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Archimedean Dynasty Walkthrough

    Archimedean Dynasty (c) Blue Byte Software
    Walk Through
    submitted by jubgds@aol.com


    Argentine Basin
    Magellan
    In the beginning you will receive a message from Perry LaSalle, telling you that El Topo,
    your boss, will be calling in a few minutes. Talk to a few other people around the station
    until El Topo calls. He will tell you to go to Vespucci and pick up Perry Lasalle and bring
    him to El Topo’s Asylum.
    Vespucci
    Go to Vespucci, pick up Perry; while you are here, talk to all the people you can. It is
    important to note that how you treat people will reflect on you later in the game. If you
    anger someone, they may tell a friend and cost you a commission later on. Before going to
    El Topo’s Asylum go to the Arms Dealer and upgrade your sensors, your current sensor
    can not tell the difference between friend or foe, until they fire at you!
    · Attack --
    Mission: On the way to El Topo’s Asylum someone attacks you, get used to it. This
    combat is as simple as it gets. He is in front of you, get him in your sights, lock the target
    and blast him with your guns. There is only one enemy here so it should be fairly easy.
    Topo’s Asylum
    Once at the Asylum, go talk to El Topo, the plot thickens. Your next mission from El
    Topo involves clearing garbage debris from two NAV points. Make sure to talk to the
    arms dealer before going on the mission to repair any damage done to your ship in the
    previous fight. Start the mission.
    · Clear the Debris --
    Mission: At NAV A clear all the garbage. Part of the way through blasting the trash, an
    Anarcho shows up, do as El Topo demands and destroy him. Now do the same at NAV
    B, there may be another scout here, if so destroy him as well. NAV C has yet another
    Anarcho, they are becoming a nuisance in the area. Go there and blast him. Mission
    accomplished.
    General fighting tip: after locking onto a target the radar display will show you what their
    weapon range is. Using this you can try to stay out of their range while keeping them in
    yours. This is one of the reasons it is important to keep upgrading your guns as more
    advanced weapons systems become affordable or developed.


    Topo’s Asylum
    Speak with El Topo again, don’t forget to repair and re-arm your ship with torpedoes if
    you used any. Try to save as many credits as possible, the more you save the better
    weapons and sonar systems you can get. Next mission.
    · Patrol El Topo’s Asylum --
    Mission: At NAV A you are instructed to go to NAV B, do so. Kill any Anarchos you
    come across and head for NAV C. Once there, go north until you see three crawlers.
    Destroy anyone threatening them. At NAV D you will be told to retreat to NAV E, since
    NAV D is an Anarcho base that you cannot take out by yourself. At NAV E you will
    meet up with two more of El Topos’s boats. Follow your instructions and go with the
    bomber back to the Anarcho base (NAV D). Once at the base you will be instructed to
    identify the communications devices. One of the buildings is a communications center,
    select a building and get within 30 meters of it to identify it. Once you find the correct
    building help the bomber destroy it, then get out of there!
    Topo’s Asylum
    Back at the Asylum, talk to El Topo. It now looks like it’s time to go back to Vespucci,
    this time to stop some Anarchos from destroying it. Make sure to repair and re-arm your
    ship, the missions only become more complex from here on out.
    · Defend Vespucci --
    Mission: At NAV A, find the crawlers and follow until you are told to go to another NAV
    point. In the mean time, several Anarchos will try to destroy these crawlers so take care of
    them. At NAV B you will find some more scouts, a tank and possibly a bomber. The
    scouts should be easy now, since you have encountered them before. However, the tank
    must be attacked from behind and is very fast, so you will need to do a lot of maneuvering.
    The bomber is tough, it is the first ship that you will probably have to use torpedoes on.
    Attack from behind - there are less gun turrets there.
    Vespucci
    At Vespucci, El Topo contacts you again. Now it’s off to Entropoint II and points
    unknown. There are several side missions you can try for more credits before you go, feel
    free to do so, the more credits the better. Talk to everyone here as well (it’s a good general
    rule to do so anyhow) and then head to Atacama City. Once again, talk to EVERYONE,
    several will lead to side missions.
    Atacama City
    Once you arrive in Atacama City speak to everyone there - again there is the opportunity
    for some side missions here. Repair and re-arm your ship and proceed to Scavanger.
    Scavanger
    In Scavanger, make sure you speak with Fuller in Garcia’s Lounge, along with everyone
    else. Accept and complete any side missions you feel like attempting. Now go to Atacama
    City.


    Atacama City
    Once you arrive at Atacama City speak with everyone then head towards Lima I.
    Lima I
    In Lima I accept the mission from Vasquez, then head back to Atacama-City and speak
    with Chris Kruegar. Watch the cut-scene, then you will be in Galapagos.
    After you’re done speaking with Chris Kruegar, speak with everyone else and head
    towards Mockturtule II.
    Mockturtle II
    In Mockturtle II you will have the choice of doing a side mission. Once completed (if you
    accepted it), make your way towards Mockturtle I.
    Mockturtle I
    At Mockturtle I make sure you speak with Iwan King, then hurry back to Styx to let Chris
    Kruegar know how your meeting with Iwan King went. Speak with anyone else at Styx.
    Make sure your ship is repaired and re-armed then dock and start the mission.
    · Fake attack on STYX --
    Mission: Go to NAV A and wipe out 2 of the enemy ships. Move along to NAV B and
    engage the enemy until you are allowed to use the auto-pilot. It doesn’t really matter how
    many ships you destroy here, the important part is that you keep them busy.
    After the mission Chris Kruegar will contact you. Repair your ship and meet Kruegar on
    the Posidean. Once there, speak with Kruegar once more and then dock and start the
    mission.
    · Revenge of King’s Anarchos --
    Mission: Immediately find cover from the enemy bomber because those torpedo’s can
    wipe you out quickly. Try and keep it occupied until reinforcements come, then proceed to
    NAV A. Once there take out the bomber.
    Posidean
    Back on the Posidean, speak with Kruegar. When he tells you to relax, go and repair your
    ship and then go back to the crew room and speak with Kruegar once again.
    Atlantic Federation
    Neopolis
    Once in Neopolis go to the meeting room and speak with Franco Farelli and then make
    your way to Jules I. Once there speak with Kross and then make sure your ship is repaired
    and FULLY armed before the next mission. It is extremely hard - so beware!


    · Pirates in Gibbs Canyon --
    Mission: After reaching NAV A, continue down the canyon and cut your engines. Flow
    with the current until you slow down, then restart your engines. When you reach the base,
    find the gas tanks and search for the Helinox system tank. When you take that one out, all
    the other tanks will follow. After that, follow the pipes, target and destroy the control unit.
    (Hint: save some torpedo’s for the control unit.) You need to take it out quickly. If you can
    find a ledge above the unit, the enemy gun towers might not be able to find you. This will
    make your task much easier.
    Neopolis
    Make your way to Neopolis. Once there, speak with Franco Farelli and General Cox, along
    with anyone else you find. Again the opportunity is here to do some side missions if you
    choose to. Speak with the Mogh follower and go back to General Cox and let him know
    how the conversation went.
    Deepdraft II
    Head to Deepdraft II and speak with the Admiral. Dock and proceed to Seacore, once there
    speak to Capt. Bullock. Here you’ll find yourself in Limbo. Speak with everyone as usual.
    Go back into the crew room and talk to Franklyn. Then dock and start the mission.
    · Attack on Freighter Ishtar --
    Mission: Head out to NAV A and identify the Ishtar (Hint: You need to be within 30
    meters to identify something). Retreat back to NAV B and escort the bombers there. Keep
    the mercenaries busy until the bombers complete their mission. Keep an eye out for the
    captain of the Ishtar. When he tries to escape towards the east, follow him and make sure
    his ship becomes disabled.
    Scranager
    In Scranager, speak with everyone especially the Brewmaster. Again there are side
    missions available here, accept them if you wish. This next mission described is the one
    from Franklyn which you have to do.
    · ENTROX agent at LIMBO --
    Mission: Hurry to NAV B, get the enemies attention and let them chase you back to NAV
    A. Engage the enemy there but stay close to the gun turrets, since these will help you with
    your attack.
    Scranager
    After the mission in Scranager speak with the Brewmaster once more. Try and get him to
    help you capture Captain Sorrow. When you speak with Sorrow use the info. that the
    Brewmaster gave you to persuade him to board your ship. If he refuses don’t worry about
    it - you will just lose the bonus that Bullock had offered you, but that’s a lot of credits to
    loose. Head back to the Seacore and speak with Bullock.


    · Destroy the Lock --
    Mission: You need to take out the generator A.S.A.P., Ignore all the enemies and fly
    straight to NAV A. Find the generator and destroy it quickly. You need to meet the
    captured bomber at NAV B. Once you hook up with him, move on to NAV C and take
    out all the gun turrets.(Hint: If you can get above and behind the gun turrets sometimes
    they won’t locate you right away, which makes destroying them much easier.) Escort the
    saboteur while he completes his mission. Stay very close to him and try and draw enemy
    fire away from him while he finishes his mission.
    Seacore
    After the pirate base is destroyed you need to protect the Seacore from the remaining angry
    pirates. Make any repairs if needed, then dock and start the mission.
    · Help Seacore --
    Mission: Stay close to NAV A and destroy any enemies you encounter. Proceed to NAV
    B and do the same, then move on to NAV C. Again, take out all the enemies and then
    make your way to NAV E. Escort the command bomber back to NAV D and take out any
    boats that threaten the command bomber.
    Seacore
    After that you will find yourself back on the Seacore. Speak with Bullock and watch the
    cut-scene. In Floating Bombay you need to speak with everyone. Take any side missions
    that appeal to you. Make your way to New Babel and speak with Yallah Rangon. After
    speaking with everyone else, dock and go to the Star of Bengalia. Speak with Yallah
    Rangon once you arrive.
    · Patrol Star of Bengalia --
    Mission: Patrol NAV B, then head to NAV C and inspect the paralyzed scout ship. Be
    careful - there are other enemy ships in the area. After destroying them, head back to NAV
    A and protect the Star of Bengalia against all attackers. Track down the remaining enemy
    ships at NAV D.
    Star of Bengalia
    Back on the Star of Bengalia, speak with Yallah Rangoon and then make any repairs or
    upgrades to your boat. Now start the next mission.
    · Protect the Breathing Gas Transport --
    Mission: Meet with the squadron and follow them to the gas transport. Once there, escort
    the transport. When the strange ship attacks, wait for the other ships to disable it. Then hit it
    while its paralyzed.
    Star of Bengalia
    After the mission speak with Yallah on the Star of Bengalia. Once you arrive in Ajanta II,
    speak with Admiral Peacock. For the next mission you need to load up on Flash shark
    torpedoes. You might want to upgrade your torpedo magazine here as well, you will need a
    lot of torps for the upcoming missions.


    · Boarding a Biont Scout --
    Mission: Hurry to NAV B and hit the mysterious Biont with your Flash Shark torpedoes
    until it’s paralyzed. Once it’s disabled, protect the specialist while it examines the paralyzed
    boat, then escort them to NAV A. Keep the attacking Biont’s off their backs. (Hint: When
    trying to paralyze a Biont with the Flash Shark, try and get as close as possible to the Biont
    before launching the torpedo.)
    Ajanta I
    Once the mission is completed you need to go to Ajanta I. After arriving in Ajanta I, speak
    with Admiral Peacock in the destroyed hall. Dock and make your way to the Polar. Once
    there, El Topo will contact you. After speaking with him, talk to Admiral Peacock and
    watch the cut scene.
    Tornado Zone
    Machina Antarctica
    In Machina Antarctica you need to talk to everyone there, then dock and start the
    mission.
    · Attack on Bellingshausen --
    Mission: This is a very tough mission so make sure you are fully armed before attempting
    it. Take out all the scouts that are attacking the gas tanks. Find the command bomber,
    destroy it and then finish the rest of the Anarcho’s.
    Machina Antarctica
    Back in Machina Anaratica speak with Barhelm and then dock and go to Little Paris. Once
    there, speak with the beggar and everyone else. Dock and make your way to Entropoint III.
    Check in and jump to Entropoint V. After you arrive, dock and move along to the Big Fat
    Mama. Make sure you speak with everyone on the Big Fat Mama. You need to gather all
    the info. you can. Then dock and start the mission.
    · Attack on Blue Hawaii—
    Mission: At NAV A, wait for any enemy ships that make it through the mine field. One
    will try to escape back the way he came. Follow him, and identify the enemy freighter.
    Then return to the Blue Hawaii. Meet up with their defenses at NAV B. From there you
    need to take out the enemy tanks. (Hint: Cluster bombs are extremely effective against
    multiple tanks when they are grouped together.) Then take out the enemy bombers. From
    the auto-pilot, select Deepdrift.
    Deepdrift
    In Deepdrift, after speaking with Santiago, talk to everyone else there and then make your
    way back to the Big Fat Mama. Once there, speak with Santiago again and make your way
    back to Deepdrift. Pick up Fritz Rasmussen, then dock and go to the Mole.


    · Gotcha --
    Mission: You need to kill all the enemies in the area extremely fast - so use your
    torpedoes. Make your way to NAV A and finish them off.
    Mole
    Once at the Mole speak with Colosimo start the attack on the Big Fat Mama.
    · Attack on the Big Fat Mama --
    Mission: Go to NAV A, take out the guard ships and escorts. Then finish off the weapon
    transports. After that’s done, hook up with the squadron at NAV C and take out the rest of
    the Guard ships.
    Mole
    Back on the Mole, take the 5,000 credits that Colosimo gives you and upgrade your ship
    as much as possible for the upcoming missions.
    · Capturing Big Fat Mama --
    Mission: Follow the bomber and clear the minefield on the way to the Big Fat Mama.
    Protect the bomber as it boards and disables the Big Fat Mama. Once it’s disabled, finish
    off the remaining guards.
    Mole
    After that is done, repair your ship then go take out Santiago.
    · The End of Santiago --
    Mission: This one’s pretty basic but very gratifying. Take out the guards then send
    Santiago to the Abyss where he belongs.
    Mole
    Back on the Mole, after speaking with Colosimo you need to speak with general Cox on
    the Triton. Dock and take care of Willy Boy.
    · Patrol Big Fat Mama --
    Mission: At NAV A, keep Willy’s people from destroying the crawlers. When the attack
    wave from the south comes, stay close to the Big Fat Mama and destroy all the Bombers
    who attempt to infiltrate the Fat Mama. Make sure you don’t let any bombers slip by you
    when you are attacking other ships. It doesn’t take long for them to capture the Mama.
    Once the bombers are taken care of, destroy Willy Boy’s remaining ships.
    Triton
    Once back on board the Triton, speak with everyone. Go to the weapon shop and make any
    repairs or upgrades as needed. Then dock and start the next mission.


    · Avalon’s Under Siege --
    Mission: Follow the canyon N.E. until you get to the transport. Identify it, then take out the
    escorts. Once they are finished, wipe out the transport. Move on to NAV A. Once there, go
    straight up about 300 meters and kill the berserker Mogh’s.
    Clans Union
    Avalon
    After that mission you will find yourself at Avalon. Make sure you speak with everyone
    there. Then dock and do the mission.
    · The Mogh Battle --
    Mission: Once at NAV A destroy all the Mogh’s while protecting the Freighter. Hurry on
    to NAV B and destroy the operations center as quick as possible. Move on to NAV C and
    meet up with the battle squadron. Take out all the Mogh’s in the area, and help the battle
    squadron destroy the energy supply.
    Triton
    Speak with Admiral Cox once you arrive at the Triton. He will give you another mission,
    so make any repairs or upgrades then dock and do the mission.
    · The Shogunate is Attacking --
    Mission: Proceed to NAV A, start destroying the enemy. When the Triton starts to have
    problems hurry to NAV B and protect it. Shoot down any torpedo’s that are launched.
    Take out the enemy bombers first, then finish off the rest of the attackers.
    Triton
    Back on the Triton, after speaking with Cox, repair your ship then its back to the grind.
    · Attack on Triton --
    Mission: Hurry to NAV B, once there destroy the Alpha squadron. (Hint: Try and destroy
    the bombers first, it makes things a lot easier for you.) Once Alpha is destroyed move on
    to NAV A. Destroy all the enemies that are attacking the Triton. Watch out for the
    bombers. Take out both waves of attackers.
    Triton
    Back in the Triton, Major Lopez will tell you to meet him on the Polar, do so.
    Speak with Major Lopez and everyone else. Dock and do the mission.
    · Guard the striates at Sector A --
    Mission: At NAV A take out any enemies that you come across. Hurry to NAV B and
    protect the supply freighter. Go to NAV D and protect the freighter with the plans. Don’t
    worry when the plans are stolen, just take out the rest of the enemies.


    Polar
    On the Polar, you need to speak with everyone and upgrade your guns to plasma if you
    have enough credits.
    · Akira’s 2
    nd
    Wave of Attack --
    Mission: Hurry to NAV B, destroy the attackers. Make your way to NAV C take out the
    tanks. When prompted go to NAV A and protect the tank transport. Destroy all the
    enemies and remember to use the cluster bomb if you find a lot of tanks grouped together.
    Polar
    Back on the Polar, a new ship awaits you. Go to the arms dealer and spend some credits.
    Make sure you load up on Flash Sharks.
    · Warning of the Bionts in the Red Sea --
    Mission: Find and paralyze the Biont scouts. Once they are disabled, destroy them. Don’t
    worry about the Biont bomber.
    Polar
    After the mission, re-arm your ship with Flash Sharks for the next mission against the
    bomber.
    · Akira’s Kamikaze Action --
    Mission: Head towards NAV B and take out the bomber’s escorts. Then send the bomber
    to a watery grave.
    Polar
    On the Polar, speak with everyone. Re-arm your ship with Flash Sharks again for the next
    mission against the Biont’s.
    · The Shogunate against the Bionts --
    Mission: Proceed to NAV A, use the Flash Sharks to paralyze all the Biont’s. Once they
    are all disabled go back and destroy them. After that go and help the Shogunate warriors at
    NAV B. Do the same thing you did at NAV A; paralyze and destroy the Biont’s.
    Polar
    After your return to the Polar, talk to everyone, then dock and free Hong Long.
    · Free Hong Long --
    Mission: Head out to NAV A. Once you pass it, cut your engines and let the current carry
    you. When the current stops carrying you, restart your engines. Find and destroy the
    energy containers, then take out the Bomber of Zalman.


    Shogun Territory
    Polar
    Upon returning to the Polar, speak with Hong Long and Major Lopez. After that you’ll
    find yourself in Svesda Wostock. Make sure you speak with everyone there. Be careful
    about which side missions you choose to accept. Upgrade and repair your ship as required,
    then dock and start the mission.
    · Attack on Svesda Wostock --
    Mission: Meet up with the task force at NAV A. Proceed with them to NAV B and engage
    the Biont’s. Once the freighters are attacked, hurry to NAV C. Once there, take out all the
    Biont’s as quickly as possible. (Hint: When fighting against a large number of Biont’s
    make sure you paralyze all of them first - then go back and destroy them.)
    Svesda Wostock
    Back on Svesda Wostock, speak with everyone. Repair and restock your ship with Flash
    Sharks and go start the mission.
    · The Battle for the Water Works --
    Mission: You need to follow the Samuri. When you see the Biont’s, engage and destroy
    them. Remember to paralyze them first, then go back and destroy them. Do the same thing
    to the second wave of Biont’s.
    Svesda Wostock
    Once you return to Svesda Wostock, speak with everyone, then repair and rearm your
    ship.
    · Chase!!! --
    Mission: Follow the rookies until you get to NAV A. Start attacking the enemy. Do what
    Ping says and hurry to NAV B. Once there, destroy all the Biont’s. Keep an eye out for the
    rookies - if one gets in trouble, help him out immediately. Remember all the rookies must
    survive.
    Polar
    Once you arrive on the Polar, speak with everyone, then dock and go to the Challenger. At
    the Challenger you need to speak with Admiral Ping in the Shang Chang Long. Then dock
    and start the mission.
    · Biont activities in the Marianas Trench --
    Mission: Meet up with the battle forces at NAV A. From there you need to move on to
    NAV B and identify the bomber’s cargo. Then engage the enemy and protect the power
    plant. Keep the enemy busy until they give up and retreat.


    Challenger
    Back on the Challenger speak with Admiral Ping. Then you need to dock and choose
    Progress. Once there, speak with the scientist and get all the information you can off him,
    then dock and return to the Polar. In the crew room on the Polar you’ll find Fritz
    Rasmussen; speak with him. After that load up on Flash Sharks then dock and start the
    mission.
    · Recovering the Seismobomb --
    Mission: You need to drop the waterman off at NAV A. Once that’s done engage the
    Biont’s until the waterman contacts you. Once the waterman is ready, pick him up back at
    NAV A. Secure the bomb and hurry to NAV B.
    Polar
    On the Polar, after completing the mission, repair your ship and get ready for the next
    mission.
    · Defending the Polar --
    Mission: This one’s fairly easy, all you need to do is destroy all the attacking
    Biont’s.
    Survion
    Polar
    Return to the Polar after repelling the Biont’s. Speak with general Cox and get ready for the
    next mission. It’s one of the hardest yet.
    · Sector B of the 1
    st
    Ring --
    Mission: You need to take out all the gun turrets first, then engage and destroy the enemy
    ships. Try and take out the gun turrets quickly because they are the main threat to the
    squadron. When engaging the Biont’s make sure you don’t get too close to the Biont
    battleships; their firepower is definitely more than you can handle. Help the squadron finish
    off the remaining Biont’s.
    Polar
    After returning to the Polar, speak with Admiral Cox. Rearm your ship and start the
    next mission.
    · The Attack on Sector C --
    Mission: Go to NAV A and help protect the Star of Bengalia. You need to take out the gun
    turrets first, then destroy the bombers and scouts. When prompted head to NAV B and
    help destroy the remaining gun turrets and enemies. (Hint: Some of the gun turrets are
    hidden behind the garbage, so you might have to clear some out of the way before you can
    get to the gun turrets).


    Polar
    Repair and rearm your ship back on the Polar, then it’s back to the grind.
    · The Triton attack on Sector D --
    Mission: You need to protect the Triton at NAV A. Once that is done move on to NAV B
    and destroy all gun turrets and enemies. Make sure you take out the gun turrets first as they
    are more of a threat then the ships are.
    Polar
    After returning to the Polar, speak with Hong Long. Then get ready for the next to last
    mission. You might want to carry a few Big Bang torp’s for use against the Biont
    battleships.
    · The Attack on Sector E --
    Mission: You need to protect the Polar by helping bring down the battleships. Attack the
    battleship’s gun turrets to draw fire away from the Polar. When Hong Long joins the
    battle, watch her back because she has to survive. Destroy all the enemies and gun turrets
    in the area.
    Polar
    Back on the Polar you need to speak with Admiral Cox. Then make sure your ship
    is fully upgraded for the last battle. For this last mission you are virtually on your own.
    Just a couple of hints; when taking out the many gun turrets, use the canyon walls for
    cover. If your shields are getting low, retreat and find a good hiding spot while they
    recharge. Good luck on this one - the fate of all of Aqua depends on you!

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