Review by Al Giovetti, 09/15/96
Price: $35 - $50
Genre: action (comedic 3D platform)
Release: April 1996
Publisher: Panasonic Interactive Media
Requirements: PC, 2X CD ROM drive
History: The disco dillo’s are now mating so run for the hills. It is rumored that throwing old ‘70s paraphernalia from a moving vehicle may slow them down. So stock up on bell bottoms, platform shoes, and 8-track players.
Plot: Cyberdillo is a disco king who must save his world by collecting bellbottoms, platform shoes, and other 70’s paraphernalia.
Game play: Uses an overly complex 3D Doom-clone game engine. Since encounters with a Relax laxative box will make die of embarrassment if you do not find a toilet quickly, Educators have been using the game to teach potty training to infants, with remarkable results (Clinical trials are now waiting for FDA NNDA approval - Ed.).
The plunger gun and toilet are effective as plot enhancers.
Graphics: The pixilation makes this game look like Wolftenstein 3D and adds to the overall humor of the title. Both Kevin and Steve got a kick out of the graphics.
Animation: The enemies are purposely animated to move in an unnatural way, making da’ dillo’s progress even harder to deal with. An opening animated sequence (called a cut scene) puts you in the mood for the game.
Music score: Cool 70’s sound track is good depending on how much you like nostalgic disco fever.
Sound effects: Flushing toilets and other sound effects set the mood.
Internet site: The internet site for the cool dillo had a few linking problems when I visited recently. Time will correct those and we may come back to comment on the site. The toilet and plunger gun were in prominent display on the one screen we could access.
Multi-player: No network or multiplayer options.
Steve Bauman, Computer Games Strategy Plus, issue 70, September, 1996, pg. 88, 1.5/5, (30%-65%).
Kevin J. McCann, Computer Player, volume 3, number 4, September, 1996, pg. 96, 6/10, (60%).