Eight years ago, the founders of DreamForge banded together with a common purpose in mind. Thomas Holmes, Christopher Straka, and James Namestka all worked for a computer game developer, but were dissatisfied with the games they were making. They wanted to make games that utilized their full creative potential, games they believed in, and most of all, games that were fun to play. They realized that if they were ever to create those games, they would have to do it on their own. They formed the company Event Horizon, which would eventually change to become DreamForge.
DreamForge began as a developer of high quality role-playing games. The computer gaming community quickly took notice, as DreamForge's exceptional products were being compared to the biggest and the best that the industry had to offer. One of the company's early role-playing titles, Dungeon Hack, won Computer Game Review's "Most Replay Value of 1994" award. DreamForge's successes were only beginning. In 1995, DreamForge's Anvil of Dawn met with enormous critical acclaim. Computer Game Review gave Anvil of Dawn a "Golden Triad Award" as well as "RPG of the Year 1995," and Computer Gaming World gave it "RPG of the Year 1995." These and many other accolades established DreamForge as a premier computer game developer.
DreamForge's growing reputation opened up new opportunities for design and development in other game genres. The company's first adventure game, Chronomaster, was developed from an original concept written by award-winning science fiction author Roger Zelazny. DreamForge broke new ground in the real time strategy genre with War Wind. European
Computer Gaming World stated, "War Wind belongs to a holy place set aside for those once in a blue moon games that utterly redefine what players expect." The sequel, War Wind II, was hailed by PC Gamer as a "rich and rewarding game." Further diversifying the staff's development talents, DreamForge worked with Disney Interactive to produce the 101 Dalmatians: Escape from Devil Manor computer game for children.
DreamForge's most recent release, Sanitarium, represents a culmination of the creative spirit that has fueled the company through these many years. Sanitarium is a graphic adventure game that centers on an amnesiac's search for identity. The player maneuvers Sanitarium's main character through the twisted labyrinth of the mind, a maze that is both real and hallucinatory. Already the computer game industry applauds Sanitarium's innovative story and depth of game play. Next Generation magazine commends Sanitarium as "one of the few games that is genuinely disturbing without resorting to the simple gross-out." An article in the New York Times states that Sanitarium "is to computer games what Jacob's Ladder, with its nightmarish hallucinations, is to cinema."
Nine out of the past thirteen DreamForge products have been nominated for awards. As an award-winning game developer, DreamForge Intertainment continues to pursue new opportunities for growth. The company seeks to diversify its product line, pushing to create high quality action titles as well as further develop the company's role-playing, strategy, and adventure games. In addition, DreamForge is branching out to work with multiple CD based game platforms.
Today, DreamForge is known by publishers for quality products produced on time and within budget. DreamForge employs over 50 dedicated and passionate individuals. Departments include art, programming, audio, writing, and design. Steady expansion is planned for the immediate future, as DreamForge moves into new facilities that give the company additional opportunities for growth in development.
Looking into the future, we at DreamForge still cherish those same ideals upon which the company was founded. With new technologies, talented staff, and a strong passion for what we do, we are committed to providing the best in interactive entertainment.