By Al Giovetti
It is an old story. Westwood released Command and Conquer and Blizzard released WarCraft. The two games sold many, many copies. All otehr game companies copied their design. This is another copy with some unique twists.
Like all real time strategy games based loosely upon Command and Conquer and WarCraft, you have a construction center that enables the building of all types of structures. You will also command a wide and varied army of units produced by the structures and as you upgrade your structures, your units will develop additional powers. You even get to play with BattleMechs in this game.
The unique hook, if you will, of the game are the cards that you find lying about the playing field which can be dragged onto enemy units. The units will then be immobilized, destroyed, panicked, or teleported back to their base or suffer some other severe setback. Your units can be enhanced by cards, including a bezerker mode, stealth weapons, or even extra cash. The result is that players must move quickly and uncover the cards or be destroyed pell mell by the opposition.
The graphics will be either 16-bit or 8-bit at 640 x 480 pixels resolution. The 16-bit has light-sourcing which allows items to glow and throw off light of varying intensity.
AnimationCombat units not only move but have animated movements of multiple frames.
Music ScoreThe music is Microsoft DirectSound not CD Redbook audio. Rock, pop and classical music is used to punctuate the action. A unique jazzy interpretation of Wagner's Ride of the Valkyries is even used.
Multi-player FeaturesUp to six players con compete simultaneously on IPX network
Cheats, Hints, Walkthrough
ReferencesGlenn Broderick, Computer & Net Player, volume 3, number 10, March, 1997, pg. 41. Jim Burdick, http://www.ogr.com/previews/7thlegion.shtml