Quake III Arena article by Al Giovetti


By Al Giovetti
Lead Artist:

Quake III Arena


Company Line

ion Contact:
Ana Cano/Teresa Fereday
id Software Press Office
(214) 665-1326

Jamey Gottlieb
Sr. Publicist
Corporate Communications
Activision Inc.
(310) 255-2705


Completely New Gaming Technology To Enable High-End 3-D Graphics

id Software™, a leading independent developer of entertainment software, announced today their next action-packed adventure – QUAKE III Arena™. The highly anticipated title, scheduled to hit retail shelves in 1999, will be distributed by Activision, Inc. (Nasdaq: ATVI).

Once again, id Software continues to lead the world of 3-D action gaming with the release of QUAKE III Arena. By building on a completely new gaming technology engine, which enables the latest capabilities in 3-D graphics, the title will bring gamers the quality and excitement of id’s past blockbusters along with more action, more intensity and more grandeur.

“Game enthusiasts saw an incredible jump in intensity from DOOM to DOOM II, then again with QUAKE to QUAKE II,” said Todd Hollenshead, CEO of id Software. “With the release of QUAKE III Arena, they’ll get another adrenaline rush like only id can deliver. QUAKE III Arena will be a one-of-a-kind, first-person, action game worthy of id Software.”

QUAKE III Arena’s enhanced graphics engine displays realistic 3-D environments using advanced features such as curved surface rendering and high detail textures. QUAKE III Arena will amaze fans all over the world with visual features such as moody, atmospheric use of fog and spectacular lighting.

“id Software always strives to give our fans the action-packed games they crave," said Anna Kang, id’s Director of Business Development. “And, in QUAKE III Arena, gamers get the best of both worlds * phenomenal single-player action along with unstoppable multiplayer deathmatch capabilities via the Internet. If you think you’ve seen cool games, you ain’t seen nothing yet."

The title offers striking improvements that will enhance the single player game for the ultimate in 3-D entertainment. Should gamers survive the single player portion of QUAKE III Arena, the multiplayer experience is bound to demolish even the toughest hardcore gamer.

QUAKE III Arena’s new deathmatch style gives gamers the heart-thumping action they demand. Players will build upon their experience with every level while utilizing their own unique abilities to guide them through battles. From sophisticated computer generated foes to challenges of other players, QUAKE III Arena’s significant improvements will enhance the head-to-head battle experience that spawned a cultural phenomenon.

“id’s titles are renowned for their multiplayer experiences, and gamers can expect tremendous enhancements in QUAKE III Arena’s gameplay,” said Mitch Lasky, Senior Vice President of Activision Studios. “With QUAKE III Arena, id will bring the visceral thrill of multiplayer gaming to the single player game.”

id’s most recent game QUAKE II, is one of the best-selling CD-ROM games of all time, shipping more than 950,000 units worldwide since its launch on December 9, 1997.

id –- Freud's primal part of the human psyche and one of the hottest game shops on Earth * has been rocking the gaming world from Mesquite, Texas since 1991. As a renown leader in the industry, id Software has forged frenetic titles such as Wolfenstein 3-D, DOOM, DOOM II, QUAKE and, most recently, QUAKE II. With their intense graphics and mind-blowing adventure, id's games have continually broken retail and shareware sales records. And, in keeping with tradition, id's advanced QUAKE II engine is leading the next revolution in 3-D interactive games with both single and multiplayer technology. Check out more about id Software at www.idsoftware.com.

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