bc_logo.gif - 24.9 K
Preview by Al Giovetti
Price: $60
Genre: interplanetary space flight simulator and combat strategy game
Release: September 1996
Developer:
Designer: Derek Smart
Producer: Mark Seremet, Tom Rigas
Publisher: Take 2
Phone: 1-800-72-Take2
Website: www.take2games.com/battle.html
Requirements:

This is the game that wandered from one company to another from Three-Sixty Pacific to IntraCorp to Mission Studios and finally to Take 2, and wonder of wonders, it appears the game will release in October. bc3k11.jpg - 26.6 K

Modes: Can be played in one of three different modes of play: x-treme carnage mode, advanced campaign mode, and the free flight mode. The x-treme carnage mode is primarily used for training, but can also serve the function of fast-paced hard core arcade action. This will provide the green commander with the necessary training he/she will need to enter the "real world" side of the game. The advanced campaign mode is designed for the experienced commander and provides him or her with full freedom and decision making power. The advanced campaign mode is a non-mission driven mode allowing for extensive replayability. Finally, there is the free flight mode, which allows the player to create his/her own missions and objectives, and gives the game a more linear direction.

Plot: In Battlecruiser3000AD (BC 3000), the power hungry Gammulan Empire hovers on the brink of galactic conquest. The Galaxy's organization of free worlds, GALCOM, has assigned its most gifted commanders (that means you) to combat and thwart the Gammulan threat. You command a mighty Battlecruiser: part battleship, part carrier, and part explorer.

Graphics: Advanced 3D modeling and texture mapping compliments a true 3D polygon world complete with texture maps, light source, gouraud and phong shading, all interleaved with breathtaking rendered cinematic sequences. Almost five years ago when Derek Smart first showed me the graphics from BC3000, they were impressive. Since that time a lot of new innovations have developed in the world of graphics and unless major changes were made to the original graphics, the innovations that Derek used may fall behind the graphic brilliance of many of the products today. One of the innovations was the ability to render images on the fly and to generate a more real moving object. One sequence that smart was showing was a ship moving through space. For that time the images were remarkable.

Craft: The battlecruiser holds four attack aircraft and is charged with a multiple mission of exploration, carrier and battleship. The cruiser has a crew of 75 and can hold its own in a fire fight. Also fly the fighter aircraft.

Combat: little is known

Missions: Both space and planet surface missions s001.gif - 7.4 K

Strategy game: You'll need a quick mind and a keen sense of command to negotiate, trade, and if necessary, fight the 12 alien species found in the galaxy. Intelligence, diplomacy, and a thorough knowledge of your ship will all come into play as you strive to bring a lasting peace to the Galaxy. Uses the first ever neural net-based AI system in an entertainment software release. The neural net is such that in real time, the entire game and all of its elements lives and is free form. Sound: Over 1.5 Mb of digitized sound effects and MIDI music

Letís keep our fingers cross and maybe the fates will get this one released.

References:
Computer Gaming World, number 146, September, 1996, pg. 32.