DEUS WALKTHROUGH
Introduction:
1. To play faster, select the easiest
difficulty level and select arcade mode in the options section.
In the arcade mode, all the player has to do is collect the keys,
cards, and other items and kill all opponents.
2. This walkthrough details the major
paths of the game. You are encouraged to explore all territories,
and tryout the body simulation.
3. When you kill an opponent, always
pick up any objects that the body leaves behind.
4. In simulation mode: always check
your body's parameters and wounds to avoid death. There are more
than 20 different causes of death! Use of the medical kit and
various medicines are explained in the manual.
The Jungle
Arrival Point:
As you drop from the sky in your parachute,
try to land near the shed, avoiding the holes and the lake. After
you land, defeat the Indigen with your fist and pick up his knife
and any other objects it leaves behind. Enter the shed and pick
up all objects, but leave the parachute as it is no longer needed.
Exit the shed and go north. A bowman will then attack you. Pick
up his bow and arrows after you fight him with the knife. Go back
towards the shed. Just south-east of the shed is an Indigen with
a spear. Defeat him and take his spear, then search for a knife
wielding Indigen to the north-east near the lake and another bowman
in the south-east. After you have defeated these Indigens, jump
off the cliff to the East and swim to the northern shore.
The Swamp:
As you enter this area, defeat the spear
wielding Indigen, but avoid the swamp zones. Put up the spear
and the Nut Powder. (Nut powder acts as an anti-venom from snake
attacks -- in the simulation mode only.) Walk to east, but be
careful of the Pterodactyls. The bow and arrow or the knife is
the best weapons against this creature. Use the knife to cut meat
away from the dead pterodactyl to eat later. Near this area is
a large snake. You can also cut meat away from this creature.
Search the tree for a cocoon, this will be used to make torches
later. To the East is a narrow passage. Through the passage and
to the North is a vegetable patch. Farther north is the tent guarded
by a snake. If you are hit by the snake, be sure to use the anti-venom
from the Nut Powder. Enter the tent and collect all objects, then
go west towards a village.
The Village:
As you approach the guarded entrance
to the Indigen village, you will be attacked by bowmen on the
hills. You are to enter the village, defeat all Indigens, and
collect all objects in the five sheds. One Indigen, the Terrorist,
has map of a cavern. At the village exit is the Indigen chief,
kill him and pick up his axes.
The Cannibals:
Defeat the bowman in the south-east
and head to a passage in the north-west. Overcome the cannibal
and take a running jump over the gap in the passage. Keep to the
left as you travel through the passageway until you come to the
skeleton of Freud 77. Take the laser from the remains of Freud77.
Return to the gap and fry the cannibal chief and take the laser
cartridge from his body. Travel east destroying all who get in
your way and look for a tent. Kill the snake guarding the tent
and take all objects. To the West of the tent is body. Take all
items from the body, return to the crossroads and travel east
to a small plain.
Lizard Men:
Attack the lizardmen and use the knife
to take their skins. To the East is a passage with a dead body.
Enter the passage avoiding the falling rocks and take the machine
gun and all other objects from the body. Return to the plain and
travel south-east, following the mountains until you see tank
and radar installation. Use the machine gun, laser or grenade
launcher to destroy the tank. Then approach the radar station
and switch it off. Return to the South-West killing more lizardmen
and collecting their skins. Go left at the crossroads, but beware
the bowmen as they have poisoned arrows. Kill the Lizard Chief
and get the cavern key and more lizard hide. Also pick up some
clothes and food found at the nearby lake. At the bottom of the
lake is skeleton with a remote control. Use some anti-venom before
diving into the lake.
Mushrooms:
After coming out of the lake, there
is a small passage on the left with a rift similar to the one
encountered before. If you find that you are too heavy to run
and jump, leave some arrows and spears behind. You can pick them
up later. Past the rift is another tank and radar station to destroy
and switch off. Return to the lake and head southwest and the
crossroads. To the North are more vegetables. To the South is
another gap, more vegetables and another tent. To the West is
yet another gap that is covered by a tank to the North and lizard
bowmen. Destroy the tank and skin the lizards. In the mushroom
patch is body with various objects. You may also take some mushrooms,
but only a few are not poisoned. To the North is another radar
station to shut down. Return to the tent and head back towards
the small plain.
You can now make clothes from the lizard hides. These hides will
protect you from cold water.
Take the narrow passage in the North
and enter the shed on the left. Be careful of the bowmen who are
ready to ambush you. Near the well is some quinine that you should
eat before jumping into the well. Save you game before diving.
The Cavern
Part One:
NB: You can not save the game while
swimming in simulation mode. You must have a full suit of lizard
skins in order to survive the cold water.
Dive into the well and find a key. Remember to come up for air
when possible. Use the key to open the grill to get to the cavern
on the other side. Save your game once in the cavern. Do a medical
check of your body and remove any small animals attached to your
body. Change out of your lizard suit and put on furs. Approach
and kill the dwarf, taking his axe. Open the next grill with the
key from the lizard chief. Attack the next dwarf and take his
key. Past a third dwarf is another grill that can be opened from
the dwarf key. Over the bridge is the dwarf chief Aim for his
unprotected foot and collect his key. Travel over the next bridge,
mind the broken boards. Attack the next dwarf and collect all
of the objects in the area. Travel back to the bridge and go left.
Light a torch, and look for a chain leading to a lower level.
Kill any dwarves in the area and use the anti-venom if you are
hit by any spiders. Move west once on the lower level and go right
at the crossroads. Take the jacket from the dead monk, and return
to the crossroads. There are eggs just past the crossroads that
you can eat. To the West is a room with an elevator. Travel up
one level in the elevator, then text the elevator and take a set
of stairs up to a trapdoor.
Freud's Shed:
After entering Freud's shed, put out
the torch and save the game. Take everything you can find; checking
under the bed, on the bed, and on the shelves. There is a key
on top of the shelves. Use the chair to climb onto the chimney
to get to the key. Use this key to leave the shed and head east
for the jungle and mountains. Find the lift and put on the furs
again. Use the lift to travel up the mountain.
The Mountains:
Kill and skin all the yeti you meet.
Turn off the radar station just past a bridge and head north towards
a second bridge. Be careful as this bridge also has broken boards.
Kill the pterodactyl and approach the mine field. You can set
off the mines by placing objects on top of them. Past the mine
field is a body with various items for you to collect. Past the
body there is an iron wall. If the four radar units are switched
off, then you should be able to go through the door, else there
will be lasers protecting the door. Beyond the door are some temples.
Near the second temple on the north-west corner is a hidden button
on a column. After pressing the button, put on the monk jacket
and enter the second temple.
Temples:
Kill the monk in the temple and collect
of items. Explore the corridors and defeat all opponents. At the
end of the corridor is switch. After clicking on the switch, travel
back to the large opened corridor and enter the central temple
chamber. Use the machine gun to kill the Master Monk and get the
Base Map from him along with some other valuable items. Go to
the 1st temple entrance and use the remote control to enter. Take
off your furs if you are still wearing them and put on the gas
mask and infrared gear. Enter the temple and move through the
corridors of lethal gas. Put on the lizard hide gloves and click
on the switch. Return to the central passage and enter the central
chamber. Avoid the Cyborg. Click on a small symbol on the table
and enter the secret passage. Collect all items here and click
on the computer panel. This will power up the underground base.
Return to the central chamber and destroy the Cyborg. Take its
batteries and exit the temple. Put the furs back on and return
to the cavern through the trapdoor.
The Cavern
Part Two:
Return to the chain and use it to travel
to the above cavern path. This would be a good point to save your
game. Find the trapeze and use it get to the other side of the
cavern. Attack the dwarf chieftain and take his items. Fortify
yourself with anti-venom and enter the cavern maze through the
small passage. Take the ammunition from the dwarven corpse. Attack
the robot tyrannosaur and pick up its batteries and key. There
is also a key near the a second corpse just past a fissure in
the rock. Move back to grill "GS" and open it with the
key you just found. Enter the next cavern and remember to use
the anti-venom to ward off poison from the spiders.
The Cavern
Part Three:
Dodge the falling rocks and jump over
the gaps as you move through this cavern. Climb down a large electrical
wire, avoiding shocks by moving right to left. Enter a large chamber
and defeat terrorist Nobel12 who is armed with a grenade launcher.
Make sure you get his magnetic card. After killing Nobel12, look
for the radiation suit behind the large column near the elevator.
Then activate the left from the nearby control panel. Once the
lift is activated, quickly run up the stairs and jump onto the
platform before it gets too high.
The Base:
Destroy the drones with the machine
gun as they approach. As you enter the room at the end of the
corridor, three time bombs will be activated. Disarm the bombs
by disconnecting their wiring systems which are found underwater.
This is a good place to gather and purify more water. Climb back
up to the platform from the bottom-right wall of the room and
collect the CM3 magnetic card and audio cartridge. Listen to the
instructions on the cartridge.
The Mobile Bridge:
You must use the magnetic card from
Nobell2 to call the mobile bridge. On the other side of the chasm,
use the same card to open the door and fight the samurai there.
Collect his card and use the bridge to explore the other positions.
Above is terrorist Antigone4, whom you must dispose of in order
to get her card. Below is the armory where you can stock up on
more weapons. The last position takes you to Zone Three of the
prison.
Zone Three, The Prison:
Destroy all robots in the room and avoid
the laser beams. Once the beams are off, collect the batteries
and magnetic cards from the destroyed robots. On the left side
of the room, enter each of the cells using the cards. There are
insane inmates in each cell. Dispose of them and collect all items.
In the last room you will find the source of their madness. Use
the sound-blocking helmet to protect you from the hypnotic music.
After you have defeated all opponents and collected all items,
put the lizard skins and warm cloths on and approach the sewer.
The Sewer:
Before entering the sewer, take some
quinine. You can avoid the lasers by diving under the water or
jumping over them. There are also monsters and piranhas within
this area. Enter the underwater zone and defeat the samurai. Move
back up to Zone Three and get a magnetic card from another samurai.
Return to the base and enter Zone Two.
Zone Two: The Reactor
Put on the radiation suit and light a torch. Enter the reactor
room with the CMT card. Switch on the reactor panel enabling a
tube in Zone Five. Leave the reactor room and do not try to kill
the flying drones. Remove the radiation suit and go to Zone Five
via the mobile bridge.
Zone Five: The Tube
Defeat the samurai guarding the entrance
and destroy all flying drones. Board the train when it arrives
and proceed to the next station. Save the game after you destroy
more drones. In the next room is the last terrorist: Cyberfranck.
After you enter the room to fight Cyberfranck collect all the
ammunition you can. The corners of the room are the safest place
to rest after taking a hit. Use your torpedoes first, then the
plasma-gun, finishing him off with the machine gun. Take the cyborg's
magnetic card and enter the shuttle launch pad. Hit the bright
button and enter the shuttle and have a good flight back to Earth.
During the landing sequence, your score will be displayed.