By Al Giovetti
Lead Artist:

Big Red Adventure Walkthrough

  1. Big Red Adventure (Core Design/Dynabyte) Walkthru by John Barnsley. INTRODUCTION In the old Russia there was communism, queues, the Kremlin, the KGB, the Cold War and....more queues! In the new Russia, things have changed somewhat. Now there is capitalism, KGB TV, McRomanov's Burgers and the Super Marx brothers!! In an attempt to make sense of this new Russia, you take charge of Doug, Dino and Donna, solving problems, dodging captors and gettinginto all sorts of crazy capers. After the end of the communist regime, the Kremlin Palace - once the seat of Soviet power - was transformed into a museum. In here are kept the most important relics of Russian history, including Tsar Ivan the Horrible's famous crown. As you join the game, Doug, our hero, is casing the joint getting ready to steal the prized crown of the Tsar which is encrusted with diamonds, pearls and open cheques! Other important historical items live within these halloed walls. Leo Tallstory's typewriter which he used to write his most famous novel - "War and Pacemaker". Strabinsky's piano on which he composed the score "The Firepig" is also on display, but the pick of the bunch is the focus of Doug's attention as well as the large security presence. PART ONE Hotel Room Back in the hotel, Doug examines the photos taken at the museum on the grand tour, ready to hatch a fiendish plot to steal the famous Tsar's crown. Using your inventory, open the envelope to discover the photographs from the museum. They have been developed as follows: Picture 1: The crown picture shows the locations of the scanners. Picture 2: Museum security at front door. Picture 3: Museum roof and trapdoor. Picture 4: Same gallery, but including one of the cameras. Picture 5: Miss Glasnost 1993 at a fashion show in Red Square. Now examine each one of the photographs closely and go over to your suitcase. Pick up the suitcase using your inventory options and examine the contents. Here you will find a tape recorder and a tape measure for use later in the game. Now move over to the desk with the TV set on it and pick up the camera and then the remote control, using it to turn on the TV. You will now be watching the end of the Matrioska Show. The show's presenter, Stroganoff, will then tell you how to enter the show. He puts up an open invite to meet him at The Russian Doll Show. To play, you need only send the ticket from New Pravda, the local TV guide. Before moving out of your room and into the foyer, pick up the TV aerial and add it to your inventory. Now exit to the hotel foyer. The Foyer In the hotel foyer pick up and take the rope on the wall next to the entrance to your room. Now go over to the Porter and give him your key before moving the cursor to the bottom of the screen to find the way way out. Once outside go to the Newsagents. Look at and buy all the magazines. On examination, you will find the Encyclopedia of Opera has a free cassette, the New Pravda has your free ticket and the Capital has a stamp. Buy all these magazines by firstly talking to the Newsagent. If you run out of cash, put the TV aerial on the scales to the left of the stand and receive a further four rouble dollars. Examine the free ticket to find you will have to answer three questions to qualify: 1. How many R's are there on the label of Dostoyevsky Caviar, the Muscovite's favourite? 2. What is the height, in cans of Vodkacola, of the statue of Karl Marx which stands in Red Square? 3. What is the weight of the Great Bear, the bear meat hamburger produced by the Burger Tsar Fast Food Chain? To answer these questions, read on! Red Square To the right outside the Hotel is the way to the gum store in Red Square. The queue is huge so point to the right of the bae of the statue and click when another caption comes up. This takes you across to the burger joint McRomanov. Once there, go to the bottom right corner to examine the old red car and find a broken camera. Take the broken camera and examine it to find a brand new film and then walk over to the burger bar. Buy a vodkacola and then a sandwich. When asked Maxi or Gigantic, go for Gigantic, then go for the great bear burger. Don't eat your burger and don't drink your cola, just take the salt and the bread from the counter before walking back over to Red Square. Head straight to the first man in the queue for the gum store. You will talk to a large bearded man, who tells you that the queue is for razor blades which have only just come back into stock after months. Finish the conversation and go to the Japanese tourist, standing in the middle of the square. Talk to the tourist and give him your camera so he can take a picture of you with the statue in the background. Repeat this operation a few times before the picture is correct, so after taking each photo examine it. After the third duff picture your film runs out. Ask to borrow one from the tourist, before selecting the spare film until you manage to reload it. The fourth photo is correct, showing Doug beside the statue about half it's size. This will help to work out how high the statue is in cans of Vodkacola. Examine the photo then measure the can of cola with the tape measure that you found in the case. To do this, select the can and keep doing so until Doug works out what to do. The can is 12cm tall, Doug is 168cm tall and the statue is twice his height, so the statue is the height of 28 cans of Vodkacola. This answers Question 2 on the free ticket. In order to answer Question 3, go back to the scales to the left of the Newsagents. On arrival, weigh yourself and then eat the burger and weigh yourself again. The difference gives you the weight of the burger. You will find that Doug has put on seven pounds, so the weight of the burger is seven pounds. The Park Go to your hotel room again and pick up your computer before heading to the park. In the centre of the park is a small boy sitting on a park bench playing a hand-held console. Go up to him and swap your laptop PC for his cheap console. This may sound like a crazy idea, but this is a crazy game and the cartridge that you find in the console will come in very handy. Go further into the park and wait around until you see a street peddler. Talk to him and he tries to sell you a watch, before turning and walking away. Remember where you see him for future reference before heading for the Rail Station, found on the road behind the Newsagents. When you arrive at the Station go in and select the cartridge from the console and use it on the cash machine to the left. This overrides the system and gives you 100 Rouble dollars. You will come back to the station later in the game, but for now head back to the park after noticing the KGB TV building is next to the station. En route to the park, stop off and talk to the man at the front of the queue again. Doug will ask him to buy a tin of Dostoyevsky's Caviar in return for a roll of toilet paper. Now go back to the park and purchase the toilet roll from the peddler. This will cost you the 100 Rouble dollars you got from the cash machine. Once you have the loo roll head back to the queue to swap it for the tin of caviar. Now examine the tin to find the answer to the final question on the free ticket. There aren't any R's on the label! Now that you know all three answers, go straight back to the hotel foyer. The Show Once you arrive back at the hotel lobby, go up to the Porter and ask to borrow a pen to fill in the ticket. Select the ticket to fill it in and then put the ticket in the envelope in your inventory, using the pen to fill out the address. Next, select the stamp from your inventory in order to post the ticket correctly. Leave the hotel and go to the KGB Studios located next to the Rail Station. When you get there, post the letter. Now rush back to the hotel and ask the Porter if there's any mail for you. The Porter will now hand you your reply from the Studio. Open the reply and discover an invite to The Russian Doll show and the tickets. Don't waste time, get over to the KGB Studios and hand in the ticket to the receptionist. She gives you a badge and directs you to Studio 5 for the show. When you arrive you will be put straight on air. There are three questions about thieves to answer and, if you get them correct, you go on to answer the big question and win an air balloon. Don't worry if you get the questions wrong, you simply take a different route for the rest of Part One. Both are explained here. If You Win The Quiz Go back to the hotel room and enter the toilet after collecting your prize and adding the studio lights to your inventory. This leads to a new scene high above the city in your air balloon. Fly to the museum and land on the roof. Once inside the museum, go to the Crown Room and switch on the lights near the crown. This blocks out the photo cells stopping the alarm going off. Now go into the next room and combine the cassette with the recorder and use it. This will blast out the wonderful sounds of opera, breaking the glass cases in the process. Now pick up the ring and computer and go into the Crown Room. Select the diamond ring and use it on the crown case to cut a hole in the glass. The crown is now ready to be snatched but, unfortunately, not by you as another thief suddenly appears and snatches the crown from under your nose. You end up in your hotel room again, with your picture in every newspaper in Moscow. You have to get the hell out of here, but how? Firstly, go to the Newsagents and buy a copyof Consolphobia magazine. Examine it and find that the password for the Trotsky's mainframe computer is the name of the tenor who sings with Donna Catale at the Bolshoi. Leave the hotel and head down to the Burger place where you meet some dodgy friends, Alex and Kos. They tell you that they have a plan to break into the Trotsky Software mainframe and that they want you to do it. In return they will give you a passport so you can leave Moscow before you're arrested. They go on to tell you that the mainframe computer is on the Worldwide Communication Network and that their E-Mail address is Lenin.Komm. Head back to your hotel room and combinr the TV remote control with the tape recorder and then attach that to the ZX81. All you have to do is find the mode number for the WWC Network. To do this, go to the KGB Studios and examine the reception desk to find a scrap of paper. Look at that piece of paper to gain the Internet number for the WWC Network, which is KGB.NET 007 6 1 0. Now you can use it on the telephone in your hotel room to get the tape recording for Alex and Kos. Take the tape to Alex and Kos to get your passport and then head swiftly to the station and show your passport to the guard in order to board the Orient Express and get the hell out of there! If You Lose The Quiz You win a consolation prize of a keyring and then you're left in the Studio. Pick up the studio lights and use the keyring on the doll's head in order to enter a secret passage leading to the Museum. Once inside the Museum, go to the Crown Room and switch on the lights near the crown. This stops the alarm. Now go into the next room and combine the cassette and the recorder and then use it. From this point on, follow the procedures laid out in the 'If You Win' solution. PART TWO (NOTE: There are TWO methods of going about Part Two) Method One You are now in control of the movements of one Dino Fagoli, an ex-boxer of Italian origin who is a bit short on brain cells to say the least! You start off on a wharf of a small town, but what do you do? Firstly, leave the wharf and head for the drugstore, opposite the circus in Circus Square. Go over to the shelves and purchase a can of beans and then eat them. This will make Dino feel lively so go into the Circus and enter the weightlifting competition. Do this by walking straight into the tent and getting stooped by the Ringmaster. Ask him who he thinks he is and he will announce that "We have a volunteer to challenge Big Ursus in Weightlifting". Dino will then go inside the tent and lift the same weight as the champion to win 100 Rouble dollars! Now go to the drugstore and purchase a casket of rum and the headache pills. Head back to the wharf and enter the Inn. Pick up the tankard and give it to the Landlord and he will fill it with water. Leave the Inn and go back to Circus Square and enter Zelda's cabin. Talk to her about your future. Madam Zelda will tell you that she visualises a land scorched by the sun, a man on a horse and hidden treasure. She will go on to see two strangers named Alex and Kos, telling you your future depends on them! Zelda will now leave the room, so take the opportunity to talk to the parrot on the perch who will ask you for some sunflower seeds. Then exit. Head back to the wharf, combine the headache pills with the jug of water and give the mixture to the drunk. Now talk to the drunk and ask him about his box. It will turn out to contain sunflower seeds and the drunk is willing to swap his box for a cask of rum. Swap the rum for the box and then pick up the box and open it. It's full of seeds. Go back to Zelda's cabin and give the seeds to the parrot. The parrot will then have an argument with his female partner and quickly leave her to go with you, saying married life didn't suit him. Before leaving, pick up the skull and the potion. Head back to the Inn and show the parrot to the old sea dog sitting near the door. The old dog turns out to be a captain who was the original owner of the parrot. The captain asks how he can repay you so ask him about the route of the oil tanker Potemkin and when it is next due to dock here. The captain will tell you but don't rush him; take time out to listen to his old tales of a life on the high seas. He will then tell you the ship is heading for Stokafisburg, about 60 miles from the Inn. You find out that there is a ship going to Stokafisburg named the Santa Rosalia and that the captain is a good friend of the old sea dog named Vito Corallo. However, the Santa Rosalia will be unable to reach the next port for about a week, which is far too long for you so you'll have to find an alternative route. Walk over to the innkeeper and ask him how to get to Stokasfisburg. He will tell you to go on the Orient Express line at Zerograd, a small town just up the road. Leave the Inn and proceed to the crossroads, which are beyond the circus. At the crossroads, go straight on towards the woods and enter them. Head for the dark wood and turn into the channel that leads into the distance. You will now arrive at a sign with a wasps nest to the left of it. Select your lollipop and show it to the nest of wasps. They will then chase you to a nearby cave. When you arrive at the cave, throw the lollipop inside so that the wasps fly in after it. This will then get rid of the pair of wolves inside, allowing you to go safely into the cave yourself. The cave will lead to another part of the woods, so you can continue onward until you reach the town of Zerograd. You will arrive at the train station in the centre of town. Firstly, pick up the poster on the wall and then go into the luggage office and show the poster to the ape. This will make the ape throw a banana at you. Pick up the banana and then talk to Miss Molatova's bodyguard back on the platform. He will be extremely rude, so eat the banana allowing the skin to drop to the floor and then talk to Miss Molatova. The bodyguard will then try to hit you but he will slip on the banana skin. The bodyguard breaks his leg, leaving a vacancy which you step into by talking to Miss Molatova. She will ask you to escort her to Venice and you will now be able to get on board the train. Method Two Although this is much the same as method one, there are some differences along the way, so read on to find out more.... Go inside the Inn and pick up the jug, give it to the landlord to receive some water. Examine the wine list and talk to the innkeeper about wine. Buy the goldengrape and, when he disappears, take all the items off the walls. Now head for the drugstore opposite the circus in Circus Square. Go over to the shelves and purchase a can of beans and eat them. This will make Dino feel lively so go into the circus and enter the weightlifting competition as described in method one to win 100 Rouble dollars. Now go to the Drugstore and purchase a casket of rum. Next, go back to Circus Square and enter Zelda's cabin and talk to her about your future. Madam Zelda will tell you that she visualises a land scorched by the sun, a man on a horse and hidden treasure. She will continue to see two strangers named Alex and Kos, your future depends on them. Zelda will now leave the room, so take the opportunity to examine the headache potion and combine the ingredients together. Give the headache potion to the drunk. Now talk to the drunk and ask him about his box. It will turn out that it contains sunflower seeds and the drunk would be willing to swap his box for a cask of rum. Swap the rum for the box, pick up the box and open it. You will find it full of seeds. Take the seeds to the parrot in Zelda's caravan and then take the parrot along with you. Proceed to the Inn and reunite the parrot with the old sea dog and then go to the sword-swallower and talk to him. When he swallows his sword, pick up another from the front of the stall. Now go to the crossroads and head to the lake. Pick up all the items from the snowman and use the sword on the ice. Combine the broom and the pendant and use it in the hole. You will now catch a fish, so take it back to the wharf and show it to the cat. Then take the cat into the Inn and show it to the dog. Now you can grab another sword and combine the swords with the box to make a sledge. Go to the frozen lake again and sledge across it to reach Zerograd. You will eventually arrive at the train station in the centre of town. Pick up the poster on the wall and then go into the luggage office and show the poster to the ape. This will make the ape throw a banana at you. Pick up the banana and then talk to Miss Molatova's bodyguard back on the platform. The bodyguard will be extremely rude, so eat the banana allowing the skin to drop to the floor and then talk to Miss Molatova. The bodyguard will then try to hit you but he'll slip on the banana skin. The bodyguard will break his leg, leaving a vacancy that you can step into by talking to Miss Molatova. She will ask you to escort her to Venice and you will now be able to get on board the train. PART THREE At The Bolshoi The third character is Donna Fatale, the star of the Russian Bolshoi. After her performance she will be back at her dressing room when there is a knock at the door. In comes a man who introduces himself as RJ, the richest landowner in Georgia. He will then tell Donna that he is passing through as he is travelling to Venice on the Orient Express but he simply had to see the performance. RJ will then ask Donna to accompany him to Venice and she will accept. Journey On The Orient Express Donna and RJ arrive at the station with a large box described by RJ as a souvenir from the Kremlin he paid a mere one million Rouble dollars for. Now, our three heroes, Doug, Dino and Donna, are all on board the Orient Express. RJ and Donna are in a huge compartment with a large four-poster bed, but let Donna leave the room and head for the bar. When you arrive at the bar, go up to Alex and Kos and talk to them. Alex and Kos are old friends of Donna who, before she became famous, had starred in a few risque films for the boys in the past. The boys proceed to blackmail poor Donna unless she does a spot of acting for them in their latest venture to steal the plans for a new microprocessor. The woman who has the plans is none other than Miss Molatova, who is currently being protected by Dino. Donna agrees to get the microfilm containing the plans in exchange for the strange but arty pictures of herself that the boys just happen to have. Now leave the bar and head for room number 3, Doug's room. Doug and Donna have also met before and Donna enlists Doug's help to get the microfilm and, for his help, Doug will collect a smacking big kiss from the busty Donna! You now take control of Doug, so go to room 10, knock on the door and find that Doug knows Dino from a past experience too! Doug will then find out that Dino is with Miss Molatova and, knowing how thick Dino is, Doug tells him that he needs his help to organise a surprise party for Miss Molatova. Doug will then go on to tell Dino that he needs a photo of Miss Molatova for the present so there must be an old negative lying around somewhere in the compartment. Now take control of Dino and go in search of the microfilm after going to the bar and buying a cup of coffee for Miss Molatova. When inside the cabin, start to talk to Miss Molatova. She will ask for her coffee and Dino will give it to her, all over her coat! The fool has spilt the coffee all over her. When she goes into the bathroom, leave the room and instantly walk back in. Now is your chance to find the microfilm as, by now, Miss Molatova will have finished in the bathroom and gone to the bar. Enter the bathroom, pick up the ring and now go to the bedroom and pick up the bottle. Give these two items to Doug who is waiting outside and, as Doug, return to your own room to meet Donna, giving her the items. Now, as Donna, take a close look at the ring and find the microfilm and then examine the bottle to find it contains sleeping pills. Now leave the room and go to the bar to give the microfilm to Alex and Kos in return for the naughty pictures and the negatives. Now go back to see Doug. Now take control of Doug and go to the bar. When you get there, look at the man at the bar and recognise him as the thief who took the crown from under your nose in Part One! Go back and see Donna and tell her about it. Donna agrees to try and sweet talk the thief into letting her into his room so that she can search for the missing crown. Take Donna to the bar and talk to the thief, letting Donna's natural aura take control of the situation. The thief is gagging for it!! Donna will convince the thief, after hours of hard negotiation, to take her back to his compartment to look at his etchings. Once Donna gets back to the room, put the sleeping pills in the champagne and the thief will soon fall fast asleep. Once the thief is out of it, open the wardrobe and examine the shirt to find the number 653 written in the shirt cuff. Now pick up the blanket and go back to tell Doug what you found and give him the blanket. Revert back to Doug and go down the corridor and talk to the ticket inspector, who will ask for a cigarette. Go to the bar and ask Alex and Kos for a cigarete. They will tell you that they have some special cigars for sale at 100 Rouble dollars each. Now go back to see Donna and ask her if she has 100 Rouble dollars. She will tell you that she will ask RJ for it. Revert to Donna and go to your compartment, number 6. Donna will actually ask RJ for 10,000 Rouble dollars, which she will get. Now direct her back to Doug's room. Take charge of Doug again and go back to the bar to purchase a cigar. Now take this to the ticket inspector and he will ask you for a light. Doug will now have to go all the way back to the bar to get a light off the soccer fan, sitting beyond Alex and Kos at the back of the carriage. Now go back through the train to the ticket inspector and light his cigarette. He will get really stoned, so take the opportunity to pick up his keys. Once you have the keys, make your way back to the bar and go through the back door of the train, past the soccer fan, and climb onto the train roof. Walk right along the storage car and select the sheet. You can now let yourself down on the sheet. When you are holding it, select the keys and let yourself in. Once inside, select the 'OPEN' icon and click on the trunk. You can now use the set of numbers that Donna found (653) as a combination to open the trunk and grab the crown! PART FOUR The Search For Donna Just when you thought it was all over and you had the crown, the train gets held up by a group of Russian radicals working for Doctor Virago, who have stopped the train to steal the coffin that RJ bought from the Kremlin. They have also stopped the train, under orders from the Doctor, to kidnap a young virgin! Donna is taken hostage. Now the boys, Doug and Dino, must rescue the fair maiden. First find the path to the bridge and start to give chase. After tramping for many a mile, you will find the path to the bridge. Follow this bridge over to the village after getting Dino and Doug to clear the boulders from the side and throw them into the water to allow safe passage over the icy river. Cross the river and head into the village, which is a gloomy place where time seems to have stood still. The villagers appear wary of our strange heroes. Walk through the town and take control of Doug. Pick up the lantern and the icicles hanging from the small blue building spotting that Zelda's caravan is in this village. Go into the caravan and talk to Zelda. She tells you that Donna is in mortal danger so if you want to save her then you must follow Zelda's instructions. She will tell you that the only way to get into the house is by magic but, alas, Zelda has been robbed of her potions. Zelda will then give you a list of things to get for her in order to make up a fresh batch of potions and help you to rescue Donna. The list is: Dead Man's Bones Bat's Wings Lion's Tooth Sunflower Seeds Start off by heading into the graveyard next door and pick up the bottle and the bones. Combine the lantern and the bottle to make a superb whisky and give it to the gravedigger. Now talk to him about Doctor Virago and he will tell you of a madman who lives in a villa in the woods. They say that the madman can raise the dead, which sounds like Doctor Virago all right! Return to the village square and walk to the right of the screen until you come across a wooden shack with a drainpipe on the side. Get Dino to pick up the drainpipe and then change back to Doug. Head into the little square next to the shack and pick up the tarpaulin covering the pile of wood. Now change to Dino again and select your music box and play it to the old man sitting on the side. The old man will say that the music reminds him of his childhood and will fall asleep. Once he's asleep, take the spectacles from his face and then turn your attention to the tower next to the man. Combine the spectacles and the drainpipe making a pair of binoculars then select the icicles and use them on the church tower to make a ladder. Now pick up the stone found at the base of the tower and proceed to climb up the tower. At the belfry select the stone and use it on the bell. This will create a loud tone, waking the bats inside the bell tower. Capture a bat by getting Dino to use the tarpaulin as a net; this is another item on Zelda's list. While you're up the tower, tell Dino to select the binoculars. He will then be able to see the Doctor's villa in the middle of the woods, North of the village. Climb down the tower and head out into the woods. Once in the woods, herad to the villa and walk around the woods until you come across a squirrel's hole, where you will find the sunflower seeds. Once you find the villa, pick up the lion's tooth (you will have to be pixel-perfect when locating it on the left hand lion's mouth) and head back to Zelda to deliver the goods. When you arrive back at the caravan, give the items to Zelda in the following order: Sunflower Seeds Bat Lion's Tooth Bones Zelda will then exit and make up the potion, returning to tell you not to drink it until you are at the villa gates. Proceed to the villa now and, on arrival, make Doug drink the potion, turning him into a bat. Once inside the villa, take control of Donna once again. Inside The Villa Donna is meeting her kidnapper, Doctor Virago. The mad doc has his eye on our Donna as a perfect specimen for his great experiment! Talk to the doctor and he will get upset and slam the door behind him. Now it's time for Donna to help herself in preparation for Doug's arrival. Pick up the perfume bottle and open the pillow so that the stuffing comes out. Now pick up one of the feathers and look at the ceiling. You will notice that there is a trapdoor in the ceiling above the bed. Go through the door to arrive in another room. You will now be in a dusty attic room with many unusual objects scattered around. Pick up the record, magpie and bottle of chloroform. Combine the chloroform and the perfume bottle and go back down into your room. Now select the perfume bottle with it's new concoction and use it on the guard outside the door. Now walk down the stairs and enter the room containing the bowl of fruit, located under the stairs. Try to pick up the bust on the right and Donna will drop it. Now pick up one of the broken pieces and find that it's made out of plaster. Pick up the bowl of fruit and the vase. Enter the lounge and go into the doctor's study, located over the other side of the passage. Go straight over to the skeleton and look into it's eyes to discover a key. Add it to your inventory. Now look inside the big clock to the left and pick up the iron filings inside. Combine the record and the filings, breaking the record into little bits. Next, select the key and use it to open the cabinet on the right hand side of the study. Pick up the jar of bat wings and take the books on the table and shelves. Read them and then pick up the pen on the desk. One of the books will tell you how to create electrostatic and the other book will be the doctor's diary, with an entry about the Book Of The Dead. There are also strange spells written down and then the diary goes on to describe an experiment that succeeded in bringing back a subject from the dead! Go over to the desk beside the ashtray made out of a skull. Put the bat wings, fruit and feather in it. Something forms in the ashtray - could this be beginner's luck finding a potion to bring the dead back to life? Use the fountain pen in the ashtray to stir the mixture. Head back into the lounge and make your way back upstairs to the room where you were held captive. Go into the attic, use the plaster on the floor to make a circle in which Intel Outside appears! Now combine the fountain pen and the bird and the colour of it's eyes changes. Put the bird inside the circle and use the broken record on the gramophone player. A strange power comes from the gramophone and enters the dead bird, bringing it to life! Go into the bedroom and the magpie follows you. Make your way outside the room and along to the doctor's bedroom which is situated next door. At this point talk to the bird and he will fly into the bedroom, past the sleeping doctor to get a set of keys. Return to your bedroom and use the keys on the window to open it, then throw the plant pot out. This lands on the guard's head and knocks him out. Donna can now simply walk down the stairs, open the front door using the key and escape from the villa. Donna will unfortunately be captured by a second guard at the door - oh no! not again!! The action now shifts to the doctor's study where he is talking to his assistant, Igor. He will ask Igor to get some bat wings and he will go off to look for some and catch one hovering around the villa. Could it be our Doug? Meanwhile, in the basement, Doctor Virago is about to carry out his fiendish plot. A lifeless figure is chained up to the strange device. It's none other than Lenin, the Grandfather of Communism! What terrible fate awaits poor Donna? Well for a start, the doctor is insisting that Donna takes her clothes off! Once Donna is in position, the doctor can now reach for the bat that Igor captured. As he does this, it turns into Doug, but what can our hero do? Well, not a lot as Doug lunges to the machine to save Donna he activates it and Lenin is reborn! Don't worry, though. The old Commie has a change of heart and immediately signs a contract to become the new presenter of The Russian Doll Show on KGB TV. Capitalism isn't that bad when you have money to burn - after all, it's what makes the world go round! But what of our three heroes, Doug, Donna and Dino? Well, all's well that ends well as they are now safely on their way to a new adventure in a warmer place!!


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