City of Lost Children
Preview by Al Giovetti, 09/22/96
Genre: animated graphic adventure
Music: Angelo Badalamenti
Co-Designer: Marc Caro
Publisher: Psychnosis
Languages: English, French and German

Company line: Think you can win? your dreams

Plot: The game and film plot are virtually identical. On a lonely oil rig, lost in the swirling fog of an unknown future, there is a sad man called Krank. Aging prematurely because he can't dream, he kidnaps young children, hoping that eventually he will find a way to steal their sleeping thoughts and get his youth back . . .

Back on land in the city lives One, a mountain of man, innocent and brave. His mission is to search for his little brother, Denree, who has been kidnapped. By chance, One meets Miette, a young girl, leader of a wild bunch of orphans. Their tender friendship grows as the adventure takes its course. An adventure that will confront them with a multitude of bizarre characters . . .

Game design: Astounding post-industrial universe Game design elaborated in collaboration with Marc Caro, one of the most original talents in contemporary cinema (co-author of Delicatessen and the big budget film The City of Lost Children which was released December 15, 1995). The movie received favorable reviews from Roger Ebert and others (see URL below).

Game play: 100 rooms to explore

Graphics: More than fifty real-time animated 3D characters designed with Softimage modellings and motion capture animations. Twenty three dimensional realistic characters will be wondering the 100 rooms in the mansion built on an oil rig in the sea offshore the city.

Voice actors:

Music score: Angelo Badalamenti has worked on Naked in New York, 1993, various Twin Peaks themes, Wild at Heart, Nightmare on Elm Street 3, Blue Velvet, and the music for the film, The City of Lost Children.

Sound effects:



Hints, Cheats and Walkthroughs:

  • City of Lost Children Walkthrough

    Future plans:

    Reviewers: Yans says, "Itís French. Itís weird." Which may be the thoughts of many North American game players, but the French have produced some really great game hits in North America: Bureau of Astral Trouble-shooters, Ecstatica,

    Publish your own version of this game right here by sending us your article text by email. References:

    Cindy Yans, Computer Games Strategy Plus, issue 71, October, 1996, pg.47.

    Please send us your comments and suggestions.