By Al Giovetti


Clive Barker’s Jericho

News of July 20, 2006


Major new blast from Clive Barker’s cannon of nightmares to appear as supernatural horror video game

New York (July 19, 2006) – Codemasters, the developer and publisher of critically acclaimed video games, has signed a new supernatural horror concept and story devised by the master mythmaker, novelist and filmmaker Clive Barker.

The deal will see Codemasters work with Barker to realize his concept as an original paranormal/horror gaming experience. The alliance is a further significant move for Codemasters as it expands its portfolio and collaborations with major entertainment owners and creative talent. Titled ‘Clive Barker’s Jericho.’ the game will launch exclusively for next-generation console platforms and PC, late in 2007.

Clive Barker’s Jericho is being designed as an action horror title that will up the stakes in visuals and phantasmagorical special effects. Mingling the darkest elements of Barker’s horror fiction and films with an ambitious, age-spanning story, the title will be aimed at mature gamers, fans of Clive Barker and horror fiction enthusiasts.

“It’s incredible when a company as admired as Codemasters embraces your vision the way they have embraced Jericho,” said Clive Barker. “This project is very close to my heart and I don’t believe there's ever been anything like it. It promises to be the most spectacular, creative, and unflinching realization of a Clive Barker nightmare that will drag players in kicking and screaming.”

Clive Barker’s Jericho deals with the mysterious reappearance of a lost city in a remote desert. When a form of evil that goes right back to the dawn of days resurfaces from there, a Special Forces squad, trained in both conventional warfare and the arcane arts, is sent in. Their mission: Hunt down and destroy the evil that lurks at the heart of the city before it destroys humanity.

“Players will constantly be given new challenges, new environments, and yes, new horrors and abominations to face every step of the way,” continues Barker. “However, unlike a conventional game in which the characters are attempting to escape at the end of their ride through Hell, our protagonists have a much more difficult task. The closer they come to the end of their trek into darkness, the nearer they get to the source of that darkness: Evil Incarnate, we'll call it for now…”

“Clive’s astounding skills in creating the darkest of fantastical scenarios that twist our dreams makes him the perfect creator for a rich horror video game,” said Barry Jafrato, Codemasters’ senior VP of brand on signing the deal with Barker. “The visual and audio capabilities of the next-generation gaming formats will enable this project to be realized as an incredible experience with scenarios and cinematographic effects that will both thrill and terrify.”

Clive Barker’s Jericho is now in development for next generation consoles and PC and is schedule to launch late in 2007. Register for more on the project at www.codemasters.com/jericho.


ABOUT CODEMASTERS Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience on current and future gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae Rally, TOCA Race Driver, LMA Manager, Brian Lara Cricket and Operation Flashpoint. The company is headquartered in Southam, Warwickshire UK and maintains operations in the US, Germany, France, Spain, and Benelux. More information about the company and its products is available online at http://www.codemasters.com.

ABOUT CLIVE BARKER Clive Barker is the author of more than twenty books, including such bestsellers as “The Books of Blood,” “Weaveworld,” “Imajica,” “The Thief Of Always” and “Abarat I & II.” He is also responsible for creating some of cinema's most terrifying monsters. As a screenwriter, director and film producer, he is credited with the “Hellraiser” and “Candyman” pictures, as well as “Nightbreed,” “Lord of Illusions” and “Gods and Monsters.” Clive Barker was represented by his agent Keith Boesky for the Jericho deal. Clive Barker’s official site: www.clivebarker.info.

The Jericho property was created by Clive Barker and Alchemic Productions (http://www.alchemicproductions.com), a company that works directly with the creators and innovators of intellectual property from film, literature, music and the visual arts. Clive Barker’s Jericho, the game, is being developed by Madrid-based studio Mercury Steam http://company.mercurysteam.com.

About Alchemic Productions L.A. based Alchemic Productions was formed in 2004 by veteran game designers Brian Gomez and Rick Ernst to forge a new business model for merging Hollywood and interactive entertainment. Alchemic Productions offers their skills as game designers, writers, producers and artists to help IP creators develop their properties for interactive media to ensure the fidelity of their creative vision. Past clients include Edge of Reality, VIS Entertainment, Midway, and Floodgate. Gomez and Ernst are also involved in the serious games sector, providing design and consultation to aerospace corporation Northrop Grumman. For more information, visit http://www.alchemicproductions.com.

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