voidlogo.gif - 2.9 K
by Al Giovetti
Price:
Genre: strategy, space empire building
Release: October 96
Developer: Adrenaline Entertainment and Electric Moo
Producer:
Publisher: Playmates Interactive Entertainment
Phone:
Website: www.playmatestoys.com/piehome.htm, www.adrenaline.com
Requirements: DOS 6.22 (runs on Windows 95)

History: Playmates Interactive Entertainment (PIE)’s claim to fame is Earthworm Jim 1 & 2, the guy in the weird suit that sold a ton of games world wide which was the co-production of Shiny Entertainment. ship3.gif - 17.3 K

Plot: In the far future, the hyper space portal development lead to faster than light flight through these portals. Your goal must be to populate other worlds and incorporate them into your growing empire. This time there are human, alien, and artificial intelligences out there that would challenge your supremacy. Sounds like a lot of other games.

Gameplay: Players initially choose a universe size from a selection of a few hundred solar systems. Next players must select one of six human and alien races, each with separate and distinct attributes. Some races excel or are poor at diplomacy, colonization, exploration, production, aggression, espionage or research. A point system, which is overridden by complete annihilation of enemies, is used to determine victory.

Starting on a home planet, players strive to colonize and mine other planets in their own system, to obtain the parts to create more powerful star ships that can reach safely to other systems. Exlploration can lead to discovery and encorporating new technologies, other races, other solar systems. Races thus absorbed or bypassed become a latent threat as well as potential and real asset.

Graphics: Super VGA, high resolution, three dimensional (3D) rendered starships and facilities

Music score: ship5.gif - 12.9 K

Voice actors:

Sound effects:

Multiplayer: Play with up to ten players over network, internet, or through email. Facilities for null or phone modem two player mode are unknown.

References:
Scott Udell, Computer Games Strategy Plus, issue 70, September, 1996, pg. 55.