Temple Entrance
to
Mad Gods Dungeon
|
|-- Password:TARJAN -----> Level 1
| -----> Level 2 ( find word "chaos" )
|
|-- Password:CHAOS -----> Level 3 ( Password:BLUE )
-----> Level 4 ( Password:SHADOW )
-----> Level 5 ( Password:SWORD )
-----> Level 6 ( Kill Brilhasti )
Levels 1 and 2 can be skipped if the player knows the "chaos" password
and the magic users can cast mibl ( else the monsters are too powerful
to survive very long).
2 . . . . . . . . T T T . . . . . . . . Legend:
. . . . . T T T . . T . . . . . T T . . T = Tree
. . . . . . T . . . . . . T . . T 3 T . S = Skara Brae Wall
. . . . . . . . . S S S . . . . T . T . E = Skara Brae Entrance
. . . . . T . . . . E S . . . . . . . . C = Adventurers Camp
. T T . . T T T . S S S . . . . . T T . P = Tavern
. . . . . . . T . . . . . . T T T . . T A = Healing Temple
. . . . . T . . . . . . T . T C . P . .
. . T T . . . T . . . . . . T . . . . . 1 = Twilight Copse
. . . . T . . . . . 6 . . . . . . . . . (Arboria)
. . T T . . . . . . . . . T . . T . . 5 2 = Cold Peak
. S . . T . . . . . . . . T . T . . . . (Gelidia)
. . . T . . . . . . . . . T . . . . . . 3 = Crystal Springs
. T . . . T T T . . . . . . . . T . . . (Lucencia)
. . . . . T 1 . . T . T . . . . . . . . 4 = Old Dwarf Mine
. . . . . T T T . . . . . . . . . . . . (Kinestia)
. . 4 . . T T T . . . T . . . . . . . . 5 = Shadow Rock
. . . . . . . . . . T . . . . . . . . . (Tenebrosia)
. . . . . . . . . . . . . . . . . . 7 . 6 = Vale of Lost Warriors
. . . . . . . . . . T . T . . . . . . . (Tarmitia)
7 = Sulfur Springs
(Malefia)
Each of the numbers above is the spell
casting spot to get to each of the other
worlds. The worlds are numbered in the order you must complete them.
W W B B W
W B B . . . . B B B B B B . W 1 = MESSAGES
W . . . B B B . . . . . . B . R X = STOREROOM
W . B . W B . . . . W . . . B B = BUILDING
B . . . B B . S . . T B B . B T = TEMPLE(ENTRANCE TO BEGINNER
B B . W . . B . . . . B B . B DUNGEONS)
E 1 . X B . . . . . . B W . W S = STATUE OF TARJAN
B B . W B B B B B B W B B . . B R = REVIEW BOARD
B . . . . . . . . . B . . . . W 2 = ARRIVAL FROM 3
B . . B . B . . . . B . B B . . B 3 = TELEPORT TO 2
B . . . B . B . B B . . B B 2 W W = WALL
B . B . B . . . . W B B W . B E = ENTRANCE
W 1 . B . B . W . . B B 3 W
B W B . B . . . . B W B
B . W . W . . B B W
B . B . . . B W B
B B B B
NAME OF DUNGEON: MAD GOD
1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 |** ** | 3 | 1 = stairs up and out.
+ + + + + + + + + + +--+DD+ + 2 = welcome message.
2 |** ** | | | | | 3 = message:
+--+--+ +--+--+ + +--+--+ + + + + "priests seek another
3 | | D D D | D | D | | word"
+ + + + + +--+ +--+ + +DD+--+ + 4 = foul air is coming
4 | TT| | | | | D | | | | from under door.
+ +DD+ +--+ +DD+DD+ +DD+ + + + + 5 = hit point decrease
5 | | D | | | | | | 6 = strange silence ahead
+--+ +--+ + +DD+ + +--+DD+--+--+--+ 7 = quiet(stills bardsong)
6 | D D | | | | DTT D | 8 = stairs down to L2
+DD+ + +dd+ +--+ +--+ + + + + +
7 | | | | | D | D D |
+DD+ +--+ + + +--+DD+--+ +--+--+ +
8 | | D | | | | | | |
+DD+ +--+ + +--+ + + + + + + +
9 | | | | | | 5| | | | |
+DD+ + +--+DD+DD+ + +--+--+DD+--+ +
10 | | | 4| | D D |
+DD+ + + + + + + + +--+ +--+ +
11 | 8| | | | | D | 7| |
+--+DD+--+ +--+--+--+--+ + + + + +
12 | D | D | | | | 6| 2|
+ +--+--+ + +DD+ + + +--+ + + +
13 | D D | D | D | 1|
+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEGEND:
D OR DD = Door
@@ = Spinner
** = Darkness
TT = Trap
< OR > OR /\ OR \/ = ONE WAY WALLS - ALLOWABLE DIRECTION WITH ARROW
NAME OF DUNGEON: MAD GOD
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 5 5 5 | 4 D 6 3| | |10D 4D 9| | 5
+DD+ +--+DD+DD+--+--+--+ + +DD+--+DD+DD+--+DD+--+ + +DD+DD+ +
2 | | 6| D@@D 4D | | 6 | D@@D | 10| | 4 4 |
+ +--+--+DD+--+ + +DD+--+--+--+--+DD+DD+ +--+DD+DD+--+--+--+--+
3 D | 6 4| | D | 6 | 3 | | DTT|10 | D 4 D
+--+DD+DD+--+ +DD+--+DD+ +DD+DD+DD+ + + +--+ + +DD+--+DD+--+
4 | 6| 4 | D | D 6 3| | TT| 10 | DTT| 4
+DD+--+DD+DD+--+ + +--+DD+--+--+ +--+/\+--+--+--+--+--+--+ +--+
5 4| 7 | | 6| 3 | 10 | D D
+--+--+--+DD+--+--+DD+ + +--+DD+--+--+--+--+--+ + + +--+ +--+
6 4D 7 | D D 6| 3| | | |10 | | 2
+--+--+--+--+DD+DD+DD+--+DD+DD+--+DD+--+ +--+DD+ +--+--+--+DD+--+
7 6| 4 | | | 6D 3| 2 | |10| 3 | | 4
+DD+--+DD+DD+--+--+DD+--+--+--+--+DD+--+DD+DD+DD+DD+--+DD+--+ +--+
8 6 | 4D D D D | 6 | | D | 10 | D 4
+--+DD+--+DD+DD+--+DD+--+ +/\+/\+ + + +--+--+--+--+DD+ +DD+--+
9 | 2D 9| 4| D D | 6| 2| |10 D 2 4| D
+DD+DD+--+DD+--+DD+--+DD+ +DD+--+--+--+DD+--+DD+ + +--+DD+--+DD+
10 | | 6 | 4D | 8D 6| 1 | | |10 | 4 |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 = stairs up
2 = message of some sort
3 = silence (quiets bardsong)
4 = hits decrease
5 = explosion - one time hit decrease
6 = darkness
7 = darkness and hit decrease
8 = in blood: chaos
9 = hit increase
10 = magic decrease
NAME OF DUNGEON: mad god
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | 4 5D 6> | 2| 1 = stairs up
+ +--+ +--+--+--+ + +DD+--+--+--+--+ + + 2 = messages
2 | | 3 | D 4 D | | 3 = magic decrease
+ + +--+ + + + + +--+--+--+--+DD+ + + 4 = hit decrease
3 | | 9| 3 | | D 4 D | | 5 = riddle: blue
+ + +--+ +--+--+--+ +DD+--+--+--+--+ + + 6 = stairs down
4 | 3 3 | | | 7 and 9 = stay out
+ + + +--+DD+ +DD+ + +DD+--+ + +DD+--+ of these squares at
5 | | | | @@ @@| | | 2> 7| all costs *death*
+--+--+DD+ + +--+ + + +--+--+ +DD+--+--+ 8 = quiets bardsong
6 | | | |** ** | D D |
+ + + + +--+--+--+DD+DD+--+--+--+DD+--+ +
7 | D 8| 8 |** ** D |
+--+--+DD+DD+DD+ + + + +--+--+--+ + + +
8 | | 8 8| |TT **| |** ** **|
+ + +--+ + +--+--+ + + + + +DD+--+--+
9 | | @@ | | |@@D** **|
+--+--+--+DD+--+--+ + +--+DD+--+--+DD+ + +
10 | D | |TT TT| @@| |
+ + +--+ + + + + + + + + + + + +
11 | | | | | | | D |
+ + + +--+--+DD+--+DD+--+DD+--+--+--+ + +
12 | | | @@ |
+ +--+ + +--+ +--+--+--+ + +DD+ + + +
13 | TT | | | | |
+ + + + + + +--+DD+--+ + + + + + +
14 | | | | | |
+ +--+ + + + + + +--+--+--+ +--+--+--+
15 | 2| | |@@ 2 1|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: mad god
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | 1 |1 = stairs up
+ + +--+--+ + +DD+DD+--+DD+DD+--+ + + +2 = messages
2 | | D | | 3| D 2| |3 = magic decrease
+ + +--+DD+ + +--+--+--+ +--+DD+ + +--+4 = silence
3 | D | | | 3 |5 = anti-magic
+--+--+--+--+ +--+DD+ + + +--+ +--+--+--+6= riddle: shadow
4 | | | | D | |** |** **| |7 = stairs down
+ +DD+ + + +--+DD+ + +--+ + +--+DD+--+8 = hit decrease
5 | | | | | D D D 2|
+ + +--+--+--+--+--+DD+--+--+ + +--+DD+--+
6 | TT 3| 4 4| |
+ + + +DD+DD+DD+--+--+ + +--+ +--+--+--+
7 | | D | D | | |
+--+--+--+DD+DD+DD+--+--+--+ + +--+ + + +
8 | | | | | | | |
+ + +--+--+/\+ + + + +--+--+--+DD+ + +
9 | 5Z TT |TT | | |
+ZZ+ZZ+ + + + + + +--+DD+ +--+ + + +
10 | 7| Z 5Z @@ | | |
+ + + + + + + + + + + +DD+ + + +
11 | 2| Z 5Z 3 3 |
+ + + + + +ZZ+ZZ+ZZ+ZZ+ + +ZZ+ZZ+ZZ+ZZ+
12 | D 6 5 5 Z 4 |
+ZZ+ZZ+ZZ+ZZ+ + + + + + + + + + + +
13 | Z | 8 8 8| |
+ + + + +--+--+--+--+ + +--+--+--+ +--+
14 | Z | 8 8 | | |
+ + + + + +--+--+--+ +--+ +--+ + + +
15 | 2| |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: mad god
LEVEL: 5
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | 4 4 4| | | 1 = stairs up
+ +--+--+DD+--+--+DD+ +--+DD+--+--+DD+ + + 2 = messages
2 | | 2 | | D D | D | 3 = magic decrease
+ +--+--+--+ + + +--+ + + + + +--+--+ 4 = hit decrease
3 | | | | | D | | 5 = explosion
+ +--+DD+--+--+--+--+ +--+ + + + + + + 6 = riddle: sword
4 | D | | | | | 7 = portal down
+--+--+ + + + + +--+--+--+DD+--+--+--+--+
5 | | D D D | 2|
+--+ + +DD+--+--+DD+DD+--+ + + + +DD+--+
6 | | | | | TT| | |
+ + +--+ +--+--+ + + +--+--+ + +--+DD+
7 | | | 4 4| | | |
+--+--+--+--+ + +--+--+--+DD+--+--+--+DD+--+
8 | 3 3 3 @@ @@D 3 D D |
+ +--+--+--+ + + + + + + +--+--+--+ +
9 | 2| | | |TT | | |
+ + + + +--+--+DD+--+--+--+DD+DD+DD+ + +
10 | 1| 5 | 2 | |
+--+--+--+--+ + + + +--+--+ + + +--+ +
11 | | | 3| | TT D | |
+ + + + + +DD+--+ +DD+DD+ +DD+ +--+ +
12 | | | D | | |
+ + +--+--+--+ + +--+--+--+DD+--+--+--+DD+
13 | 5 | 2D | 5 5 |
+--+--+ + + + + +DD+--+DD+ + + + +DD+
14 | | TT 5 | D | TT | |
+ + + + + +--+ + + +DD+--+--+ +--+ +
15 | 7 2D 6 | 4 4 4 4| | D | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: mad god
1 2 3 4 5 6 7 8 9 10
+--+--+--+--+--+--+--+--+--+--+
1 | | | 4 = brilhasti and 4 guards.
+ + + +
2 | 4| | After entering chamber through
+DD+--+ + doors, cast BASP and anything else
3 | . unknown dangers | that will aid in combat.
+ .+ + You must kill guards before they get
4 | . | within 10'. They are nasty. Have
+ .+ + thief hide and sneak up on brilhasti
5 | . | even though spells will kill him.
+ .+ + Best to try both ways at once.
6 | . |
+ .+ + Note: follow left hand wall (dots)
7 | . | to get to brilhasti.
+ .+ +
8 | . |
+ .+ + + + + + + + + +
9 | ........... 3 | 3 = message and anti magic spot.
+--+--+--+--+ +--+--+--+--+--+
10 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
11 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
12 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
13 | |
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+
14 | | note: follow left or right side
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ walls. a straigt on run up will
15 | | only get your hits and magic
+/\+/\+/\+/\+/\+/\+/\+/\+/\+/\+ taken away.
16 | |
+--+--+--+--+ +--+--+--+--+--+
17 |@@ @@ @@ @@ 2 @@ @@ @@ @@ @@| 2 = message.
+ + + + + + + + + + +
18 |@@ @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
19 |@@ @@ @@ @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
20 |@@ @@ @@ @@ @@|
+ + + + + + + + + + +
21 | @@ @@ @@ @@ @@ @@|
+ + + + + + + + + + +
22 | 1 @@ @@ @@ @@| 1 = portal up.
+--+--+--+--+--+--+--+--+--+--+
This completes the first quest of your party and begins a new one.
The place you have been directed to by the old man is Arboria. You will
need to have the chronomancer speak with the old man to learn the needed
spells. Even with the spells, once you get to the casting spot and
cast the spell, you will need the decoder wheel to enter the alternate
universe. It would take me a month to enter the codes in a file, so I am
not going to bother. If you do not have a decoder wheel, the game stops
here for you. That is, unless your a champ at unlocking the secrets of
a program by going into the disk.
If you can get into Arboria, complete the quest in that universe, and
get back to the review board, the old man awards everyone 600000 exp.
Now in this game, that isn't really alot, (about 2 to 4 levels?) but
here is a glitch: if you go back outside, conjure up an air wolf or
another creature and put it in slot 1, then go back in again, you will
get another 600000 exp!! This can be done forever, so it kind of makes
the rest of the game pointless. After 20-30 trips and your characters
have enough hits and magic to destroy a world, the only battles you HAVE
to fight are in Malefia ( where Tarjan is ). But you have to solve each
alternate universes quest to get the spells allowing you to get to the
next universe. I would like to know if this glitch is present in any
other version (ibm, c-64, etc) besides the Apple IIe version I used.
IF YOU HAVE ANY QUESTIONS/COMMENTS THAT WILL IMPROVE THIS SPOILER
PLEASE SEND THEM TO ME AT UCAS407 AT UNLVM. THANKS, RICK.
Alternate Universe 1 OF 7
. H . T . T . T . . 1 . 1 = arrival/exit to/from arboria spot
. L . T . . . T . T T T 2 = leaves that let you breath underwater
. . . . . . . T . T 2 . 3 = acorns
T T T . . . . . . T . . V = valarians tower (4 levels)
. . . . . W . W . . . . P = festering pit (2 levels)
. . . . . W E W . . T . E = entrance to ciera brannia
. . . . . W W W . T T . H = hut
. V . . . . . . . . . . L = lake (1 level)
. . . . 3 T T . . P . .
. . . . . . . T . . . .
. . . . . . . . . T T .
. . . . . T T T . . . .
B B B B B B B . B B B B B B
B . . . . . . . . . . . . . . B H = Temple
B . B B B B B B . B B B B B . B K = King
B . B . . . . . . . . . . B . B B = Empty Building
B . B . B B B B K . . . . B . B I = Taverns
B . B . H . . . . . . . . B . B T = Tree
B . B . B . T G . . . . . B . B G = Grove ( king will let you in once
B . B . B . T T . B B B B B . B you have completed his quest )
B . B . B . T T . B . . I B . B W = Wizards Guild
B . B . B . . . . B . . B B . B
B . B . B B W B B B . . B B . B
B . B . . . . . . . . . B B . B
B . B . . . . . . . . . B B . B
B . B I B B B B B B B B B B . B
B . . . . . . . . . . . . . . B
B B B B B B B B B B B B B B
1. Meet Hawkslayer upon entering Arboria, have him join party.
remember the word "iceberg" that he tells you. It will be used later
2. go into town and get gill spell from wizards guild.
3. talk with king who will set you on quest.
4. go out of town and get acorn.
5. go to lake, enter crystal palace and get water of life.
6. go to tower and on level 3 put acorn in hole and water with the
water of life.
7. get nightspear on level 4.
8. exit tower and go to festering pit.
9. use spell apar to get near Tslotha Garnath and kill him.
10. take *everything* laying around, it will be used later.
11. go back to king and get access to grove.
12. enter grove and go to bowl in cavity of valarians chest.
13. put heart of tslotha in bowl and water with water of life.
14. door opens to left and get arrows of life and bow.
15. take items to old man in main universe.
hawkslayer will not teleport with you when you go back, so strip
him of all possesions before leaving.
LEVEL: 1
1 2 3 4 5 6 7 8 9 10
+--+--+--+--+--+--+--+--+--+--+
1 1 | | 1 = entrance/exit
+--+ + +--+--+--+ + +--+ + 2 = message
2 | | | 3 = bowl in valarians chest
+ + +--+ + +--+ + +--+--+ 4 = magic increase
3 @@ |@@ | | | 5 = magic decrease
+ +--+ +--+--+--+ +--+--+ + 6 = hit decrease
4 | | | @@ 7 = arrows of life and bow
+ + +--+ + + + +--+--+ + @@ = spinner
5 | | |
+ +--+ + + + + + +--+ +
6 | | 2| | |
+--+--+--+ +DD+--+--+ +--+ +
7 | | | | 3D | |
+--+--+ +--+--+ +--+ + +--+
8 | @@ | D 5D 6|
+ + +--+DD+--+--+--+--+ + +
9 5| | D 5D D 5D | | 4
+--+--+--+--+--+--+--+DD+--+--+
10 | D D D D@@D D D 7|
+--+--+--+--+--+--+--+--+--+--+
LEVEL: 1 thru 4
1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ 1 = entrance/exit
1 | **D | D 3| | D ** 3| 2 = messages
+\/+--+ +DD+DD+ +--+--+DD+--+ + 3 = hits decrease
2 | > 3| 4| | | D**| 4D | 4 = stairs up/down
+--+--+DD+--+DD+ +--+--+DD+--+--+
3 | 1| D@@D | | | 4D |@@| |
+DD+ +DD+DD+DD+ +--+ +DD+DD+ +
4 | 2 | |** | | 2|**D D | ** = darkness
+DD+DD+DD+DD+DD+ +DD+--+DD+--+ + @@ = spinner
5 | | > | | |TTD @@| **| TT = trap
+--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2
1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ 5 = acorn slot - drop acorn
1 | 2D 3 | | | D 6| 3| water it to get to next
+--+--+DD+--+ + +--+DD+--+--+ + level
2 | D@@ @@ | | |TTD | | | 6 = nightspear
+--+ +--+ + + +DD+--+DD+ +DD+
3 | 4 5| 4| D | | D | 4| 2D | AM = anti magic zone
+--+ +--+ + + +DD+--+DD+ +DD+ EE = explosion
4 | D@@ | | |EE EE|AM | |
+--+--+DD+--+DD+ + + +--+--+ +
5 |TTD | | |@@ EED D**D@@|
+--+--+--+--+--+ +--+--+--+--+--+
level 3 level 4
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | 4D D D D 6 4| | | | | | 1 = entrance/exit
+ +DD+--+--+--+--+--+--+ + + + +DD+DD+DD+ 2 = messages
2 | | 5D D @@ D | D@@ D@@| 3 = water of life
+--+--+--+ +--+--+--+--+DD+--+--+ +--+--+DD+ 4 = hits decrease
3 | 3 3 3| | @@| 4| | | D | | 5 = magic decrease
+ + + + + + +DD+ + + + + + +--+ + 6 = magic increase
4 | 3 3 3| | | | D D@@| |
+--+--+DD+ +--+DD+DD+ + + + + +--+--+--+
5 | **|**| 4| | D |
+ + +--+--+ + + + + + + + + + + +
6 | |** **| | D D 2 1|
+DD+--+ +--+--+ +--+ + + + + +--+--+--+
7 | D | | D** **D | D | D |
+--+--+ + + + +DD+ + + + + +--+--+ +
8 | D | | |**| | | | |TTD |
+DD+DD+ +DD+--+ + +/\+--+--+DD+ + +--+ +
9 | @@ | D**| 4| | 5 | | D |
+--+--+DD+--+DD+ +--+--+ + + + +--+--+ +
10 | D DTTD@@| D**D | D | D 4 |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | | DN| up = stairs up
+ + + +DD+ + + + + + + + +DD+--+--+ dn = staird down
2 | | D | | | pd = portal down
+DD+--+--+--+--+--+--+/\+/\+ + + + + + + md = magic decrease
3 | | | | | hd = hit decrease
+ + + + + + + + + + +--+--+--+DD+--+ tt = trap
4 | | | D | | @@ = spinner
+ + + + + + + + + + + + + + + +
5 | |@@ @@| | >, < , /\, \/ =
+\/+ +--+--+--+--+ +--+--+--+ + + + + + one way walls
6 |@@ | | D |
+/\+ + + + + + + + + +--+--+--+--+--+ me = various messages
7 | | | zz = invisible walls
+ + + + + + + + +--+--+ + + + + +
8 |HD HD |
+/\+/\+--+--+--+DD+--+--+--+--+--+--+ + + +
9 | | | PD | |
+ + + + + + + + + + +ZZ+ + +--+--+
10 | | |MDZ ZMD| |
+ + + + + + + + + +ZZ+ + +--+--+\/+
11 | D | PD | < |
+ +--+--+--+--+DD+--+--+--+--+--+--+ +--+--+
12 | | | | |
+ + + + + + + + + + + + + + + +
13 | D @@ @@| |
+ +--+--+--+--+--+/\+/\+--+--+--+--+--+--+DD+
14 |MED >TT ME D TT |
+ +--+--+--+--+ +--+--+DD+ + + + + + +
15 |UP| D | | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 | TG |??| UP| up = stairs up
+--+--+--+--+DD+ + +--+--+--+--+--+ ?? = unexplored squares
2 | |??| D | tg = tslotha garnath
+ + + + + + +--+--+--+ + + + hd = hit decrease
3 |HD HD HD HD HD|?? ?? ?? ??| | ** = darkness
+--+--+DD+--+--+--+--+--+--+ + + + @@ = spinner
4 | | D |.. | *@ = both dark and spinning
+ + + + + + +--+--+--+--+--+ + ZZ = invisible wall
5 | | | | *a = spinner and anti-magic
+--+--+--+DD+--+ZZ+ + + + + + + pu = portal up
6 | | D** **| TT = trap
+ + + +DD+--+--+--+DD+--+--+ + +
7 | |*@ *@ *@| | | suggestion: try a phdo spell
+--+DD+--+--+DD+--+ + + + + + + where I placed .. to get to
8 | | | | | tslotha.
+ + + + + + + + + + +DD+--+
9 | |TT | PU | |
+--+--+--+--+--+--+/\+/\+/\+/\+ + +
10 | D |*A *A *A *A| |
+--+--+ + + + +\/+\/+\/+\/+--+--+
11 | D** PU ** **D |
+ + + + + + + + + + + + +
12 | |** ** ** **| |
+--+--+--+--+--+--+--+--+--+--+--+--+
Alternate Universe 2 OF 7
. . . . . . . . . . . . . . . .
. . . . . . . . . 1 . . . . . . 1 = arrival/exit to/from gelidia.
. . . . . . . . . . . . . . . . 2 = outpost
. . . . . 2 . . . . . . . . . . 3 = icekeep
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . 3 . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . .
1. go to outpost and read diary. get name "alendar".
( not really necessary, but the story is fun )
2. go to icekeep and on first level go to northeast corner.
3. cast the following spells to get rid of shimmering curtain:
levi, anma, phdo.
4. enter passage and go to 4th level of white tower. Kill 6 white
wizards and get lens.
5. go back to ice keep ( apar works best to get to passageway )
6. go to southeast corner and cast spells to dispell black wall:
grre, shsp, fear, suel, spbi.
7. go to 4th level and bump off 5 black wizards, get lens.
8. go back to icekeep, northwest corner.
9. cast spells inwo, wihe, fofo, invi to dispell creature.
10. enter grey tower, go to 4th level, and blow away 7 grey wizards.
11. get lens and exit back to ice keep.
12. go to white marble slab and put all 3 lens' into it. Passage will
appear and go down.
13. get wand and sphere on 2nd level of ice dungeon.
14. get back to worn ground and go back to skara brae review board.
note: you do not need to go into the 2nd level of the ice keep.
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 |PAD | | | 3 2 | D | DPA| 1 = messages
+--+ +DD+ + + + + + + + +--+ 2 = guardian and stairs up
2 | |QUD | | | D | | | "alendar" is password.
+DD+ +--+ + + + + + +--+ +DD+ 3 = white marble slab.
3 | D | | | | | D | | PA = passageways to towers.
+--+ +DD+ + + + + + +DD+DD+DD+ (see solution).
4 | |@@D | |@@ @@ @@ @@| |@@| | | qu = silence
+ + +DD+ + + + + + +DD+ + + hu = hit increase
5 | D | D | | D | | | @@ = spinner
+DD+ +--+ + + + + + +DD+ +--+ md = magic decrease
6 | | | | | | |@@D D | hd = hit decrease
+ + +--+ + + + + + +DD+ + +
7 | | | | | | | | | |
+--+DD+--+DD+--+DD+--+--+DD+--+DD+--+
8 | D D 2|
+ + + + +DD+--+--+DD+DD+--+--+--+
9 | 1 | |MD MD| | | DMU|
+ + + + + + + + + +DD+DD+--+
10 | DN 2| | | DPA|
+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 |?? ?? ??| | DN| |??| dn = stairs down
+--+--+--+DD+--+ + +--+DD+--+--+--+ ?? = unexplored
2 | D | | | | | | 1 = nasty spots usually
+ + + + + + + + + + + + + resulting in a loss
3 | | | | | | D | of hits and/or magic.
+ +--+DD+DD+--+DD+--+DD+--+DD+--+ +
4 | | | | This level is useless to
+ +--+--+--+--+--+--+--+--+--+--+ + solving the gelidia quest.
5 | | 1 1| 1 1 1| 1 1 1| 1 1| |
+ +--+--+--+--+--+--+--+--+--+--+ +
6 | | | | D D |
+ +--+--+--+DD+--+--+DD+--+--+--+ +
7 | | 1 1| | 1| 1| 1| 1| | 1| 1| |
+ +--+--+--+DD+--+--+DD+--+--+--+--+
8 | | D DN|
+ + + + + + + + +DD+--+--+--+
9 | | | | |
+ + + + + + + + + + + +--+
10 | | |DN | < |
+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 1 - 2
1 2 3 4 5 6 7 8 9 1 2 3 4 5
+--+--+--+--+--+--+--+--+--+ +--+--+--+--+--+
1 | UP|**DMD QU| DN| 1 |UP | |
+ + +--+ +--+--+DD+ + + + + + + + +
2 | | | | 2 | |MU 1|
+--+--+DD+--+DD+DD+DD+DD+DD+ +DD+--+DD+--+DD+
3 | |** **|AM| |AM| | | 3 | 3 3|**| | 3 =
+ + + + + + + + + + + + + +DD+--+ hit and
4 | D |AM| |TT| | | 4 | 3 3|**| | magic
+--+--+ + +--+--+--+--+DD+ + + + + + + decrease
5 | D |HD HD HD| | 5 | 3 3D**| 2|
+ + + + +--+ + + + + +--+--+--+--+--+
6 | | D |HD HDD | level 2
+--+--+--+DD+DD+--+--+--+DD+
7 | | D | dn = stairs down
+ + + + + + + + + + qu = silence(quiets bardsong)
8 | | | | md = magic decrease
+ + + + + + + + + + mu = magic increase
9 | | | | hd = hit decrease
+--+--+--+--+--+--+--+--+--+ am = anti magic zone
level 1 ** = darkness
1 = riddle:try lanatir, go through
door anyway( invisible)
2 = wand and sphere.
up = stairs up.
LEVEL: 1 to 4
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
1 | | | DUP| |?? ??| D 1| |?? ?? ??| 3 1|
+ + + +DD+--+ + + + + + + + + + +--+DD+
2 | D |@@D | |?? ??|MD| | |?? ?? ??|** **|
+ +--+--+--+DD+ + + +--+DD+--+ + + + +--+--+
3 |MD| MD| DTT| |?? ?? ??| 2| | |?? ?? ?? ?? ??|
+ + + +DD+--+ + + + + + + + + + + + +
4 | | | DTT| |?? ?? ??| |QU| |?? ?? ?? ?? ??|
+ +--+DD+--+DD+ + +--+--+ +DD+ + + + + + +
5 |DN QU | |??| DHD | |?? ?? ?? ?? ??|
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2 level 3
1 2 3 4 5
+--+--+--+--+--+ up = stairs up
1 | D |DN| dn = stairs down
+ + +DD+--+ + qu = silence
2 | D** ** **| md = magic decrease
+--+ +--+--+/\+ @@ = spinner
3 | D 2D | | TT = traps
+ +--+--+ + + 1 = stairs up and down
4 |QU| D > | 2 = spinner and magic decrease
+ +--+ +DD+ + 3 = message(name Cala may be important)
5 | > | 4| ** = darkness
+--+--+--+--+--+ ?? = unexplored
level 4 4 = wizards and lens
LEVEL: 1 to 4
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
1 |DN ** ** @@ **| | | | | | | D D |
+ + + + + + +/\+--+ + + + + + + +--+ +
2 |** ** ** ** **| |MD MD |AM | | | |UP| |
+ + + + + + +--+--+--+ +--+ +DD+--+--+ + +
3 |** ** @@ ** UP| |UP MD|@@ | |QUDQU MD| |
+ + + + + + + + + + + + + +--+--+--+ +
5 |** @@ ** @@ **| | | > | | |
+--+--+--+--+--+ +--+--+--+--+--+ +--+--+--+--+--+
level 1 level 2 level 3
1 2 3 4 5
+--+--+--+--+ +
1 | 1 | 1 = black wizards and lens
+--+--+--+--+--+ AM = anti magic zones
2 |?? ?? ??|DN|??| mu = magic increase
+--+--+--+\/+--+
3 |MD MD |
+--+--+\/+--+--+
4 | | | |
+ + + + + +
5 | | | MU|
+--+--+--+--+ +
level 4
LEVEL: 1 to 4
1 2 3 4 5 1 2 3 4 5 1 2 3 4 5
+--+--+--+--+--+ +--+--+\/+/\+--+ +--+--+--+--+--+
1 |@@> > > > | |UP < > | | | DN|
+/\+/\+DD+/\+\/+ + +--+--+--+ + + +--+--+--+--+
2 |**|@@| @@> | | | | | |
+/\+\/+--+\/+\/+ + + +--+ + + + + + + + +
3 | | |UP| > | | |DN| | | | |
+/\+\/+DD+ +\/+ + + +DD+ + + + + + + + +
4 |**| > @@> | | | | | | | |
+/\+--+\/+\/+\/+ + + +\/+ +DD+ + + + + + +
5 | MD| |
+--+/\+--+ +--+ note: the level 4 map is not complete and may
5 |DN> 2| | | contain a few errors. The location of the
+--+--+ +--+--+ wizards is correct.
level 4
Alternate Universe 3 OF 7
. T T . . . T . 1 . . T 1 = entrance/exit to/from Lucencia
. 2 T 3 . . T . . . . T 2 = dragon mountain
. . . . . . T T T T . T 3 = rose bush
T T T T . T 4 . . . . . 4 = rainbow rose bush
T . . . . . T . W W W . 5 = alliria's tomb
T 5 . . . . . . . E W . 6 = rose bush
T 6 . T . . . . W W W . 7 = rose bush
T T T T . . . . . . . . 8 = rose bush
. . . . . . . T T T T . 9 = cyanis' tower
. . T . . . . . 7 T . .
. . T 8 9 . . . . T . .
. . T T T . . . . . . .
1. go to town and be taught devine intervention spell at wizards guild
even the chrono can learn this spell (handy to have later). also
have bard learn new song in bards guild.
2. go to dragon mountain and kill dragon on 2nd level.
3. get crystal key and dragon blood.
4. go to tower and go to third level. DO NOT KILL Cyanis. Use a staff
of Lor OR cast a heal spell on him. If he charges you and tries to
start a combat, run away and reenter the room. Bard song Sir Robin
should be started before entering the room. Get the triangle from
him and exit the tower.
5. collect a rose from all the bushes. To get the rainbow rose, pour
the dragon blood on the bush to cause bush to bloom.
6. with all 5 roses in hand, enter alliria's tomb.
7. get crown of truth and belt. (see maps for solving problems)
8. head back to old man in skara brae.
W W W W W W W W W W W W W W
W . . . . . . . . . . . . . . W w = wall
W . T T T T T I T B T T T T . W t = tree
W . . . . . . . . . . . . . . W
W . T T T T T T T T T T T T . W g = wizards guild
W . . . . . . . . . . . . . . W b = bards guild
W . T T T T T T T T T T T T . W i = tavern
W . T T T T T T T T T T T T . W a = temple
. . . . . . . . . . . . . . . W
W . T T T T T T T T T T T T . W
W . . . . . . . . . . . . . . W
W . T T T G T T T T T T T T . W
W . . . . . . . . . . . . . . W
W . T T T T T A T T T T T T . W
W . . . . . . . . . . . . . . W
W W W W W W W W W W W W W W
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | MD|MD | | | | | | |
+--+ +--+--+ +--+ + + +--+ + +--+ + + + + +
2 | |HD MD|MD | |HD| MD|MD | | HD|
+ +--+ + +--+ +--+ + + +--+--+ +--+ +--+--+--+
3 |A5 | MD|MD MD|MD | |
+--+--+ +--+ + +--+ +--+--+ + +--+ + +--+--+ +
4 | | | | MD| | | | | |
+ + +--+--+--+ + +--+--+--+--+ + + +--+--+--+ +
5 | | | | | | | | | |
+--+ +--+ + + + + + + + +--+--+ + +--+ + +
6 | |HD| | | | | | | |
+ +--+ +--+ +--+--+--+ + +--+--+--+--+ + +--+--+
7 | | QU AM | | | AM |QU |
+ + + +--+ +--+ + + + + + +--+ +--+--+ + +
8 |MD|MD | | | | | |** |
+--+--+ +--+--+ + +--+--+--+--+ + + + + + +--+
9 MD|MD HD|HD | **|** | | |
+ +--+ +--+--+ +--+--+ + +--+--+ +--+ +--+--+ +
10 |HD | |A2 A1| | | | |
+--+--+ + +--+ + + + + + + + + + + +--+ +
11 | | |T3 T4| | |
+ + +--+ + +--+--+--+--+--+ +--+--+--+--+--+--+ +
12 | | | |UP | | |
+ +--+--+--+ + + +--+ + +--+ +--+--+ + + + +
13 | | | AM| | | |
+ + + +--+--+--+ +--+--+DD+--+--+ + + + +--+--+
14 | | | **| | | | |T5 |
+--+ +--+ +--+--+--+ +--+--+ +--+--+--+ + +--+ +
15 | | | | | |**|T2 T1|**| | | |** |
+ + + + +--+--+ + + + + + + + +--+--+ + +
16 HD |HD| | |HD|A3 A4|HD| | |
+--+--+ + +--+ +--+ + + + + +--+--+ + +--+ +
17 MD|MD | | | | | | | | | MD|MD |
+ + + + +--+ + + + + + + + + +--+--+ + +
18 | | | |DN| | |HD
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
** = DARKNESS
hd = hits decrease
md = magic decrease
qu = silence
am = anti magic zone
T1, T2, T3, T4 , ETC. = TELEPORTS
A1, A2, A3, ETC = CORRESPONDING ARRIVALS
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11
+--+--+--+--+--+--+--+--+--+--+--+
1 |DN | | | |
+--+--+--+ + + +--+ + + + + dn = down stairs
2 | | |HD HD|HD HD| | | hd = hit decrease
+ + + + + + + +--+ +--+--+ md = magic decrease
3 | | | |** | | | am = anti magic zone
+ +--+ + +--+--+ +--+--+--+ + ** = darkness
4 | | | | HD | | qu = silence
+ + +--+--+ + + + +--+--+ + 1 = rainbow dragon
5 | | | | | | mu = magic increase
+ +--+ +--+ +--+--+--+--+--+--+
6 | | AM | |MU MU| | |
+ + +--+--+--+ + + + + + +
7 |QU |** | MU| | |
+--+--+ + + +--+ + + +--+ +
8 | | | | |
+--+--+--+--+--+--+--+--+--+ + +
9 | ** ** |
+--+ + +--+--+--+--+ + +--+--+
10 | | |MD| | | | |
+ + +--+ + + + + +--+ + +
11 | | MDD 1 |MD MD| |
+--+--+--+--+--+--+--+--+--+--+--+
NAME OF DUNGEON: cyanis' tower
LEVEL: 1 to 3
1 2 3 4 5 6 7 1 2 3 4 5 6 7
+--+--+--+--+--+--+--+ +--+--+--+--+--+--+--+
1 | T1 ?? ??| | | | |
+ +--+--+--+--+--+ + +--+ + + + + +--+
2 | |** MD MD MD |??| | |UP| |
+ + +--+--+--+ + + + +--+--+--+--+--+ +
3 | | |HD HD HD|QU|T2| | |MD MD MD MD MD| |
+ + + +--+ + + + + + + +--+ + + +
4 | |**| |UP|AM| | | | |MU|QU|DN|QU|MU| |
+ + + + + + + + + + + + + + + +
5 |A2| | | AM| | | |HD|MU|AM AM|MU|HD|
+DD+ + +--+--+ + + + + +--+--+--+ + +
6 | 1|**|MU | | |HD|MU | | MU|HD|
+ + +--+--+--+--+ + + + + + + + + +
7 |DN| A1 | |HD HD|** ** **|HD HD|
+--+--+--+--+--+--+--+ +--+--+--+--+--+--+--+
level 1 level 2
1 2 3 4 5 6 7 1 = keyhole for crystal key.
+--+--+--+--+--+--+--+ 2 = cyanis - do not kill, if he charges,
1 | |HD HD MU| run. When he is huddled into the corner
+ +--+ + + +--+ + cast a heal spell.(or cure insanity)
2 | | |DN|HD HD|MU| get triange from him when cured.
+--+ +--+--+--+ + +
3 | | |HD|MU| dn = stairs down
+ +--+ + + + + + t1 = teleport to corresponding a1
4 | | |HU|MU| hu = hit increase
+--+ + +DD+ + + + mu = magic increase
5 | |**| D 2D |HU|MD| md = magic decrease
+ + +--+DD+--+ + + hd = hit decrease
6 | | |HU HU HU|MD| qu = silence
+--+ + +--+--+--+ + am = anti magic zone
7 |AM QU MD MD| ** = darkness
+--+--+--+--+--+--+--+ up = up stairs
level 3 ?? = unexplored
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 |AM | | UP | AM|
+ + + + + + +--+ + +--+ + + +
2 | | | |QU| | 1| |QU| | | 1 = crystal door, destroy
+ +--+--+ + +--+ +--+ + +--+--+ + by using triange.
3 | | | | | | | |
+--+ +--+ + + + + + + + +--+ + @@ = spinner
4 | | |**|HD HD HD|**| | |
+--+ + + +--+--+--+--+--+ + +--+ +
5 | | | |
+ +--+ + +--+ + + +--+ +--+ + +
6 | | MD| |MD | |
+ + +--+ + +--+--+--+ +--+ +--+ +
7 | | | | MD| |MD | | |
+--+ +--+--+ + + + + +--+--+ + +
8 |AM| |AM AM AM| | AM|
+ + + +--+ + +--+ + + + + +--+
9 | QU|QU |** MU **| QU|QU |
+--+--+ + +--+--+--+--+--+--+--+--+ +
10 | | | | | MU | | |
+ + + + + + +--+ + + + +--+ +
11 |UP |** ** | |
+ +--+ + + +--+DD+--+--+--+--+ + +
12 | |@@ | |HD HD HD| | | | | |
+ + +--+ +--+ + + +--+--+--+ +--+
13 | | | | | |
+ + +--+--+ +--+ + +--+ +--+--+ +
14 | | |MU| MD MD | |
+--+ + + +--+--+--+ + + + +--+--+
15 | | |HD | | | | |
+--+--+--+ +--+ + + +--+ +--+ + +
16 | | | | | |
+ + +--+ + +--+ + + + + +--+ +
17 | MD |MD | | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | 3 A1 T2| 1 = give woman white rose.
+--+ + +--+--+--+--+--+--+--+--+--+--+ 2 = give woman blue rose.
2 | | | | 3 = give woman red rose.
+ +--+ +--+ + +--+--+--+--+--+--+ + 4 = give woman yellow rose
3 | | | | | | 5 = give woman rainbow rose
+ + +--+ +--+ +--+ + +--+--+ + + 6 = crown and belt
4 | 2| | |MD MD| | 6 | | |
+ +--+ +--+ +--+ +--+ +--+ + + +
5 | | | |MD MD| | 5| | |
+--+ +--+ +--+ +--+ +--+ + + + +
6 |T1| | | | | | | |
+ +--+ +--+ +--+ +--+ +--+ + + +
7 |A2 | |QU QU| | | | | |
+--+ +--+ +--+ +--+ +--+ +--+ + +
8 | TT | | | | |
+--+--+--+--+--+ + +--+ +--+--+--+ +
9 |DN 1 HD HD HD| 4 |
+--+--+--+--+--+--+--+--+--+--+--+--+--+
Alternate Universe 4 OF 7
1. TELL HAWKSLAYER "ICEBERG" AND HAVE HIM JOIN YOU.
2. GO TO PRIVATES QUARTERS TO GET LEFT KEY.
3. GO TO BARRACKS TO GET RIGHT KEY.
4. GO TO WORKSHOP USE BOTH KEYS TURNING RIGHT KEY 18 TURNS AND LEFT KEY
15 TURNS.
5. GO DOWN TO URMECHS LEVEL 3 (SANCTUM) BUT DO NOT FIGHT OR KILL URMECH.
6. GET HELM AND HAMMER AND GENERATE GEOMANCER.
7. EXIT AND GO BACK TO SKARA BRAE.
mapping symbols:
** = darkness
am = anti magic zone
tt = trap
dd = door
ex = explosion
hu = hit increase
mu = magic increase
hd = hid decrease
md = magic decrease
@@ = spinner
qu = silence (quiets bardsong)
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | | | 6| | |
+ + + + + + + + + + + + + + + + + + +
2 | | | | |TT| | |
+--+--+--+DD+--+--+DD+--+--+DD+--+DD+--+ +--+DD+DD+--+
3 | HD EX EX | |
+--+--+--+ +--+--+--+--+--+--+ + + + + + + + +
4 | D | | | |
+ + + + + + + + + + + + + + + + +--+--+
5 | | D | AM | |
+--+--+--+ +--+--+--+--+--+--+--+DD+--+--+--+--+ + +
6 | DAM AM |@@ @@ @@ | |
+--+DD+--+ + + + + + + + + + + + + +DD+--+
7 | | | 2 5|
+ + + + + + + + + + + + + + + + +--+--+
8 | D @@ AM | | |
+--+--+--+ + + + + + + + + + + + + + + +
9 | AM HD @@ AM HD|@@ @@ AM AM | |
+ + + + + + + + + + + + + + + + + + +
10 | AM HD @@ AM HDD @@ AM AM D |
+--+--+--+ + + + + + + + + + + + + + + +
11 | D @@ AM HD| @@ AM AM | |
+ + + + + + + + + + + + + + + + + + +
12 | | | | |
+--+--+--+ + + + + + + + + + + + + + + +
13 | D |@@ @@ @@ | |
+--+--+--+ +--+--+--+--+--+--+--+DD+--+--+--+--+--+--+
14 | D |TT | | TT 5|
+ + + + + + + + + + + + +--+DD+--+--+--+--+
15 | | D | | | D |
+--+--+--+ +--+--+--+DD+--+--+ + + + + + + + +
16 | HD 3 EX EX | | |
+--+--+DD+--+--+--+DD+--+--+DD+--+ +--+DD+--+DD+--+--+
17 | 2| D | |TT| | |
+ + + + + + + + + + + + + + + + + + +
18 | 1 | | | | 4| | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 = entrance/exit from kinestia
2 = messages
3 = hawkslayer password:iceberg allow him to join.
4 = passage to barracks
5 = passages to privates quarters
6 = passage to workshop
LEVEL: 1
1 2 3 4 5 6 7 8 9
+--+--+--+--+--+--+--+--+--+
1 | D D | | | 1 = passages back to ferofists
+--+--+--+ +--+--+ +--+DD+ 2 = messages
2 | 2| D | | | 3 = left key
+ + +--+ +--+--+ +DD+--+
3 | D HD D |
+--+--+DD+ +--+--+ + + +
4 | |HDD | | |
+--+--+--+ +--+--+ +DD+--+
5 | D | D | |
+ + + + +--+--+ + + +
6 | | D | D 3|
+--+--+--+ +--+--+ +--+--+
7 | 1 2 @@ @@| |
+--+--+--+ +--+--+ + + +
8 | | D |MDD |
+ + + + + + + +--+--+
9 | D | |MDD |
+--+--+--+ +--+--+ + + +
10 | DMD| |@@| |
+ + + + + + + +DD+--+
11 | | D | D |
+--+--+--+ +--+--+ + + +
12 | |MD| D | |
+ + + + + + + +--+DD+
13 | | | | D |
+--+--+DD+ +--+--+ + + +
14 | 1 | |
+--+--+--+ +--+DD+ +--+DD+
15 | D | | D |
+--+--+--+ +--+--+ + + +
16 | D | D | |
+--+--+DD+ +DD+--+ +--+--+
17 | | | | D |
+--+--+--+--+--+--+--+--+--+
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12
+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | D | |HD HDD | 1|
+ + + + +--+DD+DD+ + +--+--+ +
2 | D@@ HD HD| | |
+--+--+--+ +DD+--+DD+--+ + + + +
3 |MD MD MDD | | | | | D | |
+ + +--+ +--+DD+--+DD+ +--+--+ +
4 |MD MD| |** ** ** ** QU QU QU|
+--+--+ + +DD+--+DD+--+--+--+--+--+
5 | | @@| | | | | |
+ + + + +--+DD+--+DD+ +--+DD+ +
6 | D ** ** ** ** **| | |
+--+--+ +--+--+ +--+--+ +--+--+ +
7 | DMD| D | D |MD MD| |
+ + + +--+--+ +--+--+ + +--+ +
8 | |MDD | D | |MD| |
+--+--+ +--+--+ +--+--+ + + + +
9 |@@ ** ** ** ** ** |MDD |
+--+--+--+ +--+--+ +--+ +--+ +--+ 1 = passage in/out
10 | D | D | | | |
+--+--+--+ +--+--+ + + +--+--+ + 2 = right key
11 | | D | | D |
+DD+--+--+ + +DD+--+ + +DD+--+--+
12 | @@ | | | |
+DD+ +--+--+ +--+--+--+--+--+ +--+
13 | | | D D | | 2|
+ + +--+--+--+ + +--+--+--+ + +
14 | | | |** ** ** @@ | |
+ + +--+DD+--+ +DD+--+ +DD+--+ +
15 | | | | | |
+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 1
1 2 3 4 5 6 7 8 9
+--+--+--+--+--+--+--+--+--+
1 | | | | | | | | | 1 = entrance/exit
+--+DD+DD+DD+DD+DD+DD+DD+ + 2 = portal down
2 | D D | right key 18 turns
+--+ +--+--+ +--+ + +--+ left key 15 turns
3 | D | | D | opens passageway to urmechs
+--+ + + + + + + +--+
4 | D | | | | D |
+--+ + +--+ + + + +--+
5 | D@@ @@ @@ | D |
+--+ + + + +--+ + +--+
6 | D@@ @@ D |
+--+ + + +--+--+--+ +--+
7 | D@@ 2 @@ D |
+--+ + + + +DD+ +DD+--+
8 |TTD |MD| | |
+ +DD+DD+DD+DD+ + + + +
9 | | | | | | | 1| |
+--+--+--+--+--+--+--+--+--+
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | |
+ +--+DD+--+DD+--+DD+DD+DD+--+DD+--+DD+--+ +
2 | | | | | | | | |HD| | | |HD| | | 1 = entrance/exit
+ + +--+ +--+ +--+ +--+ +--+ +--+ + + 2 = stairs to
3 | | | | level 2
+ +--+ + +--+ + + + + +--+ + +--+ +
4 | D | |MD| @@ |**| | D |
+ +--+ +--+ +--+ + + +--+ +--+ +--+ +
5 | | |MD MD MD| |** ** **| | |
+ +--+ +--+ +--+ +--+ +--+ +--+ +--+ +
6 | D | |MD| | | |**| | D |
+ +--+ + +DD+ +--+ +--+ +DD+ + +--+ +
7 | | D | | |
+ +--+ + + + +--+ +--+ + + + +--+ +
8 | D | @@ | | @@| D |
+ +--+ + +--+ + +--+ + +--+ + +--+ +
9 | | |MU| | | | |
+ +--+ +--+ +--+ + + +--+ +--+ +--+ +
10 | D | DMU MU MU| @@ D | | D |
+ +--+ +--+ +--+ +DD+ +--+ +--+ +--+ +
11 | | |MU| | | | | | |
+ +--+ + +--+ +--+ +--+ +--+ + +--+ +
12 | D | @@ | 2 | @@ | D |
+ +--+ + + + +--+--+--+ + + + +--+ +
13 | | | |
+DD+--+ +--+ +--+ +--+ +--+ +--+ +--+DD+
14 | | | | | | | | | | | | | |
+ + +--+DD+--+DD+--+DD+--+DD+--+DD+--+ + +
15 |@@ D 1 D @@|
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | | | 1| | | 1 = to/from level 1
+ + + + + +--+ + + + + + +--+--+ + 2 = to/from level 3
2 | @@ | | | | | | @@ | | 3 = messages
+ + +--+ +--+ +--+--+--+ + +--+ + + +
3 | | | |MD MD MD MD| | | |
+ +--+ +--+--+--+ + + +--+ +--+--+ + +
4 | | | | | |
+ +--+--+--+--+--+ + +--+--+--+ + +--+ +
5 |HD HD HD | | 3 HD @@ | |
+--+--+--+ + +--+--+ +--+--+ + +--+--+ +
6 | | @@ | | | |
+ +--+--+ + + + +--+ +--+--+--+ + + +
7 | | | | | | |
+--+--+ + + + +--+--+--+--+--+ +--+ + +
8 | | | | | @@ | | |
+ + + +--+--+ + + + + +--+--+ + + +
9 | 2| |@@ | | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
LEVEL: 3
1 2 3 4 5 6 7 8 9 10 11 12 13
+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 | |
+ + + + + + + + + + + + + + 1 = entrace/exit
2 | | 2 = urmech - do not kill
+ + +--+ +--+ +DD+ +--+ +--+ + + 3 = helm and hammer
3 | | |TT|MD|TT| |TT|MD|TT| | | 4 = geomancer generator
+ + +--+--+ +--+ +--+ +--+--+ + +
4 | TT| | | |TT |
+ + +--+ + + + + + + +--+ + +
5 | |MD | | MD| |
+ + +--+ +--+--+DD+--+--+ +--+ + +
6 | TT| | 2 | |TT |
+ + +--+ + + + + + + +--+ + +
7 | |MD | | MD| |
+ + +--+ + + + + + + +--+ + +
8 | TT| | | |TT |
+ + +--+ +--+--+--+--+--+ +--+ + +
9 | |MD | | MD| |
+ + +--+ + + + + + + +--+ + +
10 | TT| | 3| |TT 1|
+ + +--+--+ +--+ +--+ +--+--+ + +
11 | | |TT|MD|TT| 4|TT|MD|TT| | |
+ + +--+ +--+ +--+ +--+ +--+ + +
12 | |
+ + + + + + + + + + + + + +
13 | |
+--+--+--+--+--+--+--+--+--+--+--+--+--+
Alternate Universe 5 OF 7
. . . . T 1 . . . . . t = tree
. . T . . . . W . W . w = wall
. . . . . T . W E W T e = entrance to black scar
. . 2 . . . . W W W .
T . . . . . . . T T . 1 = entrance/exit to/from Tenebrosia
. . . . . 5 . . . . . 2 = tar pit
. . . . . . . T . . . 3 = dense forest
. 3 . . T . . . T . . 4 = canyon
. . . . . . . 4 . . . 5 = middle of nowhere
. T . T . . . . . . .
. . . . . T . . . . .
Note: A geomancer is *required* in this world. There are two seperate
spots where a wawa spell is needed.
1. go to black scar and get new spells and bard song. any magic user
(chrono and geomancer included) can learn them.
2. go to the tar pit and pick up some tar. you will need a container
so if your bard only has one flask, and doesn't want to throw away
the water, go to a tavern in black scar and get another flask.
3. go to the dense forest and burn a tree to get to the black door.
4. go to the canyon and get the shadow lock.
5. go to the middle of nowhere and use the door and lock. enter and
try to kill sceadu. Be careful, he takes about 8000 hits. and
there is a battle after him. Get all left over objects and leave
world.
B . B B B B B B B I B B B B B b = building
B . . . . . . . . . . . . . . B i = tavern
B . B B B B B B B B B B B B . B a = temple
B . B . . . . . . . . . . B . B w = wizards guild
B . B . B B B B . B B B . B . B h = bards hall
A . B . B . . . . . . B . B . B t = tree
B . B . B . B B A B . B . B . I
B . B . A . B . . B . I . B . B
B . B . B . H . . W . B . B . B
B . B . B . B . B B . B . B . B
B . I . B . . . . . . B . B . A
B . B . B B B B I B B B . B . B
B . B . . . . . . . . . . B . B
B . B B B B B B B B . B B B . B
B . . . . . . . . . . . . . . T
B B B B B B B B B B B B T B
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11
+--+--+--+--+--+--+--+--+--+--+--+
1 | UP| up = quarry entrance/exit
+ + + + + + + + + + + + tt = trap
2 | TT TT TT TT TT TT TT TT TT TT| 1 = messages
+ + + + + + + + + + + + 2 = tar fountain
3 | TT TT | d = door
+ + + + + + + + + + + +
4 | TT TT TT TT TT TT |
+ + + + + + + + + + + +
5 | TT TT TT TT TT TT |
+ + + + + + + + + + + +
6 | 1 TT TT TT TT 1 TT |
+ + + + + + + + + + + +
7 | TT TT TT TT TT TT TT TT |
+ + + + +--+--+--+ + + + +
8 | TT TT| 2 2 2| TT |
+ + + + +--+ +--+ + + + +
9 | TT TT TT |
+ + + + + + + + + + + +
10 | TT TTDTT TT TT TT TT |
+ + + + + + + + + + + +
11 | TT TT |
+ + + + + + + + + + + +
12 | TT TT TT TT TT TT TT TT TT |
+ + + + + + + + + + + +
13 | TT |
+ + + + + + + + + + + +
14 |TT TT TT TT TT TT TT TT TT |
+ + + + + + + + + + + +
15 | 1 TT |
+ + + + + + + + + + + +
16 | TT TT TT TT TT TT TT TT TT |
+ + + + + + + + + + + +
17 | |
+--+--+--+--+--+--+--+--+--+--+--+
T T . . . E . . . T T
. . . T T T T T . . . e = entrance/exit
T . T . . T . . . . . t = tree
T . . . . . . T T . . * = black door - burn south tree with tar to
. . . T T T T . . . . get access to this spot.
T T T . T * T . T T T
. . . . T T T . . T .
. T . T . . . . . T .
. . T . . T T T . . .
. T T . . T . . . T T
. . . . . T . . . T .
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13
+ + + +--+ + +--+ + +--+--+ + +
1 | |UP | | QU| | up = entrance/exit
+ + +--+ + +--+ +--+--+--+ +--+ + qu = silence
2 | | | | hd = hit decrease
+--+ + + + +--+ + + + + + + + hu = hit increase
3 | | | | |HD HD HD| md = magic decrease
+ +--+ + +--+--+--+ + + + + + + mu = magic increase
4 | | | | | | ++ = both magic and hit
+ + +--+--+ + + + +--+ +--+ + + increase
5 | | HU| | HU| | AM = anti magic zone
+ + + + +--+--+--+ + + +--+ + +
6 | | | QU| | @@ = spinner
+ + + + +--+--+--+ + + +--+ + + 1 = messages
7 |QU | 1 |AM AM| HU| | 2 = shadow lock
+ + +--+ +--+--+--+ + +--+--+ + + X = wall that will be
8 @@ @@ 1 @@ passable with a
+ + + + +--+--+--+ + + + + + + wawa spell.
9 @@ @@|++ MU MU| @@ MD
+ + + + +--+ + + + + +--+--+--+
10 | @@ @@ MU MU MU|HD HD HD| |
+ +--+ + +--+ + + + + + + + +
11 | |HU|@@ @@|MU MU MU| MD |HU |
+--+ + + + +--+--+ + + +--+ + +
12 | |@@ @@|MU| MD | |
+ + + + + +--+--+ + + + +--+ +
13 |@@ @@|MU MU MU| X
+ + +--+ +--+--+--+ + + + +--+ +
14 | | 1 | |
+ + + +--+ + +--+--+--+--+--+ + +
15 | 2| | |
+--+--+--+--+--+ + + + + + + + +
16 | HU| | |
+ + + + +--+ +--+--+--+--+--+--+--+
17 | 1
+ + +--+--+ +--+--+--+--+--+--+--+--+
18 | | |HU |
+ + +--+ + +--+ + + + + + + +
19 | | | |
+ + + +--+ + +--+ + + + + + +
20 | | | |
+ + + + +--+ + +--+ + + + + +
21 | HU| |HU |
+ + + +--+--+ + + +--+ + + + +
22 | | | |
+ + + +--+ + +--+ + +--+--+ + +
LEVEL: 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+ + + + + + + + + + + + + + + +
1 MD MD MD MD MD MD MD MD MD MD MD MD MD MD
+ + +--+--+--+ +--+--+--+--+ +--+--+--+ +
2 | | | > |
+ + + + + + + + + + + + + + + + md = magic decrease
3 | @@ | > @@ = spinner
+ + +--+ +--+--+ + +/\+/\+ + + + + + ex = explosion
4 |** **| | @@ < ** = darkness
+ + + + + + + + +\/+\/+\/+ +/\+ + + mu = magic increase
5 EX EX | @@ @@| < pd = portal down
+ + + + + + + + + + + + +\/+/\+ + 1 = messages
6 @@ | |MU | >
+ + +--+--+ +--+ + + +/\+/\+ + + + +
7 | | |** |@@ MU| MU
+ + + + + + +--+ +--+--+--+ + + + +
8 @@ EX @@ 1 | ** MU @@
+ + + + + +--+--+--+ +\/+ + + + + +
9 | | | |**>PD<
+ + +--+--+ + + + + +/\+ +--+--+ + +
10 **| | ** | ** 1| |
+ + + + + + + + + +/\+ + + + + +
11 @@ @@| >HU<
+ + + + + +--+ + + + + +\/+ + + +
12 EX | >@@
+ +--+ + + + + + +/\+/\+/\+ + +\/+ +
13 1|** | ** | | > <
+ + + + +--+ +--+ + + + + + + + +
14 |UP 1 | HU | | |
+ +--+--+--+--+ +--+--+--+--+ +--+--+--+ +
15
+ + + + + + + + + + + + + + + +
LEVEL: 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
1 1 = messages
+ + + + + +ZZ+ + + + + + + + + + 2 = sceadu
2 D 2Z
+ + + + + +ZZ+ + + + + + + + + + XX = use wawa spell
3 here to get to
+ + + + + + + + + + + + + + + + sceadu.
4
+--+--+--+--+--+--+--+XX+--+--+--+--+--+--+--+ up = portal up
5 | | ** = darkness
+ +--+--+--+--+--+--+--+--+--+--+--+--+--+ + *m = dark + magic
6 | |** *M ** ** *M ** ** *M ** ** *M ** **| | decrease
+ + +--+--+--+--+--+--+--+--+--+--+--+ + + md = magic decrease
7 | |**| @@ @@ |*M| | hd = hit decrease
+ + + + + + +--+ +--+ + + + + + + ex = explosion
8 | |*M| |MD| |HD| |**| | @@ = spinner
+ + + +--+ + + + + + + +--+ + + + zz = invisible wall
9 | |**|EX| 1| |MD| |HD|QU | 1|EX|**| | qu = silence
+ + + + +--+--+ +DD+ +--+--+ + + + +
10 | |**|EX| 1 MD MD 1 HD MD 1|EX|*M| |
+ + + + +--+--+ +--+ +--+--+ + + + +
11 | |*M|EX| 1| |MD| |HD| | 1|EX|**| |
+ + + +--+ + + + + + + +--+ + + +
12 | |**| |MD| |HD| |