By Al Giovetti
Lead Artist:

Dungeon Hack HInts

    Hints for SSI's Dungeon Hack ============================

    Last updated 6/5/95 Send corrections to oshea_tom@tandem.com

    Potion Effects ==============

  1. Potion of Giant Strength "Yuech! That tasted awful, and it didn't do a thing for me." "Wow! What bulging muscles I've got now!"
  2. Potion of Healing "That felt tingly all over." "I feel better now."
  3. Potion of Extra Healing "I feel much better now."
  4. Potion of Poison "I feel really sick now."
  5. Potion of Vitality "That really hit the spot!" "I wasn't in the mood to drink that. I was already pretty full."
  6. Potion of Speed "Wow! I'm moving much faster now!"
  7. Potion of Invisibility "Ha! Now you see me, now you don't!"
  8. Potion of 'Neutralize Poison' "I'm glad that poison is out of my system." "Hmm. That made me feel warm all over."
  9. Aqua Regia "Yuech! That tasted awful." "That was mildly refreshing."
  10. Potion of 'Resist Fire' "It feels cooler around here all of a sudden."
  11. Potion of 'Water Breathing' "That potion left a dry taste in my mouth."
  12. Potion of Confusion "Huh? What? What's going on ... ?" "I don't feel confused anymore."
  13. Potion of Monster Detection "I seem to sense the presense of monsters ..."
  14. Potion of Restore Strength "Great! I've recovered my strength!" "My arms went numb for a second there when I drank that."
  15. Potion of Food Detection "My nose is tingling ..."
  16. Oil of Fiery Burning "Ow!!!! That burnt my tongue to a crisp!" "Ow!!!! That was hot!"

    Ioun Stones ===========

  17. Pale Blue - rhomboid Ioun stone of +1 strength
  18. Scarlet & Blue - sphere Ioun stone of +1 intelligence
  19. Incandescent Blue - sphere Ioun stone of +1 wisdom
  20. Deep Red - sphere Ioun stone of +1 dexterity
  21. Pink - rhomboid Ioun stone of +1 constitution
  22. Pink & Green - sphere Ioun stone of +1 charisma
  23. Pale Green - prism Ioun stone of +1 experience level
  24. Clear - spindle Ioun stone of nourishment
  25. Iridescent - spindle Ioun stone of air
  26. Pearly White - spindle Ioun stone of regeneration
  27. Pale Lavender - ellipsoid Ioun stone of lesser spell absorbtion
  28. Lavender & Green - ellipsoid Ioun stone of greater spell absorbtion
  29. Dusty Rose - prism Ioun stone of +1 protection
  30. Dull Gray - any Burned out ioun stone
  31. Gold - prism Ioun stone of magic resistance
  32. Bright Red - rhomboid Ioun stone of dwarven eyes
  33. Deep Blue - ellipsoid Ioun stone of drain protection
  34. Yellow - spindle Ioun stone of petrification protection
  35. Green - ellipsoid Ioun stone of +1 saves

    Dungeon Area Effects ====================

  36. Slowed Movement "I feel like I'm moving so slow." "Hey -- I'm moving faster now!"
  37. Darkness "Hey! All of a sudden I can't see anything!" "I can see again!"
  38. Damage "Ouch! That hurt to step there!" "Finally, I'm tired of getting hurt with every step I take!"
  39. Anti-Magic "That was weird. A strange tingling just went up my spine." "Hmmm. I don't feel that tingling anymore."
  40. Weakness "My arms feel like dead weights." "Hmmm. My arms don't feel so heavy anymore."
  41. Hunger "All of a sudden I feel so hungry." "That's strange, I don't feel so incredibly famished anymore."
  42. Experience Loss "Yuck! I feel like spiders are crawling all over my body!" "Whew! That spidery feeling went away."

    Journal Pages =============

    Bestiary --------

  43. Ankheg "Beware of the creature known as an ankheg, it can spit a stream of highly corrosive acid at its victim."
  44. Beast, Undead "The spells of fire that I cast do not seem very effective against the undead beasts that roam these halls."
  45. Bone creatures "Those who rely on the keen edge of a blade in battle will inflict little harm against creatures made of bone."
  46. Carrion Crawler "If I had not found the protection against paralyzation scroll earlier, the carrion crawlers would have destroyed me."
  47. Chimera "Had I known the chimera could breath fire, I would have prepared some sort of protection against such an attack."
  48. Cockatrice "I have seen several cockatrice within these halls, but they did not get close enough to turn me to stone."
  49. Dragon, Blue "I fear that a dragon could be here. There are signs of great lightning damage that only a blue's breath weapon could do." "I think again of the signs marking the presence of a dragon. Most dragons, as I recall, have some resistance to magic."
  50. Elemental "I remember early teachings concerning elementals. I do believe they are invulnerable to all but magical weapons."
  51. Gargoyle "I would imagine that only weapons of magical nature have the power to hurt the stone-like monsters known as gargoyles."
  52. Ghoul "I had little trouble defeating the ghouls, but I hate to think what would have happened if one had paralyzed me."
  53. Grave Mist "I encountered an entity known as a grave mist, it appeared unhurt by all weapons save those of magical nature." "I managed to best the grave mist, but not before it struck me several times, weakening my constitution." "Strange. The grave mist almost seemed to heal itself when struck by my cold-based spells."
  54. Golem, Flesh "Flesh golems are not only invulnerable against normal weapons, but they also appear to be magic resistant." "These great abominations of flesh, golems as some call them, seem to rejuvenate when struck by an electrical attack."
  55. Groaning Spirit (Banshee) "It seems as if the banshee are immune to cold and electrical-based magic." "If this is so, I would guess that these groaning spirits are also unharmed by normal weapons."
  56. Hag "I was not prepared when the lady, or should I say hag, revealed her true form and set upon me with her claws."
  57. Knight, Death "It is a well known fact that a death knight cannot be turned. However, this mattered little to me, for I am a mage."
  58. Lycanthrope, Wererat "If it were not for my silver dagger, I would have needed an enchanted weapon to fight the wererats that I encountered."
  59. Medusa, Greater "I think it is an ioun stone -- a yellow spindle -- that offers some protection against the medusa's petrifying gaze." "Beware of an arrow shot from the bow of a great medusa, for they are often poisoned!"
  60. Mummy "I am thankful for the fire-based spells at my command. They were most useful against the mummies that I encountered." "I have learned that even magical weapons do not seem to inflict much damage against a mummy." "Not only are mummies unharmed by cold-based spells, but they are also immune to poison and paralyzation."
  61. Naga, Spirit "The bite of a spirit naga is poisonous, so it is wise to keep a few vials of a cure poison potion at hand."
  62. Ogre Slug "I imagine the thick rubbery hide of an ogre slug offers the monster added protection against blunt weapons." "More than once, the ogre slug I was fighting attempted to hit me with some sort of corrosive spittle." "One could only surmise that an ogre slug, which spits acid, would be immune to similar attacks."
  63. Scaladar "The vicious scaladar, I have learned, are resistant to cold, acid, and electrical-based attacks." "Having done battle with a scaladar myself, I caution fighters against using bladed weapons against this monster."
  64. Shadow "An adventurer should have an enchanted blade at hand if he wishes to do battle with a shadow." "It seems as if many creatures within this dungeon are immune to cold-based spells, and the shadow is no exception." "...and the chilling touch of the shadow seems to draw physical strength from its victim."
  65. Shambling Mound "My fire-based attacks do not seem very effective against the shambling mound's wet and slimy nature." "As well, the cold-based spells at my disposal do not seem to inflict full damage against the shambling mound." "A shambling mound does not seem harmed by crushing blows, nor do edged weapons appear very effective."
  66. Sheet Ghoul "Like several other creatures within this dreadful place, the sheet ghoul can spit a highly corrosive acid."
  67. Slithermorph "The slithermorph is another creature immune to cold, acid, and electrical-based attacks." "Like many of the things that lurk within this dreaded place, the slithermorph is immune to poisons."
  68. Spectre "...thus the touch of a spectre drains two life energy levels from its victim." "Only weapons ensorcelled with a magic enchantment have the power to harm a spectre." "It seems as if the spectre, like most undead, is immune to poison, paralyzation, and cold-based spells." "One could reason that a raise dead spell would utterly and completely destroy a spectre."
  69. Steel Shadow "It is not wise to battle a steel shadow with electrical-based attacks."
  70. Swordwraith "The swordwraith draws strength from any living thing it strikes. In order to combat..." "...a creature like a swordwraith, one needs a weapon bestowed with powerful enchantments."
  71. Tlincalli "Much like the scorpion, I now know that the stinger of a tlincalli releases a very deadly poison."
  72. Troglodyte "I seemed to weaken from the horrible stench that filled the air as I battled the troglodyte."
  73. Troll "I had quite simply forgotten that the troll has the power to regenerate. Once I had rememb..." "...ered this fact, I threw every fire-based spell I had at the troll to utterly destroy it."
  74. Watch Ghost "A watch ghost is not only resistant to poison, paralyzation, and cold-based attacks, but it is also..." "...resistant to death magic. This makes the watch ghost a difficult creature to slay."
  75. Water Weird "Neither fire or cold-based spells seem to inflict much damage upon the water weird." "Although edged weapons seem useless, the water weird appears vulnerable to blunt weapons."
  76. Wight "It was unfortunate that I did not have a silver or magic weapon when I encountered the wight." "... thus did I lose several of my spells when the wight struck and took from me a portion of my life energy." "Only if I had been a cleric, for I believe that a raise dead spell would have instantly destroyed the wight."
  77. Wraith "It is common knowledge that a wraith is immune to normal weapons. And even tho..." "...ugh the wraith can be hit by silver weapons, they inflict only partial damage against this undead horr..." "...or. As can be expected of the undead, the wraith is also immune to poison, paralyzation, and cold-based magic." "There is an ioun stone, a deep blue ellipsoid I believe, that protects against an undead's energy drain."
  78. Wyvern "I wish I had the power of the neutralize poison spell. Twice I was struck by the poisonous sting of the wyvern."

    Special Objects ---------------

  79. Objects of Khang "I found reference to an ancient relic, the helm of Fhang. It was rumored to cast an aura of fear aro..." "And then, it is rumored, the power of fire resistance was bonded with the metal of Fhang's armor."
  80. Objects of Midnight "And no normal weapon of forged steel could harm Midnight while she wore her armor." "As well, Midnight had a shield, one that would absorb some damage meant for her." "But in order to see illusions, Midnight relied upon her helm of true seeing. With it no..."
  81. Objects of Keign "And when all four relics of Keign were donned, the wearer was bestowed with a small amount of magic resistance." "It was said that Keign feared what he could not see, so he had a helm forged that could detect the invisible." "With his shield in hand, I recall reading that Keign was bestowed with a token amount of resistance to magic."
  82. Objects of Ravenna "Ravenna, not much is known about her, save that her mantle canceled sleep, hold, and paralyzation magic."
  83. Objects of Onex "Onex, the wizard, wore a hat that increased his chances of surviving many dangerous situations." "I would have cherished Onex's robe, for it decreased the time needed to memorize spells." "Once all four items of Onex were worn, I believe a certain amount of magic resistance was besto..."
  84. Objects of Myrh "I cannot believe that the symbol of Myrh still exists! It was said to increase the power of all spells the prie..." "...st casts. And Myrh's spells were said to be even more powerful when all four of his special items were worn."
  85. Objects of Ghreu "I remember reading that Ghreu's tools and picks could magically repair themselves a day after they had been broken." "Ghreu's boots, those of nimble prowling, granted him the power of feather falling and water walking." "The possessor of all of Ghreu's items is supposedly gifted with the power to detect illusionary walls and secret doors."
  86. Objects of Phoos "The symbol of Phoos granted the priest the ability to pray for an additional spell per spell level." "If one could find all four items of Phoos, they would be almost completely resistant to all forms of fire." "The text reads, as I recall, the mace of Phoos heals its wielder whenever it delivers a most damaging blow."

    Other Objects -------------

  87. Gauntlets "I have made a wonderful discovery! Even though I am not a thief, gloves of dexterity allow me to pick locks."
  88. Potions "I had mistakenly quaffed the potion of confusion, when I should have hurled it at my opponent." "One becomes disoriented when the potion of confusion is consumed, so attacking and movement becomes difficult." "The restore strength potion is needed to counter the strength draining attacks of certain undead." "I found it a good idea to save several potions of restore strength for the dungeon areas that drain one's strength." "Food detection potions should only be used when food is scarce and well hidden."
  89. Scrolls "Certain levels appear infested with undead, so I am thankful for the scrolls that protect me against level draining."
  90. Books "Being a mage of good alignment, I would suffer dire consequences if I read a Libram of Ineffable Damnation." "Only a wizard of neutral, chaotic neutral, or lawful neutral alignment can benefit from the Libram of Gainful Conjuration." "The Libram of Silver Magic is valuable to wizards of good alignment, such as myself." "If you are a priest that is good and true, do not even peruse the pages of a Book of Vile Darkness." "Only a priest of an evil order may benefit from reading a tome such as the Book of Vile Darkness." "If a good cleric spends the time to read a Book of Exalted Deeds, wisdom and experience are his rewards." "However, if an evil priest dares to lay hands on a Book of Exalted Deeds, his punishment shall be severe." "One may benefit from a Manual of Bodily Health only once. Any attempt to gain further benefit is useless." "Like another book of its kind, one can only benefit from a Manual of Gainful Exercise once." "A priest, ranger, or paladin should not even consider opening a Manual of Stealthy Pilfering." "Likewise, there is no reason for a wizard to read a Manual of Puissant Skill at Arms." "I am not quite sure of the power of a Vacuous Grimoire, but the name itself bodes ill for all who would read its pages."
  91. Ioun Stones "It was a gold prism, an ioun stone I think, and it granted me a small resistance to magic." "Like the dwarven ability, the bright red rhomboid empowered me with underground detection skills." "A small green ellipsoid ioun stone increased my ability to survive various dangerous situations." "Now that I found the clear spindle ioun stone, I no longer have the need for food." "The iridescent spindle seems to sustain me without air. This stone would have been most useful on that water level."
  92. Wands "Is there any use for a wand that hastens the action of one's foe? If so, I have failed to disc..." "...over it. However, there is also a wand of hinder foe that slows an opponent."
  93. Rings "I could not remove the cursed ring of provocation that seemed to attract and enrage all sorts of monsters." "A warrior would pay a dear price for a ring of might. With it, his attacks would be more powerful, inflicting..."
  94. Miscellaneous Magic Items "I have made yet another wondrous discovery -- dust of remove curse. Even a fighter can use it to rem..."
  95. Musical Instruments "Feign imagery? I think these pipes grant a bard the power to detect secret doors and illusionary walls." "When in the hands of a bard, drums of distant thunder can shoot forth bolts of lightning." "I once recall hearing of a harp of despair, and of its power to instill fear in the enemy." "I have heard it said that a lute of well being bestows a bard with regenerative powers for a short time. This mag..." "...ical instrument, this lute of well being, is also said to strengthen a weakened bard."
  96. Non-Magical Items "A lone fighter, in a place such as this, would have need of a scrying glass to identify the various magical objects." "I could not find a way to scale the steep sides of the pit. What I needed was a good grappling hook." "I have discovered a use for the coins! There are altars with slots in which the coins are placed in return for healing." "I have concluded that I am rewarded with more powerful healing magic when I use a gold coin."

    General Hints -------------

  97. Items "At first I was confused, but I have decided that several magical objects lose their power after so many uses." "These special objects, those that have limited uses, are best saved for times of great need." "Though I am anxious to descend, I often spend time thoroughly exploring a level for supplies." "Being a wizard, it is difficult for me to carry a large number of items, so I often find safe locations to stash objects." "Rocks, rocks, and more rocks! At least they serve the simple purpose of weighing down plates." "Until I memorize another identify spell, I must take notes on the various powers of an item when I use it." "There are many scrolls in this place. I must remember to scribe the new spells that I find for later use."
  98. Maps "I am thankful that I have the gift of good maps. I refer to them often, so I do not become lost in this maze."
  99. Doors "If I had the strength of a strong fighter I could probably smash some of these wooden doors into splinters!" "It appears that the keys I find look similar to the keyholes in which they are used. I shou..." "...ld not have spent the precious time I did trying to use the gold key with the iron keyhole." "Some of the creatures in this place are not as stupid as I thought. On several occasions they opened doors that I clo..." "I could not find a way through the door, but I learned that one of the creatures was carrying the key that I needed."
  100. Water Level "A level completely filled with water! Using the potions of water breathing sparingly, I made my wa..." "...y carefully through the level. I wish I had taken the time to learn the water breathing spell instead."
  101. Combat "I once read that a great champion knows his opponents well, taking note of their strengths and weaknesses." "At times, I find it possible to use the workings of a trap against the monsters attacking me." "It is much easier to fight a number of adversaries one at a time. Now I talk like a fighter, the next thing you know..."
  102. Dungeon Areas "I have noticed areas of this dungeon that hinder my movements. It is almost as if a huge slow spell has been cast..." "I have once again encountered a strange area of dungeon. This one apparently weakens me as I make my way..." "Something strange is happening here, I seem to grow ravenous with hunger as I move through this area of dungeon." "A note to fellow mages, there are areas within this place that prevent the workings of the arcane -- dead magic!" "At first I thought I was losing my mind, but I am now sure that certain areas rob one of their knowledge and experience." "How such a large area of dungeon was enchanted with a vampirical drain spell is beyond me. Never in my life have..." "Whoever rules this underground citadel has managed to enchant areas with many kinds of magic. These zones..."


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