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Summary
History Peter Molyneux’s reputation as a world-class game designer started in 1989 with the release of the immensely popular game hit Populous from the Bullfrog game studio. Peter started Bullfrog in 1987 with Les Edgar and they both produced hit after hit. Peter has been involved with the game design of Powermonger (1990, a personal favorite), Syndicate (1993), Populous II (1992), Magic Carpet (1994), Theme Park (1994), Dungeon Keeper (1997), Theme Hospital (1997), Homeworld (1999), Black & White (2001), Republic: The Revolution (2003), Panzers: Phase One (2004), and Fable (2004). In 1997 Peter left Bullfrog and founded Lionhead Studios. Peter Molyneux’s Lionhead Studios has produced a game not typical of their previous endeavors. The closest game to this one was Bullfrog’s Syndicate which involved a team of special operatives with unusual drug induced powers. Most of Peter Molyneux’s Bullfrog or Lionhead products have been huge successes. The financial success ensures that we will see more of Peter’s work in the future.
The Xbox version of the game was called Fable and was released a year ago. The new version is purported to have “more quests, more weapons, and more choices!” The “Expanded Content” allows the player to “discover additional regions, storylines, and side quests as well as new optional missions.” The “Tons of New Choices” is described as “We’ve added more spells to master, new armor and weapons, and even new monsters to use them on!” Another rumor is that the game for the Xbox was rushed due to production schedule deadlines and the Xbox game was incomplete as a result. In any case the new game has given the team time to add content to the game. The new PC version of the game has more things to do than the original Xbox edition. The designers plan to release an expanded Xbox version of the Fable: The Lost Chapters soon. Plot Your town is raided by bandits and your father is killed. You believe that your entire family is dead but as the plot unfolds your older sister and your mother surface. Your family has a lineage of heroes and great powers. Your family powers are envied by some of the most powerful beings in the world who seek to dominate and imprison your family and perhaps glean the source of your powers to possess them.
Once your training is finished and you pass your final tests, you are released into the world to find your way as an evil, good or neutral character. You progress the plot by selecting good or evil quests from the map room in the guild entrance. You can also find quests by talking to the inhabitants of the land in towns and on the roads of the land of Albion. Your main goal is to find and rescue your mother from the evil Jack of Blades who emerges as a rather nasty villain whether you are good or evil. Along the way your sister helps with clues and guidance to move you closer to your confrontation with Jack and the eventual rescue of your mother. Game Play Each quest takes you deeper and deeper into the lands. The total number of quests is not more than 30 making the game much shorter if you tackle it like most RPGs: one quest after another. The main plotline or gold quests are less than fifteen which if taken alone would make this the shortest RPG on record, except for Michael Crichton’s Timeline game. The depth of the game comes with the manipulation of your alignment and other mini-games such as digging for treasure, fishing, opening magic mouth doors, finding silver keys that open special chests, wooing and marrying the females of the land, buying the most real estate, treasure hunting, the pursuit of good or evil, gambling, fishing and the fishing contest, chicken kicking, and the pursuit of fame. You can change your appearance with clothes, armor, tattoos, haircut, beard, mustache, and even control your weight by over eating, under eating or eating in moderation. The replay ability comes from these mini-games.
The previews of the game did not adequately describe the depth of play given by the various mini-games, which include many other choices than originally thought. Part of the game play involves a complex matrix of choices and resulting effects. All of the mini-games feed into the main plot, the other mini-games, and the reactions of the artificial intelligence of the populace. Many people are playing the game over and over again seeking these other non-plot related goals (mini-games). One such internet challenge is to marry and bed all the eligible females in the game as a good character, an evil character or a neutral one. Another quest is to get as many silver chest keys as possible and open all the chests, which appears to be much easier on the Xbox version of the game, than the PC one. Interface
The map and teleport screens are a bit busy so that the entire map of the land cannot be seen when teleporting or when looking at the local map. One additional key press to put the larger map on the screen after the local mini-map and then cycle to the map returning to the upper right hand corner of the screen would have been a better design. As an afterthought (We are assuming this is an after thought since this feature is not in the printed manual or hot-key templates.), Lionhead decided to assign function keys to all the menu functions making the game more playable without making everything mouse driven. This undocumented feature is one of the best conveniences in the game and should have been in the original design for the PC.
This entire sequence is intolerable; PC like saves for any point in the game would have avoided another situation of inane ad nauseum repetition of arcade sequences, which seem to be enjoyed by the makers of games and not by game players. My continual plea is to stop divisive repetition. Making the game player repeat inane arcade sequences does not increase game play. Making the game player repeat inane arcade sequences just angers those players who are required to play them over and over again to get to the next plot area. Magic Mouth Doors
“Hot Coffee” Romance The avatar can become attractive as mentioned previously and use gifts, booze, manly arm pumping, heroic poses, flirting, the flamenco dance, and sometimes a laugh to increase the size of the heart over top of the females in the game. Once the heart swells to a maximum size the character will begin to glow green so that the character can interact with the female. Some female AI plays harder to get than others and requires more work to get the female to green or interaction status. Once the object of your affection is green, the player can then give the significant other a wedding ring turning the heart above her head golden, and then purchase a house to live in which completes the process. The player can then have his new spouse who now has a golden ring follow him home. The spouse also becomes blue again, loosing the green interactivity status. Once both are home another round of gifts, booze, arm pumping, flirting, and heroic poses will make the new bride green.
In an attempt to be politically correct, a male player can court and marry a male non-player character. There is even a dress you can wear in the game if you want to try cross-dressing. I was unable to determine if you could play the game as a female character, so further comments on playing as a female are moot. The game is rated Mature (17+) and there are no real nude scenes or “hot coffee” like mini-games, which were removed from the original GTASA and later reactivated by the “hot coffee mod.” Just to re-emphasize, as with GTASA, this game is rated Mature (17+) not recommended for children 16 years of age or younger. Parents have a responsibility to monitor the game play of their children and to prevent them from playing games that have a violent, profane or sexual nature that they feel is offensive and inappropriate for their children.
Fishing starts when you buy a fishing rod or you get one at the “fisher creek” area in the game, just southwest of the heroes’ guild. Selecting fishing from the F1 hot key slot when it appears starts the fishing mini-game. Your character holds the rod but the real mini-game is in the upper right hand corner of the monitor where a white line appears with a hook on the left end. A mouse icon appears which allows you to reel the fish or other item in, the fish moves right to left. If your catch goes all the way right, you loose your catch. If you reel your catch all the way left, by repeatedly pushing the left mouse button, you will land your catch. Pub Games A chicken kicking contest that you can play in Oakvale is like shuffleboard; the difference is you kick a chicken with your foot instead of pushing a puck with a stick. The target area has boxes with points in them, just like shuffleboard. You wager 50 gold and if you get over a certain score you go home with that gold. The best score is 200 points for 200 gold. You can also win a chicken hat.
The Fame Game Every time you complete a quest or kill a monster of a high enough level you get more fame. The higher your fame the more people fall in love with you or applaud or run from you depending upon alignment. Not only does fame help you with other games and quests, the pursuit of fame is a game in itself. Graphics The designers took extra time to optimize the graphics for the higher graphics resolution and power of the PC and the higher output, high-end, graphics expansion cards of NVIDIA and ATI. You can just look at the two games side by side and see the difference. The PC version is much more highly detailed. The PC graphics engine takes advantage of up to 1600x1200x32 resolution, higher (up to 100 Hz) refresh rate, anti-aliasing, texture detail, mesh detail, shadow detail, effects detail, automatic screen aspect ratio and vertical synchronization to produce a great picture. The video can be set to lower resolution and refresh rate, and shut off certain effects to accommodate machines with less video sophistication. Rating
The game had great innovative design elements such as the multiple folder organization of the inventory and the complex alignment structure. Many modern games should incorporate these elements. “Since imitation is the sincerest form of flattery” we hope to see game designers using these design elements in their game. The game lacked the artificial intelligence sophistication of a Black & White. The quest content was too little to support a traditional role playing game. Game value was in the replaying the game over and over and trying out different things. Frustration was heightened by incorporating diverse elements that did not mesh in a smooth manner. Final Grade: B+ System Requirements:
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