).

    Hint: NEVER roll up to a Scavenger! Or any other enemy for that matter.

  95. When you reach a small hallway with a torch, the wall crumbles and out pops a Scavenger. Now you can go either left or right from here, it doesn't really matter as they end out in the same place in the end. Although the right passage has a trap to get by. (if you take the left passage, that is the one that the Scavenger popped out of, you will pass another room on your way to the room with the Big Green Crystals)
  96. In the next room there will be 2 more Scavengers.
  97. Near the Big Green Crystals will be a skeleton, who just happens to have a Health Elixer.
  98. Take the passage to the West (this is where the Left passage came from) and go into the little room on the right. Step on the little Plate here and a Secret Door will open.
  99. Take the passage down. There will be a Scavenger here. Now you have two more choices. There is the door that is in front of you, and one that curves back behind you. (it's to the north)
  100. Take the north path. You will see a narrow path suspended over what appears to be a bottomless pit with two giant axe traps to each side. Run down the path to get to the Short Sword of Flame. The path will collapse behind you and the Axes will start swinging. Getting out is the fun part! Walk to the end of the ledge, wait for the right moment and jump back.

    Hint: To use the Short Sword of Flame's fire attack use the Attack Alternate button, which is either the middle mouse button, or '1' on the number pad. But remember that you only get 5 of those! Also the Short Sword of Flame works well as a torch.

  101. Go back to where you had the two choices of where to go.
  102. Go down the little passage, and hop down into the room. There will a couple Scavengers in here (or more). There is also a Health Elixer here if you want it. Where you want to go are the Two Big Blocks. Use them to get up to a ledge.
  103. Go down the little passage. You will find two sleeping Scavengers here, sneak up to them and kill them.
  104. Continue down the passage to the Cave Exit (which, again, you can't go back up!)
  105. When you exit you will find two big Wartoks here. Also Arokh will fly down from the high ledge.

    Note: If you're wondering if you can go back to the Man and talk to him about your newfound Sword, well you can't. Sorry.

    Find the Grimstone Mines Part Two

  106. We're going to continue East along the River. Watch out for any Cannons, Wartoks, Crow Dragons along the way. Make sure to check the bodies of any Wartoks that you kill for Health Elixers.
  107. When you get close to the Gate Mine (well that's what it looks like on the map) it will start to snow. Get off your Dragon and go towards the door. It's locked and you need a key.

    Find Key to Troll Caves

  108. Continue all the way east. There are a lot of Crow Dragons, and Cannons along the way, so be extraordinarily careful. Go to the cave with the banners, get off Arokh and go inside.
  109. There is a big Wartok with a shield near the entrance here.
  110. Continue down the passage, and slide down to the area with all the boxes. Kill the Wartok here, and try to then sneak up on the other Big Wartoks with Shields. Caution! One of those Wartoks is really really Big and really really tough! Try pelting him with arrows.
  111. Go into their forge to pick up a Long Sword, and more arrows. And also make sure to get the East Cave Key. Despite the name it's the key we are after. (if you can manage it you might want to get these before fighting those Wartoks)
  112. In the Big Fireplace you can also find a Mithril Long Sword.
  113. Go into the next room (with the barrels) and flip the switch, then run and jump onto the elevator to get back onto the ledge. From there you merely have to retrace your route out.

    Troll Caves

  114. Go back to the west to the Mines that we couldn't get into before. This time unlock the door and go inside.
  115. There will be two Wartocks, one large, one not so much in here. Flip the lever to open the giant door to let your Dragon in.
  116. Go back and get on Arokh, come inside and roast any Wartoks you can find.
  117. Unfortunately you can't go very far before a trap springs closing a gate that forces you off Arokh, back on foot.
  118. Just past the gate is a VERY large chamber with a lake in the center, and two Wartoks. Using your Mithril Long Sword, they shouldn't present much of a challenge.
  119. Head right up to the passageway with a Steam Vent and a Cart by it. There will also be another Large Shielded Wartok here.
  120. Go down the passage, kill the small Wartok and take his Scimitar.
  121. Run through the doorway, and then quickly jump (while you are in the dark section) lest you fall into the trap.
  122. Go forward into the dark, then turn left and go down the ladder (use the BACK command to go down ladders).
  123. You should now be above a torture chamber, there are 3 wartoks down there. If you want, you could Sniper them with your Bow.

    Hint: After you use arrows on anything, try to find all the arrows that you shot, you will be able to collect quite a few of them.

  124. On the table here is a Health Elixer.
  125. The Corpse on the Rack has a Battle Axe, which you can take, stuck in him.
  126. There is another Health Elixer by those boxes to the north of the Rack.
  127. Once you're done down there, use the boxes to get back up the way we came into the chamber, and go back up the ladder.
  128. From here run up a path on the other side of the passageway to get to the area above. There will be two Wartoks here, one large, and one not. Kill the big one to get a Potion of Life.
  129. Continue up this way until you get to where there is a Gate on the side of the passage, and the passage still continues onward.
  130. Go right into the room, and further in to a nice little treasure chamber. You will find a Fire Crystal and a Health Elixer on the shelf, some Magic Arrows and a Heavy Bow on the boxes. Nice.

    Note: Fire Crystals and any other type of Magic Crystals are used just like weapons. Once you use a Crystal, it disappears.

    Note: You can only equip 9 different weapons (although you can have more in your inventory.)

    Hint: Don't use your nice Magic Arrows on normal enemies like Wartok's, save them for faster prey, such as Crow Dragons. (you'll see!)

  131. Now that you've taken their stuff, the Gate has closed and a Wartok is in there with you. Kill it, open the gate again, and go.
  132. Continue down the passageway again. You will come back to that large chamber with the lake, but this time you are far above it. There is a very large and mean Wartok on this bridge. Once you get to the other side, flip the big switch to open the big gate to let in Arokh.
  133. Now you have to dive into the lake (careful where you dive, btw) go back to the other side, and go get Arokh.
  134. Open up the gate with Rynn, then get back on Arokh and go through. Blast the Wartoks in here. Careful, it is a tight fit!
  135. Go down the corridor. Eventually you will have to fly across a small underground canyon.
  136. Once past that continue down the canyon. You will shortly pop out into the Outside world again, this time on the north end of the map.

    Find the Grimstone Mines Part Three

  137. There will be two Crow Dragons flying around here. As long as you don't get too close to them you can try to pick them off from a distance. Good luck!
  138. In the ruins nearest the Cave Exit are some Arrows.
  139. Go up to the ruins just to the north of the first ones to find a dying man from your village. He says that there is a Secret Entrance to the Mines that can only be reached by Dragon. Your map will also be updated to show the Secret Entrance to the North East of your current position. There is another Crow Dragon just to the east of here.

    Find the Secret Entrance

  140. There's nothing at the other two ruins, although there are some Wartoks near the Ruin to the East.
  141. You can check out the Entrance to the Mine to the SW, but you can't get in that way, you have to go to the Secret Entrance that we so conveniently just heard about! So go North East.
  142. You can find the secret entrance on a ledge on the right side of the water- fall. Land there, get off Arokh and go inside.

    3. The Wartok Mines

    Inside the Mines

  143. Just inside the entrance there will be a Spider.

    Hint: Just use your original Short Sword on the Spiders. It's quick, and it only takes three hits to kill a spider with it.

  144. Head north along the passage, there will be a little tremor (don't worry, it will pass!), and just after that you'll find another couple of Spiders.
  145. Continue down the windy passage.
  146. You will eventually (after a Spider or two of course) get to a large room with a giant contraption. Neat looking, ain't it? We'll get back to it later.
  147. Continue on across the board over the ravine, and from there into the next passage.
  148. When you come to the place where you can go 2 different ways, go left, then left again. There are bunches of spiders here so be careful. There is a small room with a big egg sac in the center that has a Great Sword and a Health Elixer.
  149. Continue down this passage.
  150. In the next room you will find some arrows, and in the furthest room down you will find a Health Elixer, an Invisibility Potion, and a Power Crystal.
  151. Continue down the little corridor again (it gets really tight in here!) and there will be another tremor. Follow this passage back out the way we came and then go back across the Ravine.
  152. Go up to the Machine again, and from the side facing away from the ravine use the Power Crystal (that is, walk up to the Slot and press ENTER). The machine will make a new door for you, go through it. (you have to go around the right side of the machine)

    Hint: Attacking Wartoks can get tricky, especially when taking on the very large ones with the shields. First you want to use a Big Weapon (the Greatsword will do nicely), and remember that the timing is completely different with this weapon than with your Shortsword. Now what you want to do is to attack them from behind, or while they are attacking (as that is the time when their defenses are lowered). After you have done your attack, you want to dodge around (use the Strafe side to side, and backwards motions). Another idea is to try moving Left and Right and slashing, but this idea takes better timing than it would appear.

  153. There are a lot of Wartoks here!
  154. From here go to the right, past the boxes and the Wartoks up to the passage. There will be another Wartok here, a nasty guy with an Axe.
  155. Just past here will be the Main Entrance, and two more large Wartoks (only one has a Shield, however).
  156. Flip the switch, and the door will open partway. Go outside, and QUICKLY call Arokh. Very soon a Green Dragon will attack you, kill it and a Giant Green Rune of Poison will appear. Fly into it and get it. (there is a nifty little animation here) The Door will open back up and you can take Arokh inside.

    Hint: You can switch Dragon attacks the same way you switch Rynn's attacks. Realize that the poison attack is a lingering one, and doesn't disipate as quickly as a fire attack (which is gone as soon as it hits!). Don't worry, you can't be hurt by your own poison.

  157. Go back inside, and go to the Ravine using Arokh to cross it.
  158. Go down the little passageway until you get to a point where there are two ways that you could go. There will also be a Wartok here. (as you move down this passageway you will notice that it pauses, and says "Loading" this is because we have now entered the Mines Proper, check your map, it is now the Mines map)
  159. Get off of Arokh here and go up the left path and through the door.
  160. You enter just in time to see 2 Wartoks torturing a prisoner to death. Seems that they are looking for the "hider".

    Find the Hider

  161. Go down the ladder to the left. There will be two Wartoks here.
  162. Flip the switch (if you flip it and the door is closed, go back and flip it again) to open up the door that is down from the switch. Inside you will find a Chain Mail, Worn Mace, 2 Health Elixers, and a Life Potion.
  163. Now go back to where you left Arokh, and go down the other path, which should now be open. A Wartok w/Shield will be there waiting for you. You could take him by yourself, or you could blast him with Arokh. Your choice. Get back on Arokh and go into the new passage.
  164. There will be a bunch of Wartoks here, but they are no match for Arokh.
  165. Continue down the passage. You will see a miner working on a lode of the Grimstone (that's what those big green crystals are). He is quite insane because of the Grimstone and will attack you.

    Grimstone Miner: These poor humans are so taken by the Grimstone that they will attack you, their only hope for salvation. They are slow and easy to attack. The easiest way to deal with them, however, is to ignore them since they won't be very quick to attack you.

  166. Turn left from the miner and continue down the passage. There is a Wartok here.
  167. A gate will close here and you'll have to leave Arokh here. Nuts. Go through the gate as Rynn.
  168. You are now in a large mining area. Go left, and then follow the path upwards as it curves back around. There will be two Wartoks up here. There is also a Long Sword here, and if you smash the barrels you'll find a Health Elixer.
  169. Use the Switch here to open the Gate to get Arokh back.
  170. At the north end of this Chamber (right from the Gate) is another little door for Rynn to go through, so you didn't kepe Arokh that long! There are a great many Wartoks through here, so you may want to use Arokh's attacks through the door before you go in.
  171. Head down the passage. You will reach a cliff, follow the little path along the cliff. There will be a Wartok here.
  172. There will be a suspension bridge, cross it.
  173. Continue along until you get to a very large chamber. There are, of course, many nasty Wartoks here.
  174. Go to the far end of the chamber, and climb up the litle path. There will be three sleeping Wartoks here (assuming you didn't already kill them). Be very careful here, but one of the three barrels is not an explosive. Find which one (it's more fat... if that makes sense) and smash it to reveal a Fire Crystal.
  175. If you want, continue along the path, kill the Wartok back here to get its Life Potion.
  176. Run back to the front of this Mine Thing, and climb up the ladders. On the third ladder, make sure that you are on the right side of it (that is, the side facing the ledge).
  177. Now jump across from this ledge to the next ledge, careful to avoid the traps.
  178. And from this ledge, jump across to the final ledge (don't bother going up that ladder).
  179. Run down this little passage. Skip the room to the right, unless you need a Scimitar, and go into the room to the left.
  180. As you enter, a boulder will be pushed down towards you. Run to the little alcove to the left, and the boulder should pass you by. There is a Wartok here. Go up to the left to the lighted area to find a large ledge overlooking the mining operation, and a Switch. Flip it and a large platform will be moved up.
  181. Head back out the passage to where you had to jump ledges while avoiding the big traps. Jump across and this time go up the ladder.

    Hint: If you want you can knock Wartoks off of ledges, instead of killing them yourself. Simply get them near a ledge, and attack.

  182. There is a Wartok here and a miner. Ignore them, run across and jump onto that platform that you raised, and from there to the next ledge.
  183. There is another Wartok here as well.
  184. Run along the path, and from there into the next passageway (try not to fall down that bottomless pit, btw).
  185. When you get to the sign, turn right and go down the passage.
  186. At the next sign, you don't want to continue going upwards through the passage, you want to go outside into the snow with the two Wartoks. (but remember this place for later, it's the Crushing Room sign!)
  187. Run along the ledge (don't fall now!) and into the next room, and from there into yet another passage.
  188. There is a Wartok in here. Go through this passage.
  189. It leads outside again to an area with a lot of Wartoks.
  190. Find the path leading to the higher ground, and from there find the doorway to the next chamber.
  191. At the far end of this chamber are two barrels. Smash them to get some Arrows. Go up the ladder.
  192. There is a Wartok here. From this chamber go west to the passage until you get to a left-right fork in the passage.
  193. Take the left passage as far as it will go. There will be a few Wartoks in here. At the far chamber smash the barrels, but avoid the Explosive hidden in between the barrels, to get a Health Elixer. Also get the Magic Arrows on the bench. There is also a long bow here if you need it.
  194. Go back to the fork and take the other passage.
  195. After going all the way down and killing the two Wartoks you will find quite the little treasure trove. There is a Giant Slayer Sword, Scale Mail armor, 2 Health Elixer (in the barrels), and an Ice Crystal.
  196. Go back to the room with the ladder in it and this time take the pathway that leads to the East.
  197. Head along this passageway until you get back outside, then follow the path along the cliff.
  198. You will make it to another passageway to go down. This leads to a dark room. Go inside. There will be a pedestal with the Crusher Room Key on it. Take the key. (remember back to when we had a choice up going up a passage at a sign, or going outside along a cliff... well that's where we're going!) Also walk up to the Treasure Chests to get them to open to get two Health Elixers.
  199. Go out of the room and you will be attacked by a Knight with Two Flaming Swords.

    Knight: He has both a regular attack with his two flaming swords, and a magic Flame attack. When he brings he swords up above his head, that means magic, so get away from him quick. You can try using the Ice Crystal on him, and your new sword the Giant Slayer.

  200. Once he's dead take his Flaming Sword. (it has a better attack than your Short Sword of Flame, but has a much shorter Durability)
  201. Now we have to get way way back to where we had the option of going outside or following a passage upwards to the Crushing Room, because now we have a key for it! (it's actually not all that far back if you know where you're going)
  202. Once back at the sign, go up and fight off the two Wartoks here. Go out the new door. There may be a Crow Dragon out here.

    Crow Dragon without Arokh: Use your Bow and Magic Arrows, they'll seek right to your prey!

  203. Head out across the path. Careful of the Wartoks here. You want to go all the way south and into a new passage. If you see a big green thing that looks like a portal, avoid it! You want to take the passage that heads east to get Arokh back.
  204. Go all the way down the passage, and flip the lever to open the big door. Go through and pick up Arokh and bring him back. Go back out of this passage.
  205. Go to the big Gate thing in the center of the Area, get off your dragon and open the door with your new key. Go inside.
  206. There are some Wartoks in here. (but when are there not?) There are 3 barrels, the middle one is an explosive. There are 2 Health Elixers in the barrels.
  207. Head down the passage until you reach the Crusher. There are a couple of Waroks here, sneak up and kill them. The big Wartok should leave you a Life Potion.
  208. Find the big switch and flip it to turn the Crusher on.
  209. Now go to the far end of the chamber past the Crusher, and up the little path to the ledge right by the Crusher.
  210. Now jump from crusher thing to crusher thing to get to the far ledge. You may not get it on the first attempt, but don't worry, just so long as you don't get crushed. On the last Crusher Thing, you can probably just run off of it when it gets a little higher than the next ledge.
  211. Go down the passage a little ways until you get to an area where you get a choice of a right path and a left path. There you will find a Scavenger.
  212. Go into the little room to the right to get 2 Health Elixers.
  213. Now take that path to the left. Another Scavenger will pop out of the wall to the West. Inside its little hidey hole is a Mace of the Hand. (very nice thing to have)
  214. Continue down the passage. There will be a section that you will have to slide down.
  215. There is a really big Grimstone here that looks like flakes are falling off from it. Walk down a little ways and you will find the Hider. He explains that you have to destroy the mines by destroying the Grimstone Generator. And this is ok, because all the miners are insane anyway. Plus your brother was taken elsewhere.

    Destroy the Mines

  216. Go to the reverse side of the chamber, by going around the cliff ledge to the side by the Green Barrier. Jump onto the close one of those platforms.
  217. Now turn the Side Crank three times so that your platform will be about on the same level as the next platform. Now go to the Lever, and pull that, and QUICKLY jump onto the next platform (this one is about to fall!)
  218. Here you only need to pull the lever and jump to the next one.
  219. On this platform you need to Turn the Crank about 4 times, then pull the lever and jump to the next platform.
  220. This one is a little tricky. What we want to do is to pull the lever, and then jump down to the ledge by the Barrier (which will drop when we throw the switch). Do so.
  221. Go through the Hole that the Barrier was in and run up the passage. Careful as some boulders will fall when a tremor hits. (if you stay to the left you should be able to avoid them)
  222. Continue on and across the wooden ramp.
  223. From this ledge, turn right and jump onto the platform, and from that onto the next ledge.
  224. Run up to the highest point on this ledge (it's closest to the wall) and from there jump across to the next ledge.
  225. From this ledge jump onto the path-ledge to the southeast.
  226. Run up this path. Another tremor will hit and another boulder will fall down. Continue onward until you exit the mines and meet back up with Arokh.
  227. Now fly down that large southern passage and into that very large portal. (it had been blocked by a Green barrier...)

    Hint: When flying into the large portals on Arokh, make sure that you are centered on it vertically and horizontally. Otherwise you cannot get through.

  228. Fly a little farther and you are out!

    4. Grotto

    Get the Sword of Ice

  229. In this little area are about 3 Crow Dragons. (there are more if you take that little tunnel to the west)
  230. Go straight west. There are more Crow Dragons here. Fly as high as you can and you will notice a cave to the south. Fly over there and land. There is a Giant Wartok here.

    Giant Wartok: Is a really mean bugger who likes to throw things at you. He might even pick YOU up if you get too close to him! (or he'll just crush you under his foot) If you are lucky enough to be on Arokh at the time, he isn't any harder than a Cannon, but on foot he is much harder. He is almost slow enough that you can outrun him if you have to fight him face to face. Don't bother wasting your arrows on him, as they have no effect. Use your most powerful weapon, run up to him and attack, then get away before he hits you with his very powerful attacks.

  231. Have Arokh land on the higher ledge by the small cave and send Rynn inside.
  232. There will be one Giant Wartok here, and an ornate entrance to another cave which will be put on your map.
  233. Go into the cave.
  234. There you will see the Sword of Ice. Careful when getting it to avoid the Ice attacks eminating from it.
  235. You can't go back the way we came, so go down the other path that heads to the south. There will be TWO Giant Wartoks here.
  236. Go into the little cave to the West to get a Health Elixer and a Life Potion and there is also some Ice Arrows and a Long Bow.
  237. Now run up that side ledge, and follow it along until it puts you on a precipice just above the cave that we came in at. Slide down, and go back into the cave.
  238. Now we are going to take Arokh into that larger cave.
  239. Go forward a ways, then have Arokh shoot a hole in the wall (there's a little black section there...) and have Rynn go through.
  240. There will be about 5 Scavengers here. Continue through the passage which now takes a turn to the left.
  241. A skeleton frozen on the wall has an Invisibility Potion. The other skeleton here has an Ancient Long Sword (15/150 durability) and a Scale Mail armor.
  242. Now just slide down from this ledge and get back on Arokh and go.

    Find the Entrance to the Eastern Archipeligo

  243. Go back to where you started in this area.
  244. Fly South and West near that big Portal. It's sealed, so we have to land on that nearby ledge and get off Arokh.
  245. Go in the door. Just inside you will find a Wartok. And behind those boxes are some arrows.
  246. Continue down the passage. Smash the barrels to get a Health Elixer.
  247. Cross the bridge, and go into the next passage. There will be two Wartoks in here. In between the boxes you will find some Arrows and a Heavy Bow.
  248. Go out of the passage and along the path. Be careful of that Giant Wartok as it will throw anything it finds at you, including other Wartoks!!
  249. Now slide down to the lower level, and go down the path to the West.
  250. When you get the option, turn north. You will be on the other side of the Big portal that we saw ealier that we couldn't get through. Just a little to the west on a small ledge you will find a Floor Switch. Step on it to let Arokh in. Careful, there is a Giant Wartok to the south who can throw explosives at you.
  251. Go back south, and then along the path to the west. There will be a Crow Dragon here, and a few Wartoks on the ground.
  252. Now go south again. There is a Cannon here and two Wartoks as well. And to the west of this is yet another Cannon. There will also be a Dragon (?) flying around here. (it's not a Crow Dragon, nor is it an Elder Dragon, is it just a Dragon?)
  253. A little more west and we find another sealed portal. Just to the left of the portal is a ledge with a switch. We can't land there yet, but we can fry up all the Wartoks inside.
  254. A little to the east is a passage small enough for Rynn to fit through.
  255. Go through. You will see a Giant Wartok across the way. Turn right and follow the little path along the cliff's edge. Follow that until you get to a room with a ladder and a Wartok inside it. Smash the barrels in here to get a Health Elixer and an Invisibility Potion.
  256. Climb down the ladder and you'll be in the ledge that we were shooting up earlier. Walk out to the edge and flip the switch to open the portal.

    Find the Banded Mail

  257. Go back up the ladder, and then exit the little room, but don't go anywhere on the path. We're going to hop down off the ledge to a smaller ledge below (this only works if you are all the way down the path! Plus it will still hurt a little).
  258. From here slide down to the next little ledge (be sure that you actually make the ledge, if you don't you could die!), and from there to the next ledge until you get to the ground. There will probably be about two Wartoks here.
  259. Take the path that heads southerly until you get to some large Wartoks at camp. Here you will find some Banded Mail, a Battle Hammer, and from the Wartoks a Life Potion.
  260. Now go back to the main area, and head East. When the path diverges to the north go up that way. (the east path heads up to a cliff over the Wartoks camp... if you want an easier way to kill them you could try rolling those boulders onto them, which isn't as easy as it sounds.)
  261. In this little area there are a couple of Wartoks and a Giant Wartok. Plus near the boxes you can find some arrows.
  262. You can also open the gate here to get back out, but you can't get Arokh in.
  263. Go a little to the south, and go east through the path hidden by some trees.
  264. On top of a box you will find an Invulnerability potion.
  265. Now go out the Gate and onto Arokh.

    Exit the Area

  266. As you come into the area, the game will take over and you get a little cutscene with an old dragon friend, Myrock (?). He tells you that he has a new master, and will never bond with a human again. And then he fights you. Same Dragon Fighting rules apply, fly around trying not to get killed, while attacking yourself.
  267. When he is good and dead you get another Dragon Rune of Ice. Hint: The Ice attack is a little different from the others. It will freeze your enemies, but it won't go that last step and kill them. For that switch to the Fire attack and attack normally. They will then burst into pieces.
  268. Once you're ready go through the next tunnel and into the next Area.

    5. Islands

  269. Before you can do anything you get to watch a Cutscene which explains what you have to do in this area. You know, find a wizard, and take his Rift Crystal.

    Find Rimril

  270. This one isn't hard. Fly to the Northwest to the temple where the Wizard is hiding. On the way are some Ice Dragons.
  271. Also about halfway up to the Northwest, you can land on the land there and find some Goblins and some treasure. Smash a barrel there to get some Flame Arrows.

    Goblins: These buggers like to shoot you with arrows, and sometimes even Flaming Arrows. Hit them with Arokh if you can, but avoid their arrows! If you get close to them, they attack with their bayonets.

  272. Rimril explains that the Succubi are dirty liars and that they probably have your brother taken captive. So you want to take his test to get the Rift Crystal, but you need the Elemental Amulet to take the test, and to get the Amulet you need the Bell Hammer. Great.
  273. There is a small cave hidden to the west here that leads to a beach, but seems rather pointless.

    Grimstone Towers: You will see these giant looking towers with a piece of Grimstone at the top. Shoot the stone out with Arokh, or they'll hit you with a lightning attack.

    Get the Bell Hammer

  274. Go now to the south west corner of the map where the little icon is. On the way you will encounter more Dragons and Towers, as well as some actual Giants. (not Giant Wartoks, but actual Giants!)

    Giants: These things behave almost exactly like their cousin the Giant Wartok, but they have an unlimited supply of axes to throw at you. Your best bet is to blast them from Arokh, but make sure to avoid those axes! If you get in close they have a big Club to whack you with.

  275. Just to the north of the Map Icon that we are heading for you will find some ruins. In one of the ruins is a Fire Crystal. You will also find some Giant Mosquito's here. (this is still on the upper level, you know, the one with the grass!)

    Giant Mosquito: These things dive in to attack, but otherwise remain as far from you as possible. Plus they attack so swiftly that you barely have time to hit them. You may get lucky with your sword, but you will likely have to shoot them with your Bow. (use the normal arrows)

  276. Now fly down to the lower level to find the Doorway. Bring Arokh inside and a new level should load up.
  277. Walk in a little ways and a Cutscene will take over as you talk to a Soul Shadow. She was the guardian of this place when it was a city, and because of a mistake is doomed to stay here forever as a soul shadow. She wants you to bring her the Soul Crystal of her slain Dragon.

    6. Ruins Of Alwarren

    Retrieve Tuiri's Soul Crystal

  278. Fly further into the cave. There are some Wartoks and Cannons in here.
  279. When you get to the area just after the second cannon, there will be a cave that goes northward. Go up that way to find a Wartok camp.
  280. At the camp, search around to find a Speed Scimitar. Although it technically isn't any speedier than a normal Scimitar, it is still neat. There are also some Health Elixers here.
  281. Now there is a new path that heads south, take that path. When you get to a Lake, fly across it and land near the gate on the other side.
  282. You have to send Rynn in alone, at first. You will quickly find a Wartok camp, kill the Wartoks and flip the switch. There is a Giant here. DO NOT ATTACK until you go back and get Arokh.
  283. Now with Arokh go in and roast that Giant. Continue down the path through the open gate.
  284. You will be at another underground lake. Have Rynn dive into the lake, and go south and west to find the small cave with a Key. (Vykruta's Axe Key to be more precise)
  285. Now get back on Arokh and take the south path down awhile. There are a few Wartoks here, and it's a close situation, so be careful.
  286. On the next doorway you will find a Flame Crystal.
  287. You have to go in as Rynn. Kill the two Wartoks here, and be careful not to fall into that oh-so-obvious trap pit there.
  288. Go into the next passage and all the way down it to the next room. There will be 2 small Wartoks and one big one with a shield. Use the key that we just got back at the lake on the small box to the right of the Portculis at the opposite end of the chamber. Inside is Vykruta's Axe! Very nice. (unfortunately its durability is 42/150...)
  289. Go back to the lake, and this time take the North Path. Follow this passage East and Up past the waterfalls until you get to a walking path that heads north and go up that.
  290. You will come up to a Gate guarded by some Goblins. Smash one of the barrels to get a Life Potion.
  291. Flip the switch to open the Large Gate. Go through and kill that Giant that is just standing there waiting for you.
  292. Walk down into the East Passage. You will have to get off Arokh and go in on foot. Be careful in there, there are many dangerous enemies!
  293. Go down the passage. You will find some Goblins shooting Fire Arrows around and actually hurting themselves in the process. Grab the Soul Crystal, and you will be attacked by TWO knights this time. Fun.
  294. Go back to Arokh. The gate that you came in is now closed, and the other one is open, so go out that way. There will be Goblins here shooting at you with Fire Arrows and normal Arrows. Blast the Barrels to find a Health Elixer.
  295. Continue down the passage until you get out. There will be a Giant, some Wartoks, 2 cannons, and a Giant Mosquito here.
  296. Drop down into the pit, and take the passage to the south here.
  297. Fly back to where we first met the Soul Shadow (it's the skeleton by the Gate by the Entrance of this cave) and walk up to the Skeleton. After a little cutscene in which the Soul Shadow explains what you do now, she is freed.

    Collect all 6 Magic Barrier Runes and Place in City Seal

  298. Go into the now open gate. There is a pedestal here, and in the center is the first of the Magic Barrier Runes. Take it, and you will be attacked by a Knight, but this one can attack you from a distance. Run up and attack him, but then run back to near Arokh, and have the knight follow you. Arokh will attack the knight making him much easier to beat!
  299. Go into the little passage to the West (with the skeleton), but don't slide down the path yet. Look down. There is a Health Elixer there. If you get it just right you can get it, but since it's only one Health Elixer you probably don't need it.
  300. Slide down, and RUN! That path is about to fall taking you to your doom. At the other end you will find a Scavenger and a barrel.
  301. Further down the passage, the floor is missing in places, but the rest of the floor is stable, so just avoid falling in.
  302. As you exit the passage you will find an Armored Spider (well... that's what it looks like!), kill it the same way you would a Scavenger.
  303. Continue going along the path, past the wall. Your map will be updated to tell you that a Rune is nearby, but you can't get it from here just yet.
  304. Continue along the path past the Armored Spiders, and as the path curves to the right go that way until you reach a Knight. There will be Chainmail here as well.
  305. Head further into the passage, and again there will be a section with little floor left. There are some Health Elixers here as well. Go past this area by hopping from floor to floor. When you get past this small area, there will be a Scavenger waiting for you.
  306. Just past the Scavenger are some Flaming Arrows. Go out of this passage.
  307. You are now at the Second Rune. But this one has flame all around it, so we have to be a little clever. Just behind the circle of flame are some ruins. Jump up onto the lowest ruin by the flames, and push the little block there onto the flames. Go into the circle and take the Rune.
  308. Now just slide back down to the main path below.
  309. Instead of taking the path as it curves right, we're going to take the path that goes due south. There will be lots of Goblins here.
  310. You should walk right to the next Rune. Near the fire circle is a large stone block. Jump onto the small stone block, and from that one to the large stone block, now jump into the circle to avoid the flames. Get the third Rune. Now to get out, jump onto the pedestal, and from there jump back to the large stone.
  311. There is a Life Potion hidden in the stone thing to the left (facing it from the passage) of the south stairs.
  312. Now just to the north of the flame circle is a smaller passage, go inside that. When you get to the ladders, go up them.
  313. Head east until you reach the Barrier (which is now on the floor). There is a path to the left that leads to a Mithril Long Sword.
  314. Walk across the Barrier (don't worry, you'll be fine), and into the next passageway. There will a couple of Goblins here.
  315. Finish going through the passage and then when you get to the small pit, fall down it to get to the fourth Rune.
  316. Watch the Flame Circle carefully. Notice that one of the flames will go out ever so briefly. Time it just right and run in to get the Fourth Rune.
  317. Head north through the next passage. When you exit it there will be some Goblins, and you can see the Fifth Rune to the north of that. However, don't just run over there. Take it slowly. You will have a small area that you have to jump, or you might slide down to the lava below. Be careful!
  318. Cross the suspension bridge to get to the flame circle. Here you must attack that water basin until the area fills with water putting out the flames. Get the Fifth Rune.
  319. Go back to where we got the fourth Rune.
  320. To the south is a little Portculis that can only be opened from the other side. Well... there's a Wartok in there, and if you wait, he'll open it for you! Go inside.
  321. Follow the passage down until you find the next Flaming Circle.
  322. At the opposite end of the chamber is a staircase, and on that staircase is a broken column. Push that column towards the Flaming Circle, and it will knock the Rune off of the pedestal. Go out and grab it. Once you do that a new Knight will appear.
  323. Go into the next passage and out to find the City Center where we get to deposit all these Runes.
  324. Walk up to each pedestal and press ENTER to deposit a Rune there. Once all are in place the Middle Gem will glow and the Barriers will drop.
  325. There are two ways to go about this now, One you can just go into the door and into the City, or two, (if you want some treasure, like a Banded Mail, you can go back to where we got the fifth Rune and follow the little walk- through here)

    Extra Treasure

  326. Go back to where we got the Fifth Rune.
  327. Follow the little path upwards and into the next passage. Careful this passage ends with a steep drop. You should be able to see a ledge in the center of the pit. You can make this jump, even if it looks bad.
  328. Once across you can get the Great Sword from the center of the skeleton. (I don't think that he'll miss it!)
  329. Jump across to the next ledge and into the next passage. You will come up to a place with a skeleton hanging who is wearing a Banded Mail. There are also some Flaming Arrows near the barrels.
  330. Go into the next little (and dark) passage.
  331. There will be an Explosive here, stand back from it and shoot it with your bow (regular arrows work fine). Go through.
  332. You will be back with Arokh here. Go into the city center now.

    Find the Bellhammer of Alwarren

  333. After you doubt that the Giant could have lived in here for so long, he will wake up and attack you. He throws giant axes, so you might want to avoid those, and hit him with Arokhs attacks. He doesn't seem to be that much tougher than a regular giant.
  334. Now get off of Arokh and walk to the pedestal to get the Bellhammer. The ground will shake as a new Dragon Crystal has appeared.
  335. Get back on Arokh and get the Crystal of Lightning.
  336. There's only one way out of here, and that's the exit to the north (where Arokh came in, by the First Rune). And from there you can leave this whole Cave.

    7. Islands Revisited

    Retrieve Elemental Amulet from Goblin Base

  337. On an island just north from Alwarren will be a little cave with a Goblin or two in it. You will find some Explosive arrows here.
  338. On the southern tip of the peninsula just to the east of that island is yet another cave. Inside is a treasure chest with an Ice Crystal and a Health Elixer inside.
  339. Now fly up to near the Goblin Base in the Northwest corner of the map.
  340. A little ways to the south of the Base you can find a Speed Scimitar.
  341. Find the entrance to the Base, and go inside.
  342. There will be a ladder here, go down it. From here go west and down the next ladder.
  343. Make your way east, and then jump across the platform. Don't worry, you can make it. Don't stay out here too long, or you'll get pincushioned by all the Goblins in here.
  344. Go into the passage. DANGER! As you go down, a giant spinning metal trap will come out of the door behind you. Duck into the outlet on the right, and immediately DUCK! Spikes will pop out to where your head just was. Once the trap is going back to where it came from, roll out of there and run out of the passage. There will be an armored spider here.
  345. You are now in a large room. There is a Goblin here. Also smash the barrel to get a Health Elixer. Go into the next passage.
  346. As you get to the crossroads here, the portculis in front of you will close. There is also a Goblin here. Go left.
  347. You will be in a room with lots of Casks and a couple goblins. There is a Health Elixer on a box here too. Go up the next set of stairs, and then up the next stairs as well.
  348. You will be in a room with 2 Goblins, and a Life Potion on a pedestal in the center of the room. There is also a little weapons stand here with a Mithril Long Sword, Great Sword, Battle Axe, and Battle Hammer. On the right and left sides of the chamber are little alcoves. Go into these and push in the switches (ENTER). A secret door will open. Go in. Pull the lever, and go back down the stairs.
  349. Now when you had the choice of going up the stairs (to where we just were) or going down some stairs, go down the new stairs to get to a large under- ground lake.
  350. Go down the path to the left of you (from where you enter). When you get down, swim across to the little island and go into the little cave. You will find Sting and Gollum's Potion (invisibility). Just a little Hobbit fun for you!
  351. Head back to the crossroads (where the portculis closed on you) and take the other path now.
  352. When you get to the Statue, go right.
  353. In this room avoid the center of the room, or the ceiling will fall on you. Kill the Goblin to get some arrows. Also get the Magic Arrows here and the Speed Bow! Finally get the Goblin Access Key which is by the arrows.
  354. Flip the left switch to open the portculis. Go into that room.
  355. There are 2 Wartoks here. Smash the barrel to get a Fire Crystal. Go back to the Statue Room.
  356. There is no point in going up the other path, so go back to the Crossroads.
  357. Use your key to open the Portculis and go into the new room.
  358. In here are many enemies, Goblins and Armored Spiders. Kill the Goblin who is shooting Exploding Arrows at you to get some arrows. Smash the barrel for a Health Elixer.
  359. Run into the next passage and into the next room. You will see a pedestal with the Elemental Amulet on it, but you will also notice a trap above it. Well, to the left of the pedestal (from where you entered) is a big column, push that column over towards the pedestal, and it will knock that trap, causing it to swing like a pendulum. Now run up and grab the Elemental Amulet, but quickly run back away from the Poison. Also a skeleton here has a Banded Mail on it.
  360. Run through the South passage into the next room. There are Goblins here. Open the treasure chest for an invisibility potion. Smash the barrel for a Health Elixer.
  361. Go up the next passage to a room with a fountain and a statue. Take a look at the next passage. There is a box to the right of the passage, push it so that it can fit into the passage (but as far left as it will go and still fit into the passage), then push that through the passage. As you walk through the passage, darts will be thrown out from the opposite end of the passage, but with your box in front of you, you will be perfectly safe.
  362. Once you reach the end, duck out to the left and continue through the passage until it ends. There will be some goblins here.
  363. Now you have to jump onto those swinging platforms. Fun. Jump when they are about level and are swinging back towards you. When jumping from a platform, try jumping when the edge you are on is as high as it goes.
  364. Once on the other side, kill the Goblins here, then run down and flip the switch to retract the Spikes. Climb up the ladder. It exits you to the south of the Goblin Base. Just above you on the ledge is a Speed Scimitar if you haven't already gotten it.

    Recover the Rift Crystal

  365. Head back to Rimril's Cathedral, and he will appear to tell you that you can go into the Fortress to take the Rift Crystal, but that the place is pretty deadly.

    Pass Tests of Flame Fortress

  366. Go inside and go straight ahead.
  367. On the forward portculis, use the Elemental Amulet to open it. (use it like a normal key)
  368. You will be in a small passage. There are 3 candles to the left of you, 2 lit, one not. Go towards them and press ENTER. A secret door on the opposite wall will open, go into it and the door will close behind you.
  369. Continue down this passage, until you get the option of going left or going forward. Go left and down the stairs into a strange room with 3 statues hidden behind Portculis'.
  370. Immediately to your right is a switch on the ground (there are 4 of these). Step on it. Now go to the switch on the opposite corner of the room, and step on that. Then from there go to the next raised switch, and from that one to the last one. Now just go to each Portculis, and in front of them will be Floor Switches, step on those to open the Portculis. You will get a Fire Crystal, an Ice Crystal, and a Lightning Crystal.
  371. Go back out and continue down the passage. It leads back to the beginning of the level.
  372. Now go forward down the passage, and up the stairs. You should hear some "bubbling" noises, that means that there is lava here! Go forward through the door and it will close behind you.
  373. This is where things get tricky. Run forward, and the blocks beneath you will fall away, then you have to jump across to make it to the stairs.
  374. Slowly walk up the right side of the stairs, but when the stairs end, you have to stop.
  375. Turn around and jump onto the ledge behind you.
  376. Now move as close to the wall as you can. There will be a small strip of the ledge that extends outward, walk out onto that, and then use that to jump to the next ledge.
  377. Go as far to the south as you can on this ledge, then jump across to the next ledge to the south.
  378. From here jump onto the small ledge to the southwest, and then jump to the final ledge to the southwest.
  379. Go up the stairs, this time on the left side. Be careful, this staircase also ends the same way as the first. When you get to the top, jump to the ledge.
  380. From there jump to the last ledge and into the passage.
  381. As you go in the Portculis will shut, so you can't go back. The statue on the left has a Life Potion.
  382. Go down the passage, and up the stairs until you get to a room that looks like a Crusher. Time it right and go through. (hehe)
  383. As you exit the room another Portculis will close behind you.
  384. Go down the passage and into the next Trap Room, again the Portculis will seal your progress. There's no turning back now!
  385. This room is doubly damned, there are crushers that come out from the sides of the walls, and pits that lead to lava. This one is tricky and make take several attempts. What you want to do is this, while the first crusher is coming together, jump across. By the time you get over there it will have opened. Quickly jump across to the next one too, and then from there you have to jump across one last pit to exit the room.
  386. Here you have to jump onto the various blocks to avoid falling into the lava (which is bad). Jump to the platform with the switch, and pull it. This lowers the lava level.
  387. Now jump back to the first ledge. You will see (barely) that another ledge has come out of the lava in the other direction, jump to it.
  388. Then jump to an even lower ledge to the north. From here you need to jump to a ledge to the east to pull a lever to lower the lava again. Go back to the other ledge.
  389. Now jump to the low ledge to the north, and from there jump west to get the Mystic Key off of its pedestal. Jump back east.
  390. Continue jumping north until you reach the High Ledge there.
  391. Use your key, and then do a corner jump to get into the door.
  392. Run forward and up the stairs and through the door. Again the portculis will close behind you.
  393. Go forward until you hear stone scrapings, the run back quickly, as the ceiling is about to fall and create a little staircase for you. Convenient. Go up the new stairs.
  394. In the new passage, go right. The statue there has a Mithril Great Sword. Go down the passage.
  395. Run quickly to the opposite end of this chamber, the ceiling will come down. Once it is all the way down, get onto it and go to the very center of the floor. It will rise again, but you will be safe in the center. It takes you to a new room.

    Get the Rift Crystal

  396. Run over to the spiral stairs, and climb up them.
  397. Now there is a giant bell here, so use your Bell Hammer on it. Equip it like a weapon (open up your inventory and double click it), and then go up and "attack" the bell. It will drop to open up the thing below it.
  398. Go back down, and drop into that big Portal that has opened up to get to a new level.
  399. Go forward, and swim across the little lake here.
  400. Continue down the passage and through the little door. It will close behind you, and you will be attacked by two Knights.
  401. Get past them and go down the passage to find another Knight. Kill him and continue on and into the next doorway.
  402. Go straight ahead and down the stairs. Flip the switch when you find it, and continue forward.
  403. As you enter the next room, flame jets will fire up to prevent you from going into certain rooms. They kill you if you touch them. To do this one face the west passage, then move left and step onto the Floor Plate, then strafe right and touch that floor plate, run back and hit that one, then strafe left and get that one. Now run into the west passage and hit that plate. Quickly run back out and into the east passage to hit that Floor Plate.
  404. Go north and up the stairs. Flip the switch you find here.
  405. Now go back to where we had the option of going forward, or turning right, and this time go the other way. There will be a room with a Fire Crystal on a pedestal, and a Health Elixer and Invisibilty Potion.
  406. Return to where we just were (with the switch).
  407. Go through the passage, and go out (ignore the stairs to the right). There is a Knight here.
  408. Now go into the new north passage. You will have the choice of going either left or right, go left.
  409. Continue all the way down the passage until you get to the Room of the Winds (my name). The door will, of course, close behind you, and little cyclones will appear. Don't let them touch you. There are 8 Floor Plates in here, 4 around the center of the room, and 4 in the corners. Touch one in the Center, then get all 4 in the corners, finally finish off by getting the last 3 in the center.
  410. Once the room is deactivated, go back and press all the switches again to open a secret door. Go in to get a Mithril Hammer, and 2 Health Elixers.
  411. Head east, down the stairs, and through the passage. You will be in yet another Crusher-type room. The skeleton in the center has a Mitrhil Great Sword. Jump across to the other side. (hehe)
  412. Go all the way through this passage until you exit it. There will be a Knight here. Go to the west to find a skeleton with a Mithril Axe in it.
  413. Go through the eastern passage to reach the Room of the Earth. Touch the Floor Plate on one side of the room, and most of the floor will fall away. Now hop to the Plate on the other side of the room to open the doors.
  414. Go through the passage to the south.
  415. Turn left and go down the passage until you get to the room where you hear someone laugh at you. There are 8 Floor Plates in here, 4 along the outer edge, and 4 in between that and the inner edge. Run along and press the 4 in the outer edge. Now what you want to do is to STAY in the outer edge, but run up and hit the 4 inner plates. Don't go to the inner edge. Once all 4 plates have been hit, the Portculis' in the center will open giving you access to the treasure: 4 Health Elixers, and an Axe of the Order.
  416. Go back out, and head west into the next passage. There's a Knight here. Go into the south passage.
  417. You will now be in the Room of Lightning. Run to each side of the room to touch the Floor Plates to deactivate it. Continue south.
  418. Eventually there will be a fork in the path, go south. Step on the Floor Plate here, and it will change the passage around.
  419. Run across to each side and press on the Floor Plates, then when they appear go up the stairs. There are Explosive Arrows and a Speed Bow lying about, and a Potion of Invulnerability in the chest. After that pull the lever.
  420. One of the Portculis' will have opened, go inside to get the Plate Mail! (durability 23/100, you may want to keep your Banded Mail as backup) The passages will have returned to normal as well.
  421. Head north, then west to the room with a Health Elixer on a pedestal. DO NOT GET IT! It is trapped! If you get it, Spikes will fall on you.
  422. Head north again, and out of the passage. There will be some Knights here. One of them drops Explosive Arrows.
  423. Go north along the edge of the pit until you get to the path that heads east over the pit.
  424. Head east into the passage. There will be some Knights in here. Continue through the passage.
  425. You can get the Life Potion if you want, continue on into the next room, but don't go near the Rift Crystal yet. Especially avoid that Floor Plate near it. Run into the left passage, up, and flip the switch twice. Now go back and go up the other passage and flip that switch once. Go back down and step on the plate and the Rift Crystal will be freed! Go get it and head out.
  426. Head down the passage and into the Portal.

    Find a Way into Succubus Lair

  427. Walk forward, and you'll leave the Temple. As you exit you'll find Rimril bleeding on the ground, he tells you that Succubi have taken Arokh, and of course you have to free him.
  428. Head east along the path. You will eventually be attacked by Succubi.

    Succubi: These nasty women will shoot a purple attack of doom at you. The only way to beat them is to shoot them with your bow.

  429. You will have to slide down into the water eventually, and swim over to a small Goblin camp. Smash the barrel there to get 2 Health Elixers.

    Hint: If you see a Dragon flying around, don't attack it. (unless it attacks you, that is)

  430. From the camp head east. You will see a large round cliff thing that has a land bridge connected to it. Go there and there is a windy path that leads up it. Go up that.
  431. As you go up the path, a Goblin will push a boulder at you, and a Giant may throw explosives at you. Go across the bridge. Not only is there a Giant here, but Giant Mosquito's will attack you as well.
  432. Continue along the path, and you will find three Goblins. They also have a Life Potion with them.
  433. Keep going onward and upward, and then across the next bridge. You might be able to see a ship sailing around...
  434. On the bridge will be a Knight. Kill him and get his Health Elixer. Keep going onward. The path will wind downward, and then across another bridge (which you get to cross with Goblins shooting at you!).
  435. The path ends at a beach with two Goblins waiting for you.
  436. Head East along the beach, and northeast to a small pit. A coffin will rise out of the pit, and a Mummy Mage will pop out of it and attack you.

    Mummy Mage: Is a mean bloke. He fires green missiles at you which can seek you out. Also after you hit him he will vanish, and reappear elsewhere. Make sure to know where he is at all times. He isn't too hard to hit.

  437. Go into the coffin to get the Key. This is one of the hardest jumps in the game. The best way that I found to do it is this: Get near the coffin, but not right next to the ledge. Now turn around so that your back is facing the coffin. Use the Right Mouse button to get yourself perfectly lined up so that you will jump into the center of the coffin. Now SAVE IT, and back- flip into the coffin. Then just grab the key (ENTER), and go.
  438. Go back west to where the two goblins were, then further west. You will see a Portculis with a keyhole. Well we now have the key, so use it and go in. Inside we will find the Energy Bow. This bow has arrows already equipped, and it will last for about 50 shots. So you'll probably want to keep a speed bow around for later.
  439. Wander down to the Goblins camp (there are 2 of them) to get some Explosive Arrows. The barrel has nothing.
  440. Swim across the channel to the western ruins. There will be some Goblins on the other side. (Surely you were expecting as much!)
  441. Follow the path around to the south and into the little cave. There are 2 Giants in here. You can go either way from here, just keep heading south.
  442. There will be a very large giant here with a very large Mace.
  443. Continue going south. There will be two Goblins shooting at you with their Explosive arrows. Go all the way south to the wall, then turn and go towards the cave. You may notice that the ship from earlier is docked here.
  444. Go in the Cave.

    8. Succubus Lair

    Rescue Arokh

  445. Once in the cave keep going, until you can see a treasure chest to your left inside you will find a Long Bow and some Magic Arrows.
  446. Go into the next chamber and kill the Succubi here.
  447. Continue to the next room, and a Succubus here will tell you that Queen Shilla has Arokh near the docks, and that she'll gladly show you how to get there if you retrieve her mirror.

    Find Magic Mirror in Bathing Chamber

  448. The way forward is blocked, so head south along the chamber. You may be able to make out the platform as it rises and lowers. Jump onto it and ride it down. There will be a Knight here. Kill him and go north.
  449. You are now in a very large chamber with a Succubus and some Knights. In the center of the room is a big rock. Climb to the top of the rock, and jump off to the ledge. It will hurt a little. Run over to the skeleton to get a Life Potion and the Sword of Resentment. The only problem with this sword is that it takes your life whenever you attack with.
  450. From this ledge jump back to the Rock, and climb down. There is another Knight down here, but he's no match for the Sword of Resentment! Smash the barrel here to get a Life Potion, and behind it is a Heavy Bow and some Magic Arrows.
  451. Go east. Stop near the door, and the spikes will pop out. Wait for them to go back in then go through. Several Armored Spiders will attack you in the passage.
  452. As you enter the next chamber, Rynn will comment that it is "too quiet". Just as she says that Armored Spiders drop from the ceiling and attack. A LOT of Armored Spiders! Once they're dead you can continue on.
  453. In this little passage are two treasure chests, one has a Life Potion, and the other has some poison arrows. Continue on.
  454. In this open area you will be beset upon by a duo of Succubus'. Blast them with your Energy Bow and move on.
  455. This leads to the Baths. Head along the south path (it's to your left) and down that until you get to a door. Go through.
  456. There are bunches of Scavengers here. Kill them. Nearby is a Chest and a Key (no the key doesn't go to the chest!). Head further west. In the second Room to the south you will find a Plate Mail and a Death Mace.
  457. Go to the third room, and use your key to open it. Let the Wartok run out, follow him. He'll open the Chest we saw earlier. Now kill him and take the things inside: a Health Elixer, an Invisibility Potion, and Magic Arrows (fun!).
  458. Reverse course back to the baths. There are about 3 Mummy Mages here. Get close enough to draw one of them off, but no closer. Kill that one, then get close again, etc. If you still have Vykruta's Axe, use the Lightning Attack. One of them has a Health Elixer.
  459. Go all the way west around the Baths, and into the little room. There is a Pink Wartok here with a Grungle's Hammer. Also in the room is a Chest and inside is the Succubus' Mirror.

    Find Throne Room

  460. Head along the lake to the north back to the Spiked Door (well... it's closed in any case!). As you get near it, it will open and a Knight will pop out.
  461. Go inside, and follow the passageway up to another Spiked Door, which also opens. (no Knight this time)
  462. Turn right, and take the Moving Platform back up. You are now in the room where we met up with the Succubus. Go to the center of the chamber, and she'll reappear. She tells you to follow a bright shiny fairy thing to the Throne Room.
  463. The Fairy will zip ahead to the east and open the Spiked Door there. Follow it through the door and down the passage. There will be a Succubus here followed quickly by a Knight. Go through the next door.
  464. Continue through the passage until you get to a large chamber. The fairy will be hovering near a doorway.
  465. You are now at a bit of a crossroads. Go right. There are bunches of Succubi here. There will be a Knight along the path. Continue down the path as it curves around and down. When you get to it, go through the door.
  466. There is a moving platform connecting the top ledge that you are on to the bottom ledge that you want to get to.
  467. Head down the path to find a skeleton with 2 Health Elixers, an Invisibility Potion, and a new Energy Bow. Now go back to the Platform. A Knight may have followed you here.
  468. Go back to where we had the choice of going left or right, and go down the other way. Just before you reach the door you will find, yes, another Knight, this one has a Health Elixer.
  469. Go through the door and down the path. Go past the Spiked Door, and there will be another Knight, who also has a Health Elixer.
  470. Go down to where the fairy is floating by. If you go in this door, you will quickly discover that the next door in there is locked and you can't go any further. Well continue down the path until you reach a second door and go through that one.
  471. Well you will be locked inside by a mean Wartok. There are some Magic Arrows and a Heavy Bow here. At the end of the room is a strange looking floor. Crouch and hit it. (that's why we keep Atimar's Blade, you know!)
  472. Fall down, then go through the South Door. (the north door takes you back to where we just were) Then go through the passage. There will be a Knight here.
  473. From the Knight head along a path to the North East to get to a skeleton who has 2 Health Elixers, a Life Potion and the Cleaver. VERY NICE!
  474. Continue onward. Go to the Rising Platform and jump onto it. From there jump onto the ledge. Go down this path until you reach the Door to the Throne Room. There will be a Knight here. Go into the door.
  475. Go down the passage. It leads to a small room with a locked door and an open door. Go through the open door. As you get out, you will see a Black Knight at the far end of the chamber.

    Black Knight: DO NOT ATTACK THESE FACE TO FACE!! Hit them with your Energy Bow about a half dozen times.

  476. Go over to where you killed him to get the Mourn Bringer, a very nice sword. You can safely toss Atimar's Blade away, as this blade is not only Indestructable, but also Vampiric. (if you attack a creature, it gives you life, SWEET!)

    Find Grimstone Shipping Docks

  477. Go north and a little cutscene will take over. You get to see that Arokh is going to be shipped to some "Master". You better find that ship quick!
  478. Head out of the Throne Room back into that chamber where there was the locked door. It ain't locked now. Go into it.
  479. Once you pop out of the passage, there will be a big nasty Giant here. You must kill him to get those doors to the south to open. Once he's dead, and the door is open, go through it.
  480. In this passage are some really big Scavengers. When you reach the boxes there will be a door to the south for you to go through.
  481. You are now where you need to be.

    Rescue Arokh

  482. There are many small Wartoks here, as well as a normal giant. When you first enter, take a sharp left into a small path, and follow that for awhile to get some arrows. Then return all the way out.
  483. Now to get onto the ship, we need to curve around the water by going south. You are now at the Docks themselves. There will be a Wartok here.
  484. Jump from the docks onto the small plank thing sticking out from the side of the ship.
  485. A cutscene will take over and take you to the next Level...

    9. Volcano

  486. After an amusing cutscene in which the Wartoks scurry off to avoid some strange form of punishment, run up to Arokh. He tells you that you need to go get the Rune Cage Key from Queen Shilla.

    Retrieve Rune Cage Key from Queen Shilla

  487. Head to the West, and up to a little ledge. There is another Dark Knight here, run up to him and show him the sharp end of the Mourn Bringer. When he dies he leaves Dark Scimitars behind.
  488. Keep going upwards along the path. There are 2 Wartoks here with Great Swords. Go into the passageway. There is another Dark Knight in the passage.
  489. When you exit the passage you will be in a large open area, and staring down a very large Scavenger.

    King Scavenger: This is the biggest Scavenger of them all. He is so large that he takes a great many hits, even with the Mourn Bringer. So as soon as you sight him, peg him with arrows. It takes around 20 or so to bring him down (normal arrows).

  490. Go across the path and into the next door.
  491. As you exit the passage a cutscene will take place. You get to see your brother, but he isn't exactly happy to be there. Seems that he is going to be possessed by a certain dark master. As the meeting ends, Shilla will fly back out the passage.
  492. Before you chase after Shilla, there are some treasure chests to attend to, they are located in the western end of the room and one has Magic Arrows and 3 Health Elixers, and the other has a Lightning Axe and a Life Potion.
  493. There is a passage to the south, but that's not where we're going. We're going back up the ramp to the West. Follow the path around and up to the passage that we came in through. Go through the passage to get back to the bridge. Shilla is here, you both say some things, and then you fight.

    Queen Shilla: Shilla can't shoot you, luckily, but she does fly around a lot, and that means that you have to use your Energy Bow. She will try to get above you and fall on you (complete with little fart noises). Shoot her a bunch of times to kill her.

  494. Grab the Rune and get back to Arokh. As you run past the bridge, a new Dragon Rune will appear.
  495. Go free Arokh and bring him back to the Lava Rune. After that a small cutscene will ensue as Arokh tells you that you need to get the Rune Blade to beat Navaros.

    Find the Dragon Armor

  496. However, we need to get the Dragon Armor first.
  497. Before you can do much of anything you will be attacked by a Skeletal Dragon a very tough enemey. Beat it like any other Dragon.
  498. Get off Arokh and go back to the Meeting Place with Rynn.
  499. Now go down the southern passage. Careful, there are several trap doors here, but they trigger before you step on them, so just go slowly and you will be fine.
  500. As you exit the passage you will see a couple giant blades spinning. What we are going to do is to jump across the blades when they stop. When the first one stops, jump onto it. You'll have to wait for it to stop AGAIN before jumping to the next. Now while this one is moving, walk down to the slender end of the blade. When they stop again, just jump onto the ledge.
  501. Move down the passage to find a Knight. Be careful of the exploding lava chunks that will fly out of the ravine here.
  502. Now we have to jump across to the next ledge. Jump while the lava chunks are at their peak.
  503. Now to make the next jump, stand near that big Blue Crystal, and run and jump across. There is a Knight here. Kill him and get is Health Elixer.
  504. Go into the next door. There will be several Knights in here.
  505. Run down the passage, and then jump onto the ledge. There will be yet another Knight here. He also has a Health Elixer. (and the Flaming Sword, but they all have that)
  506. Jump onto the final ledge, and then go through the door.
  507. Here you will find a weird green looking platform. Jump onto it to get the Dragon Armor Rune.
  508. Jump back to the ledge, and from there go to the next door. Be careful of Spikes as you go down this passage. (hehe)
  509. This next room is by far one of the coolest in the game. Four Mummy Mages will pop out of the ground. The best advice that I can give you for fighting them off is to never ever stop moving. Run, dodge their skull attacks, and their green bolts, and whack at them. Once they're all dead, go to the Green Geyser (whatever) in the center of the room.
  510. You should now be up one level. Go down the passage.
  511. Once you are out of the passage, jump onto the moving platform to get back to the spinning blade thingie. From the blade jump back to the ledge and head back to the meeting area.
  512. When you get back there will be a trio of Mummy Mages Mucking around. Once all are dead you get a Life Potion.
  513. Go back outside and retrieve Arokh.
  514. We're going to fly Arokh westward to the thing on the map that looks like a big mouth. By the way, there are lots of Dragons, Towers, and Dark Knights on the way. You can't get in the main entrance because of a force field (like that's never happened!). So on the side of the cave are some small entrances where Rynn can enter.
  515. Once inside, there are two Knights. Kill them and find the passage that leads further inside (since there are two entrances, you don't want to go through the door that just goes back outside).
  516. Go down that weird stream of green flecks to get to a ledge guarded by some Mummy Mages. There is a lever here to lower the force field to let Arokh in. He will fly right in so you don't have to go out and get him.
  517. Now get on Arokh, and fly to the west, and then down the river of lava. There will be several Dragons down here. When you see the small ledge, land on it, and have Rynn get off of Arokh.
  518. Walk up to the small pedestal to the left of the door and place the Rune there. That will open up the door. Go inside.
  519. At the end of the chamber is a chest. Don't open it just yet. When you do open it, two Mummy Mages will pop out of their little coffins. So to speed things up, make space in your inventory for it before-hand, and de-equip your weapon. Then open it, jump into the chest and get it (ENTER), quickly hit 'i' and double click it, hit 'i' again and fight the Mummy Mages. Or you could wait until they're dead before getting it. Either way.
  520. Return outside.

    Find the Rune Blade

  521. Fly to the west and keep low. There are lots of Skeletal Dragons, and other things like Dark Knights and regular Dragons. (well... Ebon Dragons) You will find a really suspicious looking thing on the ground, it looks like a dome and is all glowing, with lightning shooting out from it. That is the Rift World down there.
  522. To the east of that (at the very lowest point) is a big Gate. Fly into it. Just inside the entrance is a Dragon. There is also a Dark Knight up on the ledge. Kill him to get an Invisibility Potion.

    Hint: If you get close to a Dark Knight, they can't throw their lightning spears at you. But if you back away again, they will get them back out. The trick is to get close, but not too close!

  523. Continue up the Cave and you will see that the next Gate is sealed off. How typical.
  524. Fly to the ledge, and have Rynn get off of Arokh. There will be a rising platform here, get on it.
  525. There are 2 Dark Knights up here, so as you are fighting off on of them, the other will still be throwing the Lightning Spears at you. Fun.
  526. Jump down to the next ledge and deal with this Dark Knight.
  527. Go into the next door. You are on a high ledge, and below you is another torture chamber with a Dark Knight and a Mummy Mage. You could just jump down there and kill them. But you do have a bow. In any case you eventually end out down there.
  528. The Dark Knight should have dropped a Rune Key. Take it, and go down the path. There will be a Knight here.
  529. To your right you can see a door, don't go that way, continue down the path.
  530. On the boxes are some Health Elixers.
  531. Further down the path is a sealed door, use your key to get in. Inside are a number of chests, as you open each one a Dark Knight will appear and attack you. The treasure that you find is: An Invulnerability Potion, an Energy Bow, a Lightning Crystal, and a Life Potion.
  532. Now go back to that door that we saw earlier and go through it. There is an obligatory Dark Knight standing on the bridge here.
  533. Now we have to go down a VERY dark path to the right. Can't see it? Good!
  534. There is a Knight down below, kill him and get a Life Potion.
  535. Go all the way down this path to a lever. Pull the lever to break that seal from earlier and let Arokh in.
  536. Get on Arokh and fly south. You will get to what appears to be a dead end rather quickly. Drop altitude (R-CTRL) to drop into a pit. There will be a Dragon here. Make sure to drop ALL the way down.
  537. There is another Dragon here. Go down the cavern. Fly down it until you get to a large suspicous looking door. We aren't going in there yet, but keep a note of it. Now turn right and fly up that Lavafall.

    Find the Lava Rune

  538. We'll make our way out to a nice large room. It's so large that we may as well be outside. There are some Dragons here. Fly up to the ledge with the Door and land.
  539. Have Rynn get off of Arokh, and go into the door. There are 3 Dark Knights here.
  540. Go into the next passageway.
  541. Jump across to the next ledge. There is a Mummy Mage Casket here, you can deal with it now or later, either way. In any case, jump onto the next ledge and go through the door.
  542. When you exit there will be a Dark Knight. Here are some more giant swinging blades for you to ride. Ride the first one over to where it meets the second then, jump to the second, and ride that one up to the ledge.
  543. Run into the doorway, and down to a lever. Flip the lever.
  544. Now go back to where the Mummy Mage Casket was. (you don't have to ride the Blades again, there is a moving platform you can take back down)
  545. Once the Mummy Mage is dealt with, get in the coffin and wait for it to take you to the passage above. Run down to the Glowing Invisible Bridge. You can't actually see the Bridge, but you can see the little Glow Spots that fall on the Bridge.
  546. Cross the bridge.
  547. Run into the room, and the FIRST thing that you should see are a whole lot of Mummy Mage Coffins! In the chest is the Lava Rune.
  548. Now get all the way back to that door I pointed out earlier.

    Get the Rune Blade

  549. Go into the door and down the passage. You get to a large lava filled room with a small pedestal. Land and go put the Rune in the Pedestal. The lava will drain almost completely away.
  550. Get back on Arokh. Fly down to a small ledge just in front of you. There is a small door that is VERY hard to see. Go inside.
  551. We are now in the Rune Blade Chamber! Yay! Too bad it is encased in a Giant Block of Ice. There is a lever here, flip it thrice (three times). The center will have moved placing that large Torch thing under a pillar of Light.
  552. Go back out, and get on Arokh. Fly up to the hole that is right above the torch, and have Arokh shoot a fire ball in. It's easiest if you aim with the Right Mouse button. Once it is lit, send Rynn back inside.
  553. Go back to the lever, and pull it three more times.
  554. Now run around the room until you get to a giant Statue. On the back of the Statue is a large green button, push it, and the Statue will fire a giant arrow through the fire and into the ice, melting it.
  555. Now just go up there and get your Rune Blade! You just got the best weapon in the game! Congratulations!

    Enter the Rift

  556. Fly back to that weird Dome looking thing, and you will enter the Rift World the last section of the game!

    10. Rift World

    Note: The map doesn't work here! You don't really need one in any case...

    Kill Navaros

  557. You will be in a large chamber, and you are about to be attacked by 4 surly Dragons, so you may want to get out of the way. Try to pick them off one by one if you can.
  558. There's only once place to go, fly to the ledge and land on it. Then have Rynn get off on foot. There is a Giant Door here (those round things are not doors, so don't try flying into them), go through it.
  559. There will be another set of doors in front of you, but that is locked, turn right and run down the passage. (save it before you hit the cutscene, and not a quicksave, so that you can go back to it later if you die.)
  560. Pretty soon a Cutscene will take over, as Navaros takes possession of your brother's body. Now you have to fight him.

    Evil Delon: He may be slow to attack, but since most of his attacks kill you instantly, it makes up for it. Heh. Hit him as fast as you can with the Rune Blade, and dodge his attacks. Keep moving and attacking.

  561. Eventually the evil will be drawn out of Delon, but he will fall into the Void, and a big nasty creature will pop out. Yes, this is Navaros, the Last Bad Guy!

    Navaros: Well well, he's a giant four headed dragon. Fun. Of course, you want to avoid his Breath Attacks, and if you get in too close to him he bites. Plus he only has one area vulnerable to attack, the inside of his mouth! Heh! Unless you're feeling crazy, use the regular breath attack (fire), because you can launch a lot of them in the time you can get one lava breath off. Blow each head up to beat him.

  562. Congratulations, you have beaten Drakan: Order of the Flame. Now you get to see the "ending". All 5 seconds of it.

    Miscellaneous Tips


This should be finished, but I may have missed something. If so, email me about it! Also I didn't list things like "Worn Mace" since it is just a Mace with a lower durability.

If the Durability says *** then that means that that item is indestructible.

Note: Multiplayer games don't get all the weapons.

Weapons Sorted Alphabetically ________ Weapons: AP Durability Speed Reach Special ŻŻŻŻŻŻŻŻ ŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻ ŻŻŻŻŻŻŻ Atimar's Blade 5 *** Fast Short Axe of the Order 30 75 Medium Medium Armor Pierce Battle Axe 25 150 Slow Medium Battle Hammer 30 150 Slow Long Cleaver 40 150 Slow Medium Club 7 25 Medium Medium Dark Scimitar 20 30 Medium Long Armor Pierce Death Mace 25 150 Fast Medium Energy Bow 25 50 n/a n/a Has Arrows Flaming Sword 20 30 Medium Long Armor Pierce Giant Slayer 25 75 Medium Long Great Sword 20 150 Slow Long Grungle's Hammer 35 75 Slow Long Heavy Bow 15 150 n/a n/a Iron Battle Axe 25 50 Slow Medium Iron Hammer 15 25 Slow Long Long Bow -- 75 n/a n/a Long Sword 15 150 Medium Medium Mace 10 100 Medium Medium Mace of the Hand 20 150 Medium Medium Armor Pierce Mithril Axe 30 150 Slow Medium Mithril Great Sword 25 150 Medium Long Armor Pierce Mithril Hammer 35 150 Slow Long Mithril Long Sword 15 150 Medium Medium Armor Pierce Mithril Short Sword 10 100 Fast Short Mourne Bringer 30 *** Medium Long Regenerates Rune Blade 50 *** Medium Long Scimitar 10 100 Fast Short Speed Bow 25 75 n/a n/a Faster! Speed Scimitar 15 150 Fast Short Sting 30 100 Fast Short Sword of Flame 15 150 Medium Medium 5 Fire Spell Sword of Ice 15 150 Slow Long 5 Ice Spell Sword of Resentment 35 75 Fast Short Soultaker Vykruta's Axe 40 150 Slow Long 25 Lightning Sorted by Defensive Strength, Weakest to Strongest


Armors:                  DF    Durability
ŻŻŻŻŻŻŻ                  ŻŻ    ŻŻŻŻŻŻŻŻŻŻ
  Chain Mail             20        100
  Scale Mail             30        100
  Banded Mail            40        100
  Plate Mail             60        100
  Dragon Armor           75        100



Here is a list of all the monsters in the game. I have put the names that I used in the Walkthrough in parenthesis. I may put in some stats for the monsters later.

Standard Enemies