By Al Giovetti
Genre:Graphic Animated Adventure
Developer: Dynamix
Lead Artist:
Publisher: Dynamix

The Adventures of Willy Beamish Walkthrough

    Table of Contents

  1. Day One
  2. Day Two
  3. Day Three
  4. Day Four
  5. References
  6. Letters

    Day 1

  1. Horny will 'attack' the principle during the assembly. After that, you will be in the classroom with Ms Glass. Don't let Horny 'attack' her if you want to carry on with the game. (You can try it out for some fun). Willy should pretend to have a stomach upset to get away from the teacher, but when the nurse question you, say it's alright.
  2. Back in classroom. You can choose to be a good boy and sit down to write your compositon until the class is over. You will miss some of the fun if you did this. The alternative method (recommended) is to sneak out of the classroom when the teacher fall asleep. (zzz...Z) But before that, make sure you click on your table and get the piece of wood and crayons. When you are outside the classroom, the coach will stop you and demand a hall pass. Click on yourself to bring up the inventory. Click on the white crayon and on the piece of wood, this will write the word 'Hall Pass' on it. Click on the Hall Pass and move it outside the inventory, this will clear the inventory window. Give the Hall Pass to the coach. Go to toilet. Inside the toilet, Spider will demand something from you. Give him the game buddies. You are now free to leave the school. From now on school is over.
  3. Outside Willy's house. If you are early, you will be able to get the letter the principle sent to your parent. (You must sneak out the classroom to be able to do this) Get letter. Go inside house. Go to kitchen. Talk to mother. Bring Brianna to the swing and don't swing too hard. Mother will force you to cut the carrots and in the process you will cut your finger. Go upstairs and enter the bathroom. Press TAB to toggle the active area in the room. You will see an arrow pointing at one of the cupboard. Click on it to bring up the first aid box. Apply the iodine and then the plaster. Go back to your room and play Nintari. You can't do it unless your thumb is properly treated.
  4. Go to the dining room for dinner. Be a good boy and give the letter to your father. He will get angry and give your Nintari key to your sister for save keeping. After dinner, go upstairs. Mother will ask you to bring the conditioner to your sister. Go to Brianne room, help her to get back to bed (this might occur randomly) and this will make the game easier. Go to bathroom. You will see the conditioner and Nintari key on the table. There are a few way to get the key form your sister. Firstly, you can used your frog on her. This will scarce the hell out of her and you can take the key and walk away. Secondly, you can get her diary from her room and then used it on her. She will give up and let you have the key. (This is not recommended, the diary have other purposes as well). Go back to your room and unlock the Nintari system with the key. Play a few round and then go to bed.

    Day 2

  5. Wash your car for your father and he'll give you $5. Go upstairs and go into cellar (the one on top). Talk to father in the train room. Exit house and go to tree fort. Talk to your friends. Get the comic book. Watch Horny, it in love with Gigi. After the animations, exit tree fort and you'll be in the pizza hut. Give the man $1 and he will take a photo of your gang. Spider will then treaten you, answer correctly and he will let you go to the washroom. Inside washroom, get the 'No Smoking' sign and exit. Spider will come in and demand something from you. Give him the comic book. Get out as fast as you can. Go to garden park. Give the man $1 to buy the slam dunk cola. Click on Horny and then on the floor to get it ready to jump. Horny will jump further with the present of Gigi. Giving the slam dunk cola to Horny will make it jump extremely far. Feeding it with the bottle of flies will make it sleepy. Exit park. Go to East Frumpton. Go to fountain and pick it one token. Leave the other one alone. Go to the ticket booth, talk to lady. Go to lottery ticket machine, get the ticket inside. Exit. Go home.
  6. You will be introduced to the babysitter sooner or later. Go to kitchen, then dinning room. The babysitter will transform into a bat and start chasing you. Save the game in case you got killed in the process. Run up to the bathroom, get the hair sprayer. Run to Brianna room, get the mouse. Run to the living room. Click on the vacuum cleaner. Click on the hairspay on the bat to slow it down. Click the mouse on the table to use it as a bait. When the bat started to attack the mouse. Click the target mark on the bat. This will take care of the bat. Watch the animation, this end day two.

    Day 3

  7. Go to tree fort. Talk to friends. Get the fire ants. Exit. Go to east Frumpton. Give token to man. Board ferry. Take photo for tourist. They will give you a cherry bomb and ninja star. Go to Tootsweet headquarter. Get the entry form from the counter. Exit. Go to Plumbers Union. Listen to Louis. Exit. Go to Golden Bowl Tavern. (GB in short) Talk to man by attempting to enter the tavern. Do it until the gang appeared. The bouncer will throw you a wrench. Save the game in case you get killed. Throw the cherry bomb at the gang. Before the smoke disappeared, use the wrench on the fire hydrant. Exit the place immediately. Go to Tootsweet headquarters. Talk to tourist. Respond correctly and they will help you. When they have defeated the gang, you will be sent back home. Go to bed. Thus ended day 3.

    Day 4

  8. Go to tree fort, talk to girl. Go to East Fumpton, board ferry. Go to Plumbers Union. Enter office through window. Click on table. Louis will appear. Click on plumber tool, and used it on Louis, get the security pass. Exit. Go to Tootsweet. Give entry form to man. Give jar of flies to Horny. Turbo Frog will eat it. Wait till the contest begin. Save the game first. It is easy to get second place but you can get first place with some practice. To do it, jump whenever possible, don't care about the jump meter. But don't click blindly, when the button is up, click and then wait for it to come up again. Since Turbo Frog is sleeping half way through the race, clicking continously will let you win the game if you jump far enough before he wake up. After the contest, enter Tootsweet. You will be catch eventually. Inside guard room, click the key on the chain to merge them. Click the chain and key on the guard. Say 'Hoopa, Coiler, Agamemnon". The guard will knock out immediately. Exit. Go to your new toy at the harbour. Look inside and get the recorder. Go to the Frumpton Mansion. Talk to parrot, be careful of what you are saying or it will alert the rest. Go to dinning room. Get the table cloth and the cup. Even when you did not appear in the screen, you can access Willy's inventory by clicking on the chair. Click the table cloth at the chair to get it. Look at what those two are doing. Go to hallway. Click the table cloth at the leg of the statue. Get the note on statue. The cloth will prevent the statue from making any noise. Get the helmut and the map.
  9. Go to kitchen. Throw cup at cook. This will distract her. Sneak behind her. Take the sauce pan and pour it at the floor just to the right of the pot. Click on the pot to push it closer to the cook. Exit and you will still be in the kitchen but not behind the cook. Click on the conveyor. You will jump in front of the cook and she will fall into the pot and start shouting. To shout she up, put the helmut on her head. Click on the right button to release the frogs. Exit. You will be caught, but never fear, help will arrive soon.
  10. After escaping from the water. Go to Plumber Union. Go to phone booth. Click recorder on the phone booth. Put the phone on the recorder. Start recording. Dial the phone number 'xxxSIGN' and stop recording. Then dial GB phone number, play the recorder and let Ray talk to it. Exit. Go to GB. Enter tavern. Give lottery ticket to man. After the shock, get the nudie calendar. Go to slugeworks. Give calendar to workers. Enter slugeworks. The security guard will stop you. Give security pass to security guard. Enter slugeworks.
  11. Once inside go to the control panel immediately. Open the cover and turn on the switch. Press the buttons in the following order: brown, purple, green, purple. Turn the joystick and this will kill the two guards running after you. Go to the exit at the right.
  12. Go to control panel. Switch on the power. Enter AIR and press ENTER to kill the two guards. Enter TRAM and press ENTER. The man following you will throw his hat at you, get it and throw it back to him. This will get rid of him. Jump to the vehicle and explore the tunnels.
  13. In tunnel, move forward, right, left, forward and left to meet Gordon. Save the game in case you get killed. You must act fast if you want to save Gordon. Use yoyo on the bad guys. Then change the cursor to a '+' and click on Leona. She will fall down and at the same time drag Louis along into the muddy pool below. Press TAB to toggle the active area in the screen and click on the red arrow that appear. This will empty the pool of muddy stuff. You have save your father! Following this is a rather lengthy animation squence, so sit back and watch how Willy perform in the Nintari competition.

    Well done, Willy !!! VOLUME 11/11/91 23:30



  1. From: Sing Shiwei polsw@hotmail.com Thanks for the help with your walkthroughs. it helped passed some for the fustrating stages but i've encountered a problem at day 4, when willy had to go into the kitchen. i found that the cook turns around before willy can pour the saucepan even though i threw the cup at her. it's impossible to pass this stage. so perhaps, could you help me out here? thanks. regards, Shi wei
  2. From: John T. Hardie Please can you help me? I'm in the kitchen, I have the helmet, the map and the cup. I have tried throwing the cup at the cook and then pouring the fat on the floor to the right of the pot, but as Willy is putting the pan back on the stove, she turns around and catches me. I've tried being as fast as I can, but I cannot seem to push the pot before the cook sees me. I'm going crazy. Please can you help? Many thanks, John Hardie ANS: Whenever you are having a problem with a solution in a game, you need to try a different approach to get it to work. Think about different ways of doing what you are doing. I have another solution from Questbusters. My solution says throw chalice (cup) at cook. Get skillet from stove. Pour butter from skillet on floor in FRONT of cauldron. Push cauldron. Return to kitchen entrance. Jump on conveyor belt. Put helmet on chef. Push stop button for conveyor belt (stop is the button on the right). Exit kitchen and wait for the frogs to save you before returning to West Frumpton.
  3. From: Thuan Phan I'm having trouble understanding your walkthrough on your website on The adventures of Willy Beamish. I have the same problem as the two people listed on it. I can't get through the kitchen scene! I've tried everything! You have said to not put the pot back, but I find that its something that Willy Automatically does. Everytime I try to pour the saucepan before the big pot, The Chef would turn around. Then I'd die, game over. I have tried it quickly, but it didn't work. Can you please tell me whats wrong? I never have enough time to push the cauldron closer to her, before getting caught... Maybe I'm missing something?

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